-[][][][] wrote:Units In Party [before turn]Secondary Statuses [before turn]
[strike] [/strike]
Kamui Zero ZODIAC deactivated. Core detected with signature matching that of Deceased Unit 'Phoenix Mk. II'. Link confirmed; Phoenix Mk. II is a ZODIAC.
Transmitting message to Deceased Unit 'Phoenix Mk. II'...
[Need once more... Mechanical World threatened... Arks awakened.
The time has come...
Wake up...
Wake up.]
REVIVE PHOENIX MK. II
Repair all units.
Attempt minor upgrade of all units' systems.
R1 System Upgrade: TIME REMAINING: 15 turns
Recieving transmission from the unit.Dualer wrote:
Robots in current party(before turn):
Robots in garage(before turn):
Known Skills:
Energy units:100
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(1 turn left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
RAIWAT quad laser(repair:8 turns left): shoots 4 gigantic beams in a spread, each beam deals 400~800 damage, requires 400 energy units, requires double break mode.
Free action:change specialization to Perfect Freeze
D.O.U.: >resurrect Phoenix MK.II (unless R0 said otherwise)
Internal system:Attempt to repair weapon module "RAIWAT quad laser"
"Thanks to you guys I can finally return to the world...
I am finally free from my seal...
I will help you...
I will."
You see the Phoenix appearing, all repaired, the wings not out yet since the core is in recovery.
Ally get: Phoenix. MKII/Zodiac Ophiuchus
Code: Select all
Name: Phoenix. MKII/Zodiac Ophiuchus
HP: 300
Attack: 15
Defense: 15
Weapon: Signature Rapidweapon
Shield: Reflection Shield (5 turns cooldown after use, reflects all attacks for turn it was active.)
Alnylthyria wrote:[The sidhe are essentially elves.]
>Uncertainty: Manifest a flying fortress.
>PS: Add a weapons system to the fortress.
>CS: Add a defense system to the fortress.
>WS: Teach he sidhe military strategy.
>Sidhe Army: Board the fortress.
Code: Select all
Name: Flying Fortress V0.4
HP: 50
Structure: 5
Speed: 4
Status: Ready
(derp)Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 120
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 5' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 2, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 3, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 4, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 2 option 1, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 2, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 3, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 4, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 3 option 1, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 2, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 3, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 4, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 4 option 1, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 2, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 3, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 4, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 5 option 1, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 2, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 3, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 4, initiate pattern procedure 'The Blink Of The Death', target Adversary
Periods
Misery is defeated, you win the Ancient Cannon Laser Module.
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