The Brick Wall LIVES! turn 39 Destruction

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GARLAND
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Re: The Brick Wall LIVES!

Post by GARLAND »

Initializing simulation engine。。。


AlexMdle wrote:*Drops in*

*Starts killing shit*
You punch The Diamond Brick Wall for 1254 damage。


ShadowSpectre wrote:Get me my hammer.
Attack the diamond wall.

You smash the wall with your hammer, and score critical hit! 2395 damage。



Alnylthyria wrote:Alnylthyria: Twist the nature of the concept of 'walls' into the concept of 'rubbish'.
The concept of being stunned made concept of your action into concept of 'fail'。


SnipeHeart wrote:Snipe: Cast Anti-Heal on the brick wall, making all health regen on it do damage instead.
Support Totem: Heal everyone on the side of The People (Including itself.) and cure 1 random ailment they have.
You cast anti-heal on The Diamond Brick Wall。
Support totem heals everyone on People's side by 1455 HP, People's side is no longer blinded。



Dualer wrote:Dualer:split from the people, as he doesn't like sharing HP with teammates
L.A.R. drone:charge 1750:do nothing. 1750+500=2250
You split from the people。


Garoslaw wrote:Omnisla-
Wait.
Infinite Storm
You combo the wall for 1001 damage。


Silence wrote:"New status: The mini Walls have merged into one. Its power is extreme. We request additional support."

Silence > Call in RS - 36 Omniscience, a satellite. It is far away, therefore it cannot be affected by area attacks.

RS - 38 deployed. Target merged into one. Preparing main cannon. Threat is still DEFCON 1.

RS - 39 > Deploy main cannon, charge up (doubles damage for next attack).

RS - 40, ready for engagement. Aiming at main target.

RS - 40 > Action 1: Deploy main cannon, charge up (doubles damage for next attack)

RS - 40 > Action 2: Paint the target, and display weakpoints (temporarily increases damage on the Diamond Brick Wall

RS - 38 here, approaching target. Target is displaying several weakpoints. Preparing optimum firepower.

RS - 38 > Deploy Options (+4 copycats of RS - 38, disappears when RS - 38 dies).
You call in RS - 36 Omniscience, which starts very far away。
RS - 39 and RS - 40 charged up their cannons for increased damage on next attack。
RS - 40 painted The Diamond Brick Wall using laser targets。
RS - 38 deployed options, which are prepared to attack the enemy。



Spriterkid wrote:>Summoner: Summon a sword, that Spriterkid Deluxe gains. (New status: Double Attack - Can attack twice.)

>Spriterkid Deluxe: Cast Holy Lance on the Diamond Brick Wall.
>Spriterkid Deluxe: Cast PSI Shield Omega on the People's Side.
Summoner summons a nice purple sword and then throws it to Spriterkid Deluxe。
When you catched it, you feel increased speed, then you instantly cast Holy Lance at the Diamond Brick Wall。
It takes 2714 damage and smited。
Then you cast Psi Shield Omega on people's side。



Black Heart wrote:Call up: Black Heart Escort MK II. HP: 3000
The Escort shoots the wall with vulcans.
Call up: Madball. HP: 7000
Madball thinks of it's first move.

Heal Target: People

-200 Mana


Mana Regen Target: Self

-2000 HP
You called the Black heart Escort mk II and then you healed people for 1308 HP。
You decided to do too many things w/o additional boost, you got headache, which makes other 2 actions fail。



Oblivion wrote:Disappear
Oblivion disappears dealing last 1050 damage to Diamond Brick Wall。


The Diamond Brick Wall wrote:Diamond shield
Diamond smash
Diamond cannon
Diamond smash
Diamond rain
The Diamond Brick Wall summons diamond shield around self。
Then Wall forms a diamond knuckle and smashes RS - 40 for 2199 damage, status effect misses。
Then it forms cannon and shoots diamond brick at RS - 38, ship dodges brick, but brick destroys one of options。
Wall forms diamond knuckle again, and now smashes People for 1294 damage, status effect misses。
Then wall forms two multi-cannons which shoot diamond bricks into air, which then rain onto people's side。
Black heart and RS - 39 protects people's side from some of damage, taking only 545 damage each, People take 958 damage, Spriterkid Deluxe takes 704 damage, summoner takes 1600 damage, Support Totem takes 1528 damage, RS - 40 takes 532 damage, RS - 38 dodges, attack misses RS - 36 and L.A.R. drone, Dualer takes 796 damage, Black heart Escort MK II takes 708 damage。




The Diamond Brick Wall regenerates 1794 HP and takes 1652 damage from anti-heal。
The Diamond Brick Wall takes 421 damage from being smited。
RS - 39 self-repairs for 1220 HP, up to full hp。
Black Heart self-repairs for 650 HP。
Complete Shield ends。





Calculating simulation results。。。

Done。

Code: Select all

People's Side: Status Effects: anti-oblivion shield (everyone on people's side takes no damage from oblivion, 1 turns left), PSI Shield Omega (Blocks 25% damage, 3 turns left)
People HP: 68510/77000, status effects: Stunned (1 random action fails)
Black Heart HP: 9157/13000, mana 4400/5000, Status effects: separated (was separated from people), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness), headache (decreased action effectiveness for next turn)
Dualer HP: 4204/5000 Status effects: laser dual blades (increased damage for attacks using blades), separated (was separated from people)
Black Heart Escort MK II HP: 2292/3000, Status Effects: Escort (Chance to redirect damage from owner to self)
Spriterkid Deluxe HP: 6702/8000, Status effects: fusion (all stats increased), separated (was separated from people), Nice purple sword (Gets second action (one of actions should be attack type), 3 turns left)
Summoner: 257/2500
Support Totem: 316/2000, Status effects: support (support actions get a bonus, everything else gets penalty)
RS - 39 Continuum HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), permanent (can be repaired if dies), defense mode (auto-repair, chance to redirect damage to self from people's side, chance to block 600 damage, decreased attack effectiveness), charged (increased attack damge for next turn)
RS - 40 Rook HP: 69/2800, status effects: mechanical, fast (chance for second action), charged (increased attack damge for next turn)
RS - 38 Viper HP: 1000/1000, status effects: mechanical, evasive (high chance to dodge damage), options (x3) (additional attack damage on single target or ability to attack multiple targets, medium chance for option to be destroyed instead of owner taking damage)
RS - 36 Omniscience HP: 1750/1750, status effects: mechanical, far away (Not affected by AoE attacks on people's side), very far away (can't be attacked, 1 turn left)
L.A.R. Drone HP: 2000/2000, Status effects: L.A.R. charge: 2250/10000 (500 regen per turn)
Garoslaw: Status effects: blue blades (increased damage for attacks using blades)
Infinity's End: Status effects: Auto-Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for attack using Infinity Rifle each 3 turns)
The Diamond Brick Wall HP: 13493/20000, status effects: over-regeneration (self-heal per turn, can go over the max), Diamond Hard (Blocks 1500 damage from physical attacks), rage (chance for attack to change target), Anti-Heal (returns part of healing as damage), smited (damage per turn), Diamond Shield 2250/2250 (takes only 250 damage from physical attacks), laser paint (increased chance for critical hits on it)
Responce awaits。。。

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Re: The Brick Wall LIVES!

Post by SnipeHeart »

ShadowSpectre wrote:Get me my hammer.
Attack the diamond wall.
Get me MY hammer.
Attack the diamond wall.

Support Totem: Kamikaze the wall.

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Re: The Brick Wall LIVES!

Post by Alnylthyria »

>Alnylthyria: Summon everyone's Shadows to our side.
Anything that happens, happens. Anything that, in happening, cause something else to happen, causes something else to happen. Anything that, in happening, causes itself to happen again, happens again. It doesn't necessarily do it in chronological order though. -- Douglas Adams

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Re: The Brick Wall LIVES!

Post by White Glint »

Recharge. [Ignores stats, fills up Mana, and deploys a healing field to heal all at the people's side for moderate HP.]

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Re: The Brick Wall LIVES!

Post by Halico »

Dualer:cast perma-regen on self
L.A.R. drone:E-laser(1500 charge, low damage, blocks 2 enemy attacks) on The Diamond Brick Wall, 2250-1500+500=1250
Whee.

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Re: The Brick Wall LIVES!

Post by ShadowSpectre »

SnipeHeart wrote:
ShadowSpectre wrote:Get me my hammer.
Attack the diamond wall.
Get me MY hammer.
Mine is still better than yours.

Plan attack for next turn; automatic critical hit against the wall next turn, ignoring any shields or barriers, no attack this turn.
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Re: The Brick Wall LIVES!

Post by Spriterkid »

>Spriterkid Deluxe: Consume Summoner, healing self.
>Spriterkid Deluxe: Slash the hell out of the Diamond Brick Wall/Shield.
>Summoner: Summon a Sentry with last breath. THAT'S RIGHT.
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Re: The Brick Wall LIVES!

Post by TheBlueEcho »

ShadowSpectre wrote:
SnipeHeart wrote:
ShadowSpectre wrote:Get me my hammer.
Attack the diamond wall.
Get me MY hammer.
Mine is still better than yours...

Because Anything you can do I can do Better! I can do anything Better that you! 8D

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Re: The Brick Wall LIVES!

Post by Xeilumardrox »

I fire a giant ion cannon attached to a satellite directly above the Brick Wall at the Diamond Shield.
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Re: The Brick Wall LIVES!

Post by Garoslaw »

I charge an Antimatter beam.
(1 turn of waiting.)
:yap:

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