Target Aquired.
Target known as Grime Slime.
Proceeding instant action. Action: Shoot Grime Slime
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko
G: 98
Exp: 0
Level: 3
Exp to next level: 150
Total accumulated Exp: 164
Augmentations: Willpower [Innate Passive]: +2 Base SCA and SCD. Fireball [True Active - 3 Levels]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental ATK + SCA damage (uses opponent's DEF + SCD for damage calculation). Has a 33% chance to cause Burn.
Inventory:
1 * AL01-L Pistol [Ranged, +2 SCA, +2 SPD] IN USE
1 * Extending Blade [Melee, +4 ATK, -3 SPD] IN USE
1 * Spiked Brute Club +1 [Melee, Two-Handed, +9 ATK, -4 SPD]
1 * LLN-21 Helmet [+5 MHP, +2 SCD] IN USE
1 * LLN-21 Shoulders [+1 MHP, +1 DEF] IN USE
1 * Small Medikit
A grime slime... So this is what they mean when they said 'slime infestation'... Greet the Grime Slime with a face full of bullet. Hmm, data suggests it shifts defensive ability to fight last attack...
So, great job team, for using 'alternating attack' strategy.
WARNING! Grime Slime preparing for attack! Action: Shoot Grime Slime
Last edited by White Glint on Mon May 07, 2012 6:10 pm, edited 1 time in total.
Current Project(s):Evacé =CFA-44= Later Projects/Need to Balance: Completed Projects:Crimson Heart Remake,Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type,ESD VI - Maer, Hinderance, Answerer Lost Projects: Hell's Gate, King Lorentus XIV Also known as: Black Heart, Medako, Koko
Augmentations:
Willpower [Innate Passive]: +2 Base SCA and SCD.
- Fireball [True Active - Lv. 1]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental 100%/150%/200% (ATK + SCA) damage (uses opponent's DEF + SCD for damage calculation). Has an 11% chance to cause Burn.
Equipment:
Submachine Gun - CV40 [Ranged, Two-Handed, +3 SCA, +1 SPD]
LLN-21 Armour Fragment - Chestplate [+10 MHP, +2 DEF, +2 SCD]
LLN-21 Armour Fragment - Shoulders [+1 MHP, +1 DEF]
3x Small MediKit [Recover 5 HP on use]
A BIG SPIKY CLUB [LOTSA DAMAGE, NOTSOMUCH SPEED]
G: 98
Exp: 0
Level: 3
Exp to next level: 150
Total accumulated Exp: 164
Augmentations: Willpower [Innate Passive]: +2 Base SCA and SCD. Fireball [True Active - 3 Levels]: Cooldown 4 Turns. Shoots a fireball at the foe, dealing Fire Elemental ATK + SCA damage (uses opponent's DEF + SCD for damage calculation). Has a 33% chance to cause Burn.
Inventory:
1 * AL01-L Pistol [Ranged, +2 SCA, +2 SPD] IN USE
1 * Extending Blade [Melee, +4 ATK, -3 SPD] IN USE
1 * Spiked Brute Club +1 [Melee, Two-Handed, +9 ATK, -4 SPD]
1 * LLN-21 Helmet [+5 MHP, +2 SCD] IN USE
1 * LLN-21 Shoulders [+1 MHP, +1 DEF] IN USE
1 * Small Medikit