The Brick Wall LIVES! turn 39 Destruction

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Re: The Brick Wall LIVES! turn 26 so much shielding

Post by White Glint »

The wall was hard, atleast we are still alive.
Yes, now let's get to battle!


Dark: Fire 40 Power Balls at the Brick if its standing, else attack the Demon using Power Laser.
Light: Heal everything mechanic on People's Side.
Demon Lotus wrote:Assist in TBE's Special action, if not possible: Heal both SYNC's.
Last edited by White Glint on Thu Feb 02, 2012 8:29 am, edited 2 times in total.
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Re: The Brick Wall LIVES! turn 26 so much shielding

Post by Garoslaw »

Omnislash random enemy
:yap:

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Re: The Brick Wall LIVES! turn 26 so much shielding

Post by Ex-Rumia »

Rumia: Transform into a Shadow being, negating damage if attacks aren't light based (e.g Lasers, Magical light, etc) If that fails, go into overdrive, granting more actions per turn.
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Re: The Brick Wall LIVES! turn 26 so much shielding

Post by Halico »

I got the demon.
Dualer:Wave motion beam(4500 charge, extremely high damage) on the Forbidden Demon A1ph
L.A.R. charge:4500-4500+500=500
Whee.

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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by GARLAND »

Initializing simulation engine。。。


Timeline Brick #2 wrote:Double Brick Barrier
Double Brick Barrier
Brick summons massive amount of bricks which form a barrier for Wall's team。


AlexMdle wrote:>AlexMdle: Split the Holy Sword of Healing from the Sword of Thousand swords and slam in in the ground. It acts as a healing totem.

>AlexMdle crack scientist team: Fashion Medic Gun.
>AlexMdle crack scientist team: Use Medic Gun on self.

>Caleb: ---
You split Holy Sword of Healing from the Sword of Thousand swords as totem, it weakens Sword of Thousand swords a bit。
Scientist team makes medic gun and then uses it on themselves, recovering 2978 HP。



SnipeHeart wrote:Slap Forbidden Demon A1ph...
... With a morningstar.
You run towards A1ph ready to slap him with a morningstar, but slap Double Brick barrier instead, 2724 damage。


GradiusuiraD wrote: Y-army
-research unobtanium armor, even MORE HP for everyone.
-meanwhile, make another smaller army.
Y-Army researches some additional armor, increasing mechanical units max hp by 1000。
Y-Army is sane enough to not risk trying second action w/o bonuses。



ShadowSpectre wrote:Hammer Daemon.
You swing your hammer towards A1ph, but you hit Double Brick Barrier, 3459 damage。


TheBlueEcho wrote:> TBE: Make a Super Awesome Oversized Arm Claw Cannon!! (preferably non-elemental, or even Anti-Elemental ;D. Should be able to fire whatever I want + whatever I load into it.)
> TBE Free Action: Use Oblivion's Wish's Special Attack on Walls side. (Or just the Forbidden Demon A1ph)
You make anti-elemental SAOACC (Super Awesome Oversized Arm Claw Cannon)。
Then you charge up Oblivion's Wish, releasing a huge wall of void fire at Wall's side, 18913 damage, Double Brick Barrier breaks and splits remaining damage in half, A1ph takes 5048 damage, status effect resisted by ???。



Xeilumardrox wrote:I convert the turn skipped by Spectralis into Nil energy and blast Timeline Brick with it. (or Forbidden Demon A1ph if Timeline Brick is dead) Spectralis: If Timeline Brick dead... Luster Claw on Forbidden Demon A1ph
else
Draining Beam on Timeline Brick.
You blast Timeline Brick #2 with nil energy collected by Spectralis, Timeline Brick dodges at last nanosecond, taking only minor 206 damage。
Spectralis fires draining beam at Timeline brick, dealing 785 damage and healing 785 HP for self, Timeline Brick is blinded。



Black Heart wrote:The wall was hard, atleast we are still alive.
Yes, now let's get to battle!


Dark: Fire 40 Power Balls at the Brick if its standing, else attack the Demon using Power Laser.
Light: Heal everything mechanic on People's Side.
Demon Lotus wrote:Assist in TBE's Special action, if not possible: Heal both SYNC's.
Dark side fires 40 power balls at Timeline brick, 7993(critical hit) damage, Timeline Brick #2 annihilated。
Light side heals mechanic units by 1900 HP。
Demon heals SYNC's by 2243 HP。



Garoslaw wrote:Omnislash random enemy
You Omnislash A1ph for 5353(critical hit) damage, A1ph gets critical action。


Forbidden Demon A1ph wrote:Pentagram
Forbidden Demon A1ph draws pentagram in air with demonic energy, summoning 3 random demonic minions: Meatshield, Imp, Mancubus。


Haku wrote:Haku: Transform into a Shadow being, negating damage if attacks aren't light based (e.g Lasers, Magical light, etc) If that fails, go into overdrive, granting more actions per turn.
Haku transforms into Shadow being, getting increased protection。


Dualer wrote:I got the demon.
Dualer:Wave motion beam(4500 charge, extremely high damage) on the Forbidden Demon A1ph
L.A.R. charge:4500-4500+500=500
You fire Wave motion beam at A1ph, but Meatshield gets in the way of beam, taking all 8618 damage, Meatshield is stunned。


Forbidden Demon A1ph wrote:Noxa
Enjoy your pain
Forbidden Demon A1ph casts demonic spell 'Noxa' on himself。
Then he makes Wall's side enjoy it's pain。



Meatshield wrote:Demonic Heal
He tries, but are too stunned。


Imp wrote:Fireball
Imp sends rather powerful Fireball at AlexMdle's Clones, dealing 4691(critical hit) damage and burning them down。


Mancubus wrote:*grunt* Rapid Fire plasma cannons
Mancubus fires volley of plasma shots at People's side, People takes 2401 damage, half of which goes to Healing Barrier, status effect misses, Black and White Hearts takes 2728 damage each, both are on fire, Dualer reflects attack back, Mancubus takes 1945 damage, status effect misses, ShadowSpectre takes 120 damage, SnipeHeart dodges part of shots, but still takes 1353 damage, status effect misses, RS - 39SYNC takes 1689 damage and are on fire, RS - 38SYNC dodges most of shots and only takes 205 damage, status effect misses, TBE takes 600 damage, status effect misses, Haku takes 2299 damage and are on fire, Y-Army takes 502 damage, status effect misses, Demon takes 0 damage, status effect resisted by Hell protection, Construction Dozer takes 1666 damage and takes additional 5000 damage from '666' being in damage number, Construction Dozer dies, Spectralis takes 2669 damage, status effect misses。


ORDERED ADVERSARY
#1
The Bloodwall
SAP QUENCHER
The new enemy appears on wall's side。
Canceris portrait increases it's strength while being faded out。




Dualer regenerates 1876 HP, but is already on full health。
TBE regenerates 791 HP, up to the max。
SS regenerates 898 HP, up to the max。
Meatshield regenerates 888 HP。
People healed by 1000 HP。
Holy Sword of Healing heals people's side by 800 HP。
Upgraded ends。
Caleb is back(???)。
felt down ends。
Unconscious weakens a bit。
Wall's Side takes 4096 damage and converts it into healing。
Everyone who is on fire takes 700 damage。
AFKField surrounds RS - 39SYNC and RS - 38SYNC。


Progression Unit Power
APPEARANCE GAUGE LEFTOVER
16




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: None
_______________________________________________________________________________________________________
People's Side: Status Effects: None
_______________________________________________________________________________________________________
People HP: 33659/60000, Status effects: Healing Barrier(4800/6000)(Takes only 50% of damage, heals, 4 turns left)
_______________________________________________________________________________________________________
Black Heart Human-Type HP: 2132/6500, Status effects: separated (was separated from people), on fire(damage per turn), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (0/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 7 turns left)
_______________________________________________________________________________________________________
White Heart Human-Type HP: 2132/6500, Status effects: separated (was separated from people), on fire(damage per turn), Item: Gravity Shield Half (Medium bonus to defensive actions using gravity, grants auto-shield with 1000 HP that regenerates 250 HP each turn (0/1000), can be used to redirect every attack from people's side to the wall's side for a turn as free action(will be used on both halves), each 8 turns (Recharging, 7 turns left)
_______________________________________________________________________________________________________
Dualer HP: 7250/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only), Reflective Barrier(chance to reflect attacks back to attackers), regen(self-heal per turn) ,L.A.R. charge: 500/10000 (500 regen per turn), transformation module(able to switch between L.A.R. form and L.A.B. form as free action, but with 2 turn cooldown)
_______________________________________________________________________________________________________
ShadowSpectre HP: 7500/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Hammer Glows Red(???), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), integrity regeneration device(self heal per turn), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (charged)
_______________________________________________________________________________________________________
SnipeHeart HP: 3687/5800, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 5 turns left)
_______________________________________________________________________________________________________
RS - 39SYNC HP: 5955/11000. status effects: mechanical (immune to poison and such things that work only on organic, blocks 1000 damage, additional max hp), fusion (all stats increased), separated (was separated from people), on fire(damage per turn), AFKField(Can't be affected by anything until acts)
_______________________________________________________________________________________________________
RS - 38SYNC HP: 4000/4000. status effects: mechanical, Evasive (high chance to avoid damage from attacks), Options (1x) (increased attack damage and chance for option to be destroyed instead of taking damage), AFKField(Can't be affected by anything until acts)
_______________________________________________________________________________________________________
TheBlueEcho HP: 10000/10000, Status effects: Void Armor Suit(Chance to block 1000 damage, chance to hurt melee attackers, takes highly reduced damage from void based attacks), anti-elemental SAOACC(Increased effectiveness for launching objects, deals increased damage to element based enemies), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(recharging, 20 turns left))
_______________________________________________________________________________________________________
Haku[Shadow being] HP: 6801/9000, status effects: separated (was separated from people), Shadow Being form(Increased max hp, chance to dodge attack by phasing, takes highly decreased damage from void/darkness based attacks, takes increased damage from light attacks, 3 turns left), on fire(damage per turn)
_______________________________________________________________________________________________________
Y-Army: 9000/9000, Status effects: mechanical, adaptation(Takes less damage if harmed by same element/type attack in row)
_______________________________________________________________________________________________________
Demon HP: 23700/26000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns(charged)), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE)
_______________________________________________________________________________________________________
Spectralis HP: 9916/12000, Status Effects: Light Element 1(increased effectiveness for light based attacks, protection from light based attacks, status upgrades itself if Spectralis kills light based enemy), Blinding(chance to inflict 'blinded' on attack), spiritual(???)
_______________________________________________________________________________________________________
Garoslaw: Status effects: None, Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
_______________________________________________________________________________________________________
AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode)
_______________________________________________________________________________________________________
Holy Sword of Healing HP: 6000/6000, status effects: Healing aura(heals people's side per turn), SoTS split(Sword of Thousand Swords actions gets a bit decreased effectiveness), noaction(Gets no actions)
_______________________________________________________________________________________________________
Xeilumardrox: status effects: none
_______________________________________________________________________________________________________
GradiusuiraD: status effects: Extremely Tired(Very decreased effectiveness on actions, very extremely decreased effectiveness on action type that caused it, can't be removed manually), Unconscious(80% Chance for action to fail)
_______________________________________________________________________________________________________
ShadowHunter: status effects: time slower(Gets second action, 1 turns left))
_______________________________________________________________________________________________________
Wall's Side: Status Effects: Punchitude Sequence(damage per turn), Enjoy your pain(Converts damage from 'damage per turn' type statuses into healing)
_______________________________________________________________________________________________________
The Bloodwall - SAP QUENCHER HP: 30000/30000, Status effects: ???(???), ???(???), ???(???), ???(???)
_______________________________________________________________________________________________________
Canceris Portrait HP: 0/20000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(Invulnerable for 1 turn after reviving by Undestructable status), faded out(2 turns left)
_______________________________________________________________________________________________________
Forbidden Demon A1ph HP: 7083/16500, Status Effects: Restrained(???, 9 turns left), Otherworldly Being(???), ???(???), ???(???), Noxa(???)
_______________________________________________________________________________________________________
Meatshield HP: 6366/10000, Status effects: Protector(Redirects damage from owner to self), ???(???), regen(self-heal per turn), stunned(50% for action to fail)
_______________________________________________________________________________________________________
Imp HP: 4000/4000, Status Effects: Coward(50% chance to lose action), ???(???)
_______________________________________________________________________________________________________
Mancubus HP: 12000/12000, Status effects: Fat(Decreased effectiveness on actions that require movement), rapid fire(increased chance to hit), ???(???)
_______________________________________________________________________________________________________
Responce awaits。。。

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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by White Glint »

He killed the Dozer!
Damnit, now we don't get a Strategy Center.
Let's get tactical!

Dark: Attack Imp with a Blade.
Light: Indentify the abillities of the Bloodwall.
Demon Lotus wrote:Heal White and Black.
Last edited by White Glint on Sat Feb 04, 2012 4:44 am, edited 2 times in total.
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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by AlexMdle »

>Caleb: Use newfound mad haxxing skills to revive the Scientist Team.

>AlexMdle: Select Super Shotgun sword. Apply to imp.
Now under new management.

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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by Garoslaw »

* L-Garo Charges forward toward the enemy holding out the blades with a hard grip
Last edited by Garoslaw on Sat Feb 04, 2012 1:19 pm, edited 1 time in total.
:yap:

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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by ShadowSpectre »

Hammer the daemon. Follow up with a second action using the science launcher to fire a light emitting grenade at the daemon.
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Re: The Brick Wall LIVES! turn 27 Blood, demons and fire

Post by Halico »

...damnit.
If I can't bring it down...
Wait... this seems like... another charger slot that is empty.
Why have I forgot about this until now?
*Grin*

Install another charger on the empty slot on L.A.R., doubling its recharge rate permanently
Whee.

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