Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by [][][][] »

"So that's why."
Head back, and try to find that fork. Take the left fork in the path this time. Oh and look around, there could be something worth a lot in here.
That was close. Could have ended up as nothing.
There was once something here,
but it's now gone.

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by White Glint »

Mira: Phew.
She takes some time to absorb a small charge to heal, if fail, she just goes walking.
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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by Halico »

The Lichen notices cargo is falling out
Expand some spikes to get loot
Whee.

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by Spriterkid »

>Enter the cave. Hopefully we won't encounter that god damned bat again.
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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by The Phantom »

Observe. What's going on?
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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by Alnylthyria »

[Allocate 4 skill points to Psi Proficiency (ability to use Psi weapons and abilities)]
[Allocate 3 skill points to Shape Slithering (ability to rearrange snakes making up body)]
[Allocate 2 skill points to Terrain Tempering (ability to use materials from the surroundings to create/repair things)]
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams

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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by dracmeister »

Kindret: Woah... Did the dragon just? Oh man... If thats... Arrgh. I can't think straight...

Indiscriminately flip off the dragon. And over behind the Undead Mage to slash his back with my old sword.
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Re: Dimensional Rift - RtD: Turn 9 - New player

Post by Halico »

Alnylthyria wrote:[Allocate 4 skill points to Psi Proficiency (ability to use Psi weapons and abilities)]
[Allocate 3 skill points to Shape Slithering (ability to rearrange snakes making up body)]
[Allocate 2 skill points to Terrain Tempering (ability to use materials from the surroundings to create/repair things)]
need to post an action
Whee.

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Re: Dimensional Rift - RtD: Turn 10 - Mysterious Trio

Post by Scionox »

[][][][] - main roll: 3 wrote:"So that's why."
Head back, and try to find that fork. Take the left fork in the path this time. Oh and look around, there could be something worth a lot in here.
That was close. Could have ended up as nothing.
You successfully head back and choose left path.
Exploration roll: 3
You notice a few mineral clusters on the way, but you don't see any rare or valuable ones, only common ones.
Exploration roll: 4
You eventually got to another big cave area, there is a lighted path from where you are to the passageway on the other side of cave.
Spotting roll: 6-1-2
Most of the cave is pretty dark, and you can barely see anything, you notice a small movement in the darkness.
Skill updates: Dabbling Spotter 3/6
Exploration roll: 2
Iron Golem comes from the passageway on the other side of cave, hauling the bag with something.
Medako - main roll: 4 wrote:Mira: Phew.
She takes some time to absorb a small charge to heal, if fail, she just goes walking.
Item Resistance roll: 5
Casual Clothing on your left arm is still on fire, but still not being damaged.
Healing roll: 1-1
You attempt to absorb small charge to heal, but it goes rather painful afterwards(20 heal, 23 damage).
You decide to continue walking, ignoring Birdman flying away.
Exploration roll: 2
Leaving bridge, you notice a firebull that you saw earlier, he is rather calm now and he is eating plants that usually grow on hardened magma ground.
Exploration roll: 3
You continue walking the path and you see two magma flies and a backpack, magma flies seems to be trying to get something from the backpack.
Dualer - main roll: 3 wrote:The Lichen notices cargo is falling out
Expand some spikes to get loot
Spike Roll: 4
You extend three spikes that are facing airship's remains and attempt to get some loot.
Loot roll: 5
All three of them catch a crate each, you get them closer and open them with your spikes.
First crate contains a Bronze Crown, it's in perfect state and it's most likely not from this dimension.
Second crate contains Powder of Wind 50x, which is probably was used in weapons on airship.
Third crate contains Armor Plates 3x.
Spike Roll: 6-2
You are forced to drop off crates(not before getting items from them first) to not fall off.
Skill Updates: Novice Spike User 11/12
Crates roll: 3
The crates you catches was last ones on the airship's remains, other half of remains falls down.
Exploration roll: 3
Part of clouds with house on them moves even closer towards your position due to wind.
You also see another cloud 'island' in the distance.
Spriterkid - main roll: 3 wrote:>Enter the cave. Hopefully we won't encounter that god damned bat again.
You decide to enter the Tin Cave.
Exploration roll: 6
The cave is pretty small and there are dark traces everywhere, a bunch of skeletons of various creatures lying around, and yes, Unusual Giant Bat of Darkness is there too, it is sleeping though.
You think about how you could not possibly encounter the bat by going into it's lair...
Exploration roll: 3
Two of skeletons are humanoid, and there are items on them, they are lying pretty close to the bat though.
The Phantom - main roll: 5 wrote:Observe. What's going on?
Status effect roll: 5
Your hiding field starts disappearing but you recharge it in the moment to work for some more time.
Exploration roll: 5
You observe that travelers and elementals seems to be arguing about something, while barmen elemental just doing his work mostly ignoring them.
Giant Humanoid(towards random Lightning Elemental): "WHAT YOUR MEANS THERE IS NO BEER LEFT, MYSELF WANTS BEER NOW!"
Wizard facepalms.
Lightning Elemental backs away from brute and says: "B-b-but there is really no beer left."
AvD roll: 5+5 vs 5
Giant Humanoid swings his hammer and completely destroys lightning elemental into nearest wall.
Giant Humanoid(towards another random Lightning Elemental): "MYSELF WANTS BEER!!!!!"
Wizard(towards Brute): "Enough, Gzeno, can't you understand that you drank ALL of their beer on this drinking contest."
Gzeno: "BUT MYSELF WANTS-"
Wizard materializes staff of fire in his hand and touches Gzeno's face with it.
Wizard: "Don't make me do this again, please."
Gzeno backs away a bit: "F-FINE, AZERIOR, MYSELF DON'T WANTS THE FIRE!"
Azerior(while dematerializing the staff): "Well, let's go then, maybe we'll find you some beer in the other town anyway."
Gzeno: "OKAY, MYSELF IS HAPPY!"
Floating cube remained silent through whole dialogue.
Whole trio walks towards exit.
[Neutral: Spotting roll: 1+4-2]
Cube seems like noticed you near the exit, but he ignores you and follows the other two.
Exploration roll: 2
After trio left, tavern returned to it's normal life, some of lightning elementals started gathering cloaks that was left on the floor, seems like people in this place are really used to seeing death of others.
Exploration roll: 1
Especially barmen, since he ignored whole fight.

Alnylthyria - main roll: AUTO: 4-1 wrote: [Allocate 4 skill points to Psi Proficiency (ability to use Psi weapons and abilities)]
[Allocate 3 skill points to Shape Slithering (ability to rearrange snakes making up body)]
[Allocate 2 skill points to Terrain Tempering (ability to use materials from the surroundings to create/repair things)]
AUTO: Descend from the pyramid.
You get to the edge of the top and jump on the level below.
Exploration roll: 3-1
You notice a few spheres floating around, they have different colors.
4 levels to go.
Storyception - main roll: 3 wrote:Kindret: Woah... Did the dragon just? Oh man... If thats... Arrgh. I can't think straight...

Indiscriminately flip off the dragon. And over behind the Undead Mage to slash his back with my old sword.
You flip off the Dragon and land behind the Undead Mage.
[Enemy: Reflex roll: 6]
Mage quickly prepares green blast and sends it at you before you can even attack.
Reflex roll: 5
You manage to dodge it.
Skill Updates: Novice Dodger 3/12
AvD roll: 3+1 vs 1+2
You slash his torso(10 damage), you notice that your sword is more effective versus undead.
Hidden item effect found: Old Family Sword (Updated in Tome Of Knowledge).
Skill Updates: Adequate Sword User 0/18
Counderattack roll: 6
AvD roll: 3 vs 3
Mage tries to punch you in the face(5 damage), and you counter it with punch in the face(5 damage).
Skill Updates: Dabbling Wrestler 2/6
AvD roll: 3+1 vs 1+1
You slash the mage again, this time aiming for the neck(16 damage).
Skill Updates: Adequate Sword User 2/18
Counterattack roll: 2
Mage backs off a bit.
Evil - main roll: 6 wrote:
AvD roll: 3+3 vs 5
Then there was offset, then there was everything.
And then he was alone.
Unusual Giant Bat of Darkness - main roll: 2 wrote:?
Spotting roll: 4-1
You hear noise but it's not loud enough to wake you up yet.
Birdman - main roll: 3 wrote:Fly away.
Damage roll: 2
4 damage from bleeding.
You fly away, out of your target's zone of sight.
Lightning Elemental #3 - main roll: 4 wrote:...
Resistance roll: 1
In your imagination, you meet the wall, then you marry her, then you have some lightning wall babies...
Of course in reality, you are just running into wall, but who cares about reality?(10 damage)
Lightning Elemental #1 - main roll: 6 wrote:Really?
You send another spark towards Lightning Elemental #3.
AvD roll: 2 vs 4
That just don't works.
Lightning Elemental #2 - main roll: 3 wrote:Get back?
You decide to get back to guarding the alley.
White Dragon - main roll: 3 wrote:Lightbeam!
You are not sure about this swordsman, but since he attacks your enemy now...
Damage roll: 5
You take 9 damage from poison.
AvD roll: 2 vs 5+2
You try to beam the mage from behind, but he quickly turns around and deflects your beam.
AvD roll: 2 vs 2+1
Second beam gets blocked by cape, which gets slightly burned.
AvD roll: 6 vs 1
And third beam directly hits the mage in the head(40 damage).
??? Undead Mage wrote:...
You release blue blast above your head, and split it in two, heading for both enemies.
AvD roll: 6+1.5 vs 5
White Dragon gets knocked back far away, breaking lots of light spires on the way, but taking not that much damage this time(25 damage).
AvD roll: 3+1.5 vs 5
Your second enemy misdirects blast with his sword into nearest light spire.
Regeneration roll: 4
Your second arm started regenerating bones, some more time and you will be able to use both hands again.
Iron Golem - main roll: 6 wrote:Haul.
Spotting roll: 1-2
You walk through the cave area and don't care to look at your surroundings.
Reflex roll: 1-1
AvD roll: 4+1 vs 1+1+1-1
As you reach the middle of the path between passageways, something jumps at you from the darkness, knocking you back hard(20 damage) and taking away bag.
This 'something' then hides in darkness again.
Spotting roll: 1
You run to the passageway towards factory, not noticing a human on the way.
[Friend: Reflex roll: 4]
She dodges to the side and you continue running through passageway.
[Friend: Skill updates: Novice Dodger 2/12]

Sorry for the late update, was busy with Quickstage and then was distracted from PC.
And sorry for auto'ing, Alnylthyria, i am trying to keep updates as often as possible ^_^; ...
And more about auto'ing, while at it: If somebody can't update in time for whatever reason, instead of general 'do nothing' like in many other RtD's, AI takes control of player for that turn, doing action that is most likely to be done, but, player gets -1 to all rolls for this turn.
Also Lightning Elemental #3, you have the most horrible luck in the game so far ^_^; ...
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Re: Dimensional Rift - RtD: Turn 10 - Mysterious Trio

Post by dracmeister »

Run around the Mage to dodge his attacks until I suddenly close in for an upwards slash.
BEARS!!! BEARS!!!

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