Unnamed RPG

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Re: Unnamed RPG

Post by [][][][] »

"Um."
The lurkers... went away?
"Yep. Strangest thing I've seen today. Anyways, where's the robot?"
There isn't any. Perhaps you should just hold the glass shard up that way.

Hold the glass shard with its sharp edge to the right (read: as presented in the second hint)
There was once something here,
but it's now gone.

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ShadowHunter
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Re: Unnamed RPG

Post by ShadowHunter »

you went right, everything went wavy and now you feel like you proceeded through being teleported to the next section of the maze

your distortion status has worn off


map

Image

Code: Select all

[6][7]
[5][4]
   [3]
   [2][1]

Code: Select all

section 2
[x]
BGM - out of place
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Re: Unnamed RPG

Post by [][][][] »

"W-w-woah!"
Unit has been teleported by unknown forces.
"Well, at least we're getting somewhere."

Head left.
There was once something here,
but it's now gone.

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ShadowHunter
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Re: Unnamed RPG

Post by ShadowHunter »

you went left, your assuming that each room has a teleportation doorway in each hallway and when the rooms crossover it teleports you to the next part of the maze


map

Image

Code: Select all

[6][7]
[5][4]
   [3]
   [2][1]

Code: Select all

section 2
[x][8]
BGM - out of place
Last edited by ShadowHunter on Fri Oct 25, 2013 9:22 pm, edited 1 time in total.
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Re: Unnamed RPG

Post by [][][][] »

"Okay, now Greenland. Wait, where was that again?"
Country, located somewhere near the Arctic Circle. Continent: Europe.
"Ah. Geography. Been a while since I've last reviewed..."

Head north.
There was once something here,
but it's now gone.

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ShadowHunter
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Re: Unnamed RPG

Post by ShadowHunter »

you went north, there was Maze Lurker Kappa standing in the middle of the room

this one doesn't look like it would go away


map

Maze Lurker Kappa
attacks: plasma throw, projectile arm, plasma spire, helix beam, kappa
HP: 10000/10000
special abilities: Barrier 10

Code: Select all

[6][7]
[5][4]
   [3]
   [2][1]

Code: Select all

section 2
[x]
[9][8]
BGM - battle
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Re: Unnamed RPG

Post by [][][][] »

"Maze lurkers again. This one seems particularly stubborn."
Nega-power overuse is inadvisable.
"Yeah, that was an accident. Or rather, testing."

Unleash
Lets loose the innate power of the weapon currently used, dealing damage and additional effects according to weapon unleashed. Weapon used: Atropos Energy Blade Gauntlet.
There was once something here,
but it's now gone.

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ShadowHunter
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Re: Unnamed RPG

Post by ShadowHunter »

you unleashed the Atropos Energy Blade Gauntlet's innate power, it made the gauntlet pull up the blue blade, except this time it's longer and when you slashed it at the Maze lurker, it fired bullets in a wide spread


map

Maze Lurker Kappa
attacks: plasma throw, projectile arm, plasma spire, helix beam, kappa
HP: 6000/10000
special abilities: Barrier 10

Code: Select all

[6][7]
[5][4]
   [3]
   [2][1]

Code: Select all

section 2
[x]
[9][8]
BGM - battle
۞

[][][][]
Fraxy God
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Posts: 1419
Joined: Thu Jan 21, 2010 12:33 pm
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Re: Unnamed RPG

Post by [][][][] »

"Fair, but not too powerful."
Concentration
Concentrates innate weapon energy, allowing use of powerful weapon-based attacks in the next turn. Does nothing this turn.
You're not going to try and unleash two at once, are you?
"I must disappoint you at times, Coriolis."
There was once something here,
but it's now gone.

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Re: Unnamed RPG

Post by ShadowHunter »

you start concentrating your innate weapon energy, but you start thinking wait, the gauntlet's a blade right? wouldn't that mean it was ment for combos?

the kappa ranked monster fires a helix beam "it's 2 lasers winding around eachother like a helix and then they split to hit 2 targets"


map

Maze Lurker Kappa
attacks: plasma throw, projectile arm, plasma spire, helix beam, kappa
HP: 6000/10000
special abilities: Barrier 10

Code: Select all

[6][7]
[5][4]
   [3]
   [2][1]

Code: Select all

section 2
[x]
[9][8]
BGM - battle
۞

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