HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms:
Two Hand Sword
Range: 70
Attack Addition: 7 Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon:
Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
[strike] [/strike]
"Another Type-Human...
This one seems to have a better-built internal structure in exchange for attack power.
Anyways, be on your guard, team, unknown units detected." Revolution Zero interface: Prepare Phase 2 of upgrade codename 'R1'. Continue progression. Transmit command to Alba Laza and Aila [Continue progression].[/scaps]
[strike] [/strike]
And the R0's meaning is revealed.
Vanguard Fencer Type-Human is quite the strong one. Probably even stronger than Scaregant Burai...
Oh, and long post is long.
Last edited by [][][][] on Tue May 22, 2012 3:24 am, edited 2 times in total.
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.: Better stick together... Don't want to lose anyone here. Follow R1(or is it still R0)
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 250
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Multi-Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Triple Blast' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Quick Stream' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Quick Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms:
Two Hand Sword
Range: 70
Attack Addition: 7 Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon:
Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
[strike] [/strike]
"Another Type-Human...
This one seems to have a better-built internal structure in exchange for attack power.
Anyways, be on your guard, team, unknown units detected." Revolution Zero interface: Prepare Phase 2 of upgrade codename 'R1'. Continue progression. Transmit command to Alba Laza and Aila [Continue progression].[/scaps]
[strike] [/strike]
And the R0's meaning is revealed.
Vanguard Fencer Type-Human is quite the strong one. Probably even stronger than Scaregant Burai...
Oh, and long post is long.
The upgrade is prepared.
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.: Better stick together... Don't want to lose anyone here. Follow R1(or is it still R0)
While the whole team is walking, Dark Mecha Knights and Dark Alpha Wolvers!
Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 250
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Multi-Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Triple Blast' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Quick Stream' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Quick Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
A nice 100 damage is dealt with that combo.
Wolfguy fires using the magnum.
Two shots hit. (-25)
---
Kamui Zero wrote:Enter Shadow Lair.
Activate Cloaking External Module.
While going in, you're cloaked and soar past the heroes.
---
A character will appear in two turns.
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
[strike] [/strike] ALERT: Battle initiated. Units are highly offensive and may damage seriously if not dealt with quickly. Terminate units with speed.
"Time to show these units we mean business." Slash a Dark Alpha Wolver with Metal Slayer, twice, unless unit is dead, then target another Dark Alpha Wolver with Metal Slayer. Transmit command to Alba Laza and Aila [Target unit with least HP and focus fire if possible, maintain efficiency of attacks] Revolution Zero Interface [R0I]: Prepare Phase 3 of system upgrade codename 'R1'.[/scaps]
[strike] [/strike]
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 150
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Mega Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Rapid fire' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Accurate attack' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Massive Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
[strike] [/strike] ALERT: Battle initiated. Units are highly offensive and may damage seriously if not dealt with quickly. Terminate units with speed.
"Time to show these units we mean business." Slash a Dark Alpha Wolver with Metal Slayer, twice, unless unit is dead, then target another Dark Alpha Wolver with Metal Slayer. Transmit command to Alba Laza and Aila [Target unit with least HP and focus fire if possible, maintain efficiency of attacks] Revolution Zero Interface [R0I]: Prepare Phase 3 of system upgrade codename 'R1'.[/scaps]
[strike] [/strike]
Phase 3 prepared, the Dark Alpha Wolver is alive, so it gets slashed twice. 70 damage.
Alba Laza uses Alpha Strike while actually moving. (a special cartridge named Moving Burst allows to move for a short while, real useful) 50 damage to all, one Dark Alpha Wolver died.
Aila Combos a Mecha Knight, taking it down.
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
Motorized gun on nearest enemy
Mecha Knight lost his head to it, 3 Mecha Knights left and 2 Alpha Wolvers left.
Vector Eagle sprays his signature weapon.
All the others are weak and get blasted dead by Lily.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 150
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Mega Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Rapid fire' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Accurate attack' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Massive Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
Kaboom.
Prepare yourself for the finals opponent.
---
Kamui Zero wrote:Follow Adversary, stay cloaked.
You follow the team while keeping cloaked.
---
Good job DOU and R0 for making a monster kill with your whole team.
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(to internal system): I sense something cloaked, shall I find it?
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...no response Move on.
Joining as a semi-comprehensible manifestation of the concept of uncertainty.
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams