RPG: The Arks - A welcome?

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Re: RtD: The Arks - Chain Reactions.

Post by MILLIONLIVES »

[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]

Shock sti*bzzt*ning. Re*bzzt* initiali*bzzt*. Struc*vbzzt*as been repaired. Heav*bzzt*amage o*bzzt*ily.

"N-no... *bzzt* Must... survive...*bzzt*"
Atta*bzzt* Metal Slayer, twice. Att*bzzt*pairs on Sho*bzzt*tus.

R1 *bzzt* Upgrade: TIME *bzzt*NING: 17 turns[/scaps]
Broke out the SHOCK, wich seems to clear Aila's SHOCK aswell.
Then you slash. (50 damage because CRIT)
Aila still defends.
Alba Laza Alpha-Strikes Kamui Zero (70 damage)
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:400
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(2 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)


D.O.U.: DOUBLE BREAK MODE.......
Internal system:Gain access to double break mode specialization.

note: all HP is recovered when going to Break mode and Double break mode.
Vector Raid fires the blaster. (50 damage)
Alba Laza gets strange reaction on the activated Double Break Mode.

Code: Select all

Albatreos Laza -HYPER MODE-
HP: 200
Attack: 18
Defense: 18
Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun
Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser
Lily fires all her weapons. (100 damage)
VF Type-H stands ready to block/reflect.
---
Alnylthyria wrote:>Uncertainty: Begin creating a humanoid avatar

>PS: Begin manifestation of energy blades

>CS: Begin manifestation of empowering aura

>WS: Begin manifestation of magic-amplification runes
All set, body in progress. (will be done next turn)
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 115
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 350
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'Left Strike', target Adversary
Formation 1 option 2, initiate pattern procedure 'Left Strike', target Adversary
Formation 1 option 3, initiate pattern procedure 'Left Strike', target Adversary
Formation 1 option 4, initiate pattern procedure 'Left Strike', target Adversary
Formation 2 option 1, initiate pattern procedure 'Right Strike', target Adversary
Formation 2 option 2, initiate pattern procedure 'Right Strike', target Adversary
Formation 2 option 3, initiate pattern procedure 'Right Strike', target Adversary
Formation 2 option 4, initiate pattern procedure 'Right Strike', target Adversary
Formation 3 option 1, initiate pattern procedure 'Central Pattern', target Adversary
Formation 3 option 2, initiate pattern procedure 'Central Pattern', target Adversary
Formation 3 option 3, initiate pattern procedure 'Central Pattern', target Adversary
Formation 3 option 4, initiate pattern procedure 'Central Pattern', target Adversary
Periods
The 3 attacks hit. (100 damage)
Misery launches more Homing Lasers after some bats. (30 damage)
---
Kamui Zero wrote:FIRE!
...!
Mega Thunder Laser is fired! (100 damage to Vector Raid, no shock)
---
Event: Fog of War
---
Welp, chain reactions happen.
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Re: RtD: The Arks - The Double Cameo

Post by [][][][] »

Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]

Shock has been repaired from units 'R0' and 'Aila'. Kamui Zero ZODIAC is still fighting, though it has half its structure destroyed.

"It's all, or nothing! Perform the final strike!"
Alpha Strike, twice [if possible] or fire with Drum Machinegun after Alpha Strike. Transmit command to units 'Albatreos Laza -HYPER MODE-' and 'Aila' [Full offense, maximize damage output, do not let Kamui Zero ZODIAC counterattack]

R1 System Upgrade: TIME REMAINING: 16 turns
There was once something here,
but it's now gone.

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Re: RtD: The Arks - Three Sided Battle

Post by Halico »


Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:100
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(1 turn left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
RAIWAT quad laser(repair:9 turns left): shoots 4 gigantic beams in a spread, each beam deals 400~800 damage, requires 400 energy units, requires double break mode.

D.O.U.: Charge and fire Spur
Internal system:Attempt to repair weapon module "RAIWAT quad laser"

Whee.

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Re: RtD: The Arks - Chain Reactions

Post by Alnylthyria »

>Uncertainty: Begin manifesting an army of sidhe.

>PS: Distribute blades to the sidhe.

>CS: Give a nice motivational speech to the sidhe.

>WS: Teach the sidhe magic.

>All: Pose as a team, because SIDHE JUST GOT REAL.
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams

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Re: RtD: The Arks - Chain Reactions

Post by Scionox »

______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 110
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 250
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 1 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 1 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 1 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 2 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 2 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 2 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 2 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 3 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 3 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 3 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 3 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 4 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 4 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 4 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 4 option 4, initiate pattern procedure 'East Pergament', target Adversary
Periods
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Re: RtD: The Arks - Hard Decisions

Post by MILLIONLIVES »

[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]

Shock has been repaired from units 'R0' and 'Aila'. Kamui Zero ZODIAC is still fighting, though it has half its structure destroyed.

"It's all, or nothing! Perform the final strike!"
Alpha Strike, twice [if possible] or fire with Drum Machinegun after Alpha Strike. Transmit command to units 'Albatreos Laza -HYPER MODE-' and 'Aila' [Full offense, maximize damage output, do not let Kamui Zero ZODIAC counterattack]

R1 System Upgrade: TIME REMAINING: 16 turns
-
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:100
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(1 turn left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
RAIWAT quad laser(repair:9 turns left): shoots 4 gigantic beams in a spread, each beam deals 400~800 damage, requires 400 energy units, requires double break mode.

D.O.U.: Charge and fire Spur
Internal system:Attempt to repair weapon module "RAIWAT quad laser"

-
Kamui Zero wrote:You shall not get out alive!
A clash of his Mega Thunder LAser and Alba Laza's Super Alpha Strike dominates the field, however, Alba Laza manages to win, and deals the damage needed to force Kamui Zero to shut down.
Item Get: Zodiac Core - Ophiuchus' Lost Core
Choices to use it
Resurrect Phoenix MK.II
or
Fix DOU's Reflection Shield.

NOTE: You can only choose between ONE of the choices, it's a one-time only choice, choose well. (SPOILER: Reflection Shield can be fixed later on with a type of technology)
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 110
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 250
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 1 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 1 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 1 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 2 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 2 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 2 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 2 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 3 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 3 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 3 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 3 option 4, initiate pattern procedure 'East Pergament', target Adversary
Formation 4 option 1, initiate pattern procedure 'North Wind', target Adversary
Formation 4 option 2, initiate pattern procedure 'West Fall', target Adversary
Formation 4 option 3, initiate pattern procedure 'South Knife', target Adversary
Formation 4 option 4, initiate pattern procedure 'East Pergament', target Adversary
Periods
130 damage.
Misery drops a block on you, missed that.
---
Alnylthyria wrote:>Uncertainty: Begin manifesting an army of sidhe.

>PS: Distribute blades to the sidhe.

>CS: Give a nice motivational speech to the sidhe.

>WS: Teach the sidhe magic.

>All: Pose as a team, because SIDHE JUST GOT REAL.
Mind placing a picture of the Sidhe?
All set anyway.
---
Fog of War ends, you see two gates, one to the Sanctuary, and one to a boss.
Choices:
Go to the Sanctuary
Take on the boss for loot
---
Whew.
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Re: RtD: The Arks - Hard Decisions

Post by Alnylthyria »

[The sidhe are essentially elves.]

>Uncertainty: Manifest a flying fortress.

>PS: Add a weapons system to the fortress.

>CS: Add a defense system to the fortress.

>WS: Teach he sidhe military strategy.

>Sidhe Army: Board the fortress.
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams

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Re: RtD: The Arks - Three Sided Battle

Post by Halico »


Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:100
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(1 turn left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
RAIWAT quad laser(repair:8 turns left): shoots 4 gigantic beams in a spread, each beam deals 400~800 damage, requires 400 energy units, requires double break mode.

Free action:change specialization to Perfect Freeze
D.O.U.: >resurrect Phoenix MK.II (unless R0 said otherwise)
Internal system:Attempt to repair weapon module "RAIWAT quad laser"

Whee.

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Re: RtD: The Arks - The Double Cameo

Post by [][][][] »

Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Kamui Zero ZODIAC deactivated. Core detected with signature matching that of Deceased Unit 'Phoenix Mk. II'. Link confirmed; Phoenix Mk. II is a ZODIAC.
Transmitting message to Deceased Unit 'Phoenix Mk. II'...
[Need once more... Mechanical World threatened... Arks awakened.
The time has come...
Wake up...
Wake up.]

REVIVE PHOENIX MK. II
Repair all units.
Attempt minor upgrade of all units' systems.


R1 System Upgrade: TIME REMAINING: 15 turns
There was once something here,
but it's now gone.

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Re: RtD: The Arks - Hard Decisions

Post by Scionox »

______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 120
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 5' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 2, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 3, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 4, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 2 option 1, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 2, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 3, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 4, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 3 option 1, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 2, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 3, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 4, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 4 option 1, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 2, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 3, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 4, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 5 option 1, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 2, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 3, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 4, initiate pattern procedure 'The Blink Of The Death', target Adversary
Periods
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