Code: Select all
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Global: None
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People's Side: Status Effects: None
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People HP: 33659/60000, Status effects: Healing Barrier(4800/6000)(Takes only 50% of damage, heals, 4 turns left)
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Black Heart Human-Type HP: 2132/6500, Status effects: separated (was separated from people), on fire(damage per turn), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (0/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 7 turns left)
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White Heart Human-Type HP: 2132/6500, Status effects: separated (was separated from people), on fire(damage per turn), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (0/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 7 turns left)
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Dualer HP: 7250/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only), Reflective Barrier(chance to reflect attacks back to attackers), regen(self-heal per turn) ,L.A.R. charge: 500/10000 (500 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown)
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ShadowSpectre HP: 7500/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Hammer Glows Red(???), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (charged)
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SnipeHeart HP: 3687/5800, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 5 turns left)
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RS - 39SYNC HP: 5955/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), AFKField(Can't be affected by anything until acts)
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RS - 38SYNC HP: 4000/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), Options (1x) (increased attack damage and chance for option to be destroyed instead of taking damage), AFKField(Can't be affected by anything until acts)
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TheBlueEcho HP: 10000/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 20 turns left))
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Haku[Shadow being] HP: 6801/9000, status effects: separated (was separated from people), Shadow Being form(Increased max hp, chance to dodge attack by phasing, takes highly decreased damage from void/darkness based attacks, takes increased damage from light attacks, 3 turns left), on fire(damage per turn)
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Y-Army: 9000/9000, Status effects: mechanical, adaptation(Takes less damage if harmed by same element/type attack in row)
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Demon HP: 23700/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(charged)), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE)
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Spectralis HP: 9916/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
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Garoslaw: Status effects: None, Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
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AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode)
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Holy Sword of Healing HP: 6000/6000, status effects: Healing aura(heals people's side per turn), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness), noaction(Gets no actions)
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Xeilumardrox: status effects: none
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GradiusuiraD: status effects: Extremely Tired(Very decreased effectiveness on actions, very extremely decreased effectiveness on action type that caused it, can't be removed manually), Unconscious(80% Chance for action to fail)
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ShadowHunter: status effects: time slower(Gets second action, 1 turns left))
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Wall's Side: Status Effects: Punchitude Sequence(damage per turn), Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing)
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The Bloodwall - SAP QUENCHER HP: 30000/30000, Status effects: ???(???), ???(???), ???(???), ???(???)
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Canceris Portrait HP: 0/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(Invulnerable for 1 turn after reviving by Undestructable status), faded out(2 turns left)
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Forbidden Demon A1ph HP: 7083/16500, Status Effects: Restrained(???, 9 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???)
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Meatshield HP: 6366/10000, Status effects: Protector(Redirects damage from owner to self), ???(???), regen(self-heal per turn), stunned(50% for action to fail)
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Imp HP: 4000/4000, Status Effects: Coward(50% chance to lose action), ???(???)
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Mancubus HP: 12000/12000, Status effects: Fat(Decreased effectiveness on actions that require movement), rapid fire(increased chance to hit), ???(???)
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