Yes, Feycore. Its gonna be back. And be different.
As you may remember the old version died.
I do not lie when I say that Dragon Hunters is impossible to maintain due to the sheer mindboggling amount of things Spriter has to keep up with, thats the reason people build engines, so that they run the routine automaticly. While I tried to keep Feycore as simple as possible, it still got bogged down in the amount of rolls I had to do per a single action, so whenever I found an excuse not to update it, I took it and rode it like a horse.
So, due to this, I want to bring it back AND ensure that it stays.
For starters, this means that work will be put to establish the database before starting the game, that way Alex doesnt have to continually create new items, monsters and locations, also there is a separate reason I will explain in a sec.
Second, I will largely simplify the game. True, it will remove alot of depth it had, but on the other side, it will get so much easier to update and hey, you WANT it to get updated, dont you?
Third and most important, I will appoint a second GM who will be tasked with updating whenever I don't. (People complain about Alex not updating/Alex not on to update = SECOND GM TO THE RESCUE) Of course, for the second GM to know how the hell to lead the game, the database will first have to be established

For now, Im in concepting stage. I will post mechanics of the game here as it goes.