Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:Outpost 1
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
[Currently controlled by player.]
Robots in garage(before turn):
HP: 30/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:fainted
HP: 50/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
Known Skills:
Break mode(fixed, ready): Likely responses: Activate Hyper Charge
-detected but not found yet-Double Break Mode(broken beyond repair)
Polarity shield(Updating, 1 turn)
D.O.U.I.S.:Updating polarity shield... 1 turn left. D.O.U.: finally, an outpost. D.O.U.: Wait for module to update and robots in garage to repair
Vector Eagle: Stand by
D.O.U.I.S.: Updating polarity shield module.
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen
External Module: Karma Gunstriker, Karma Barrier(Stability 5/5), Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7, Shotgun
Segment: Path of Courage - Arena
Adversary: Amateus - Opponent 2
[
Internal Condition: 70
Attempt amount: 4
Conditional recursion: 6
Structural state: Body: Rapid Flare Star/Solar Buster|Arms: Flare Star
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Initiative' internal module use, reprocess to initiate pattern named after 'Massive Wave' external module use after 'Karma Gunstriker', reprocess to initiate pattern named after 'Multifire' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Combo Strike' external module use after 'Karma Gunstriker', finalize combination procedure
HP: 80/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:89/100
[|||||||||| - 1] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 100/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Location: Miyamoto Plains AREA 5 Universal Credits: 500
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
Name: Scaregant Burai Type-Human
HP: 75/200
[|||||||--||||||||||||]
Attack: 23
Defense: 10
Attacks per Turn: 2
Skills:
Desert Savage(Using the big Tachi sword, she can strike up to 5 times.)
Bullet Barrage (Uses the minigun, fires 120 rounds.)
Cloak Shield (Blocks all damage for turn when in used, takes both actions, cooldown is 5 turns)
Combo Attack(6 slashes)
Arms: Big Tachi sword, Gatling Cannon
Legs: None
Booster: None
Head: None
Info: Scaregant Burai is a bounty hunter wandering the deserts, yet also seems to challenge players, whoever is fought, is tested on the skills.
[strike] [/strike]
"I see. So your focus is on mobility and attack, is that right?" Combo Scaregant Burai Type-Human with both Metal Slayer and Ice Blade.
Clash! (parried, twice.)
Burai: Pretty much.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen
External Module: Karma Gunstriker, Karma Barrier(Stability 5/5), Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7, Shotgun
Segment: Path of Courage - Arena
Adversary: Amateus - Opponent 2
[
Internal Condition: 70
Attempt amount: 4
Conditional recursion: 6
Structural state: Body: Rapid Flare Star/Solar Buster|Arms: Flare Star
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Initiative' internal module use, reprocess to initiate pattern named after 'Massive Wave' external module use after 'Karma Gunstriker', reprocess to initiate pattern named after 'Multifire' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Combo Strike' external module use after 'Karma Gunstriker', finalize combination procedure
All that firing, yet Amateus went first tho and used Alpha Strike, miserably missed.
Then all that firing of yours strikes and blows up the robot again. (I wonder what Final Redistribution stands for tho.)
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:Outpost 1
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
[Currently controlled by player.]
Robots in garage(before turn):
HP: 30/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:fainted
HP: 50/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
Known Skills:
Break mode(fixed, ready): Likely responses: Activate Hyper Charge
-detected but not found yet-Double Break Mode(broken beyond repair)
Polarity shield(Updating, 1 turn)
D.O.U.I.S.:Updating polarity shield... 1 turn left. D.O.U.: finally, an outpost. D.O.U.: Wait for module to update and robots in garage to repair
Vector Eagle: Stand by
D.O.U.I.S.: Updating polarity shield module.
While waiting, you notice that portal.
Choices
Wait for the others to get to battling Fractulus trough that portal
Wait for the robots to be repaired and then go on.
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:Outpost 1
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
[Currently controlled by player.]
Robots in garage(before turn):
HP: 60/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:fainted
HP: 100/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
HP: 80/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:89/100
[|||||||||| - 1] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 100/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Location: Miyamoto Plains AREA 5 Universal Credits: 500
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
Name: Scaregant Burai Type-Human
HP: 75/200
[|||||||--||||||||||||]
Attack: 23
Defense: 10
Attacks per Turn: 2
Skills:
Desert Savage(Using the big Tachi sword, she can strike up to 5 times.)
Bullet Barrage (Uses the minigun, fires 120 rounds.)
Cloak Shield (Blocks all damage for turn when in used, takes both actions, cooldown is 5 turns)
Combo Attack(6 slashes)
Arms: Big Tachi sword, Gatling Cannon
Legs: None
Booster: None
Head: None
Info: Scaregant Burai is a bounty hunter wandering the deserts, yet also seems to challenge players, whoever is fought, is tested on the skills.
[strike] [/strike]
"If so, then it's working quite well. Impressive melee skills." Focus on parrying and countering attacks. Slash with Metal Slayer twice, then parry and counter incoming attacks.
"I haven't seen your special attacks yet. Perhaps you're saving them for last."[/scaps]
HP: 80/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:89/100
[|||||||||| - 1] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 100/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Location: Miyamoto Plains AREA 5 Universal Credits: 500
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
Name: Scaregant Burai Type-Human
HP: 75/200
[|||||||--||||||||||||]
Attack: 23
Defense: 10
Attacks per Turn: 2
Skills:
Desert Savage(Using the big Tachi sword, she can strike up to 5 times.)
Bullet Barrage (Uses the minigun, fires 120 rounds.)
Cloak Shield (Blocks all damage for turn when in used, takes both actions, cooldown is 5 turns)
Combo Attack(6 slashes)
Arms: Big Tachi sword, Gatling Cannon
Legs: None
Booster: None
Head: None
Info: Scaregant Burai is a bounty hunter wandering the deserts, yet also seems to challenge players, whoever is fought, is tested on the skills.
[strike] [/strike]
"If so, then it's working quite well. Impressive melee skills." Focus on parrying and countering attacks. Slash with Metal Slayer twice, then parry and counter incoming attacks.
"I haven't seen your special attacks yet. Perhaps you're saving them for last."[/scaps]
Burai: Heh, just wait.
After one countered slash after she avoided those two slashes. (-20 to Burai)
Burai: Like, now!
She uses Desert Savage, aaand it was countered by half. (35- to you both.)
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen
External Module: Karma Gunstriker, Karma Barrier(Stability 5/5), Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7, Shotgun
Segment: Path of Courage - Arena
Adversary: Nil
______________________________ Re-Externalize process 'Karmagen' for internal selector
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:Outpost 1
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
[Currently controlled by player.]
Robots in garage(before turn):
HP: 60/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:fainted
HP: 100/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
HP: 45/120
[||||--|||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:89/100
[|||||||||| - 1] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 100/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Location: Miyamoto Plains AREA 5 Universal Credits: 500
Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
Name: Scaregant Burai Type-Human
HP: 20/200 [CRITICAL]
[||||||||||||||||||||]
Attack: 23
Defense: 10
Attacks per Turn: 2
Skills:
Desert Savage(Using the big Tachi sword, she can strike up to 5 times.)
Bullet Barrage (Uses the minigun, fires 120 rounds.)
Cloak Shield (Blocks all damage for turn when in used, takes both actions, cooldown is 5 turns)
Combo Attack(6 slashes)
Arms: Big Tachi sword, Gatling Cannon
Legs: None
Booster: None
Head: None
Info: Scaregant Burai is a bounty hunter wandering the deserts, yet also seems to challenge players, whoever is fought, is tested on the skills.
[strike] [/strike]
"Great attack. But I'm afraid your durability is critical." Slash her for how many times before she hits 1 HP. Stop attacking at 1 HP.
"And by chivalry, I refuse to finish off a duelist."[/scaps]
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma Gunstriker, Karma Barrier(Stability 5/5), Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7, Shotgun
Segment: Path of Courage - Arena
Adversary: Crabberoid - Opponent 3
[
Internal Condition: 50
Attempt amount: 6
Conditional recursion: 6
Structural state: Scissors: Curve Bubbles(They literally damage)|Punch
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Brace' internal module use, prepare afterresponse, reprocess to initiate pattern named after 'Heating Blast' external module use after 'Karma Gunstriker', reprocess to initiate pattern named after 'Quick Stream' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Final Combo' external module use after 'Karma Gunstriker', finalize combination procedure
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:Outpost 1
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
SHUTTED DOWN.
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
Robots in garage(before turn):
HP: 90/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:fainted
HP: 150/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
Upgrading internal system...
effect will be increased repair capabilities.
Please shut down so upgrade process is sped up.
Estimated upgrade time when sped up:4 turns.
Return Vector Eagle to his own control.
D.O.U.I.S.: Upgrade self.