DISCLAIMER: I DO NOT own any of the music that appear in this game.
No I didn't make this because I'm impatient I had this idea for at least 4 months already.
Once upon a time, the stars suddenly went out and your sun is the only star that is left shining. You then decide to check what is going on after a solar eclipse on the day after.
Anyone can join.
RULES:
1) Conditional/Branching actions are allowed recommended. e.g. I attack Seedling Slime A with Fire. If it dies before that action, I use it on Seedling Slime B.
2) You are free to trade and form parties with other players, though there's a party cap of 6 people. PROTIP:EXP gained is evenly divided to the party members if all are alive.
3) You can post actions even when it's not your turn.
4) Post your RP in italics and action in bold.
Character sign up info:
Appearance: for whatever reason they can only use 2 hands to hold weapons
Primary weapon negates damage penalties from using that weapon
Weapon types:
Melee:
dagger (1H only)(weapon power * .5, SPD 1.25, LCK 1.5)
1H sword(weapon power * .75, ACC 1.25)
2H sword(weapon power * 2, STR 1.5, SPD .75)
hammer (2H only)(weapon power * 2, STR 1.75, ACC .75, SPD .75)
spear (2H only)(weapon power * 1, STR 1.25, TGH 1.25, ACC 1.25)
1H axe(weapon power * 1.25, ACC .75)
2H axe(weapon power * 2.5, STR 1.75, TGH 1.25, ACC .75, EVA .5)
mace (1H only)(weapon power * 1, TGH 1.5, EVA .75)
knuckles (1H only)weapon power * 1, TGH 1.25)
scythe (2H only)(weapon power * 1.25, EVA 1.25, SPD 1.25)
flail (1H only)(weapon power * 1.25, SPD .75)
Magic:
staff (2H only)(weapon power * 1.75, STR .5, MAG 1.25, MND 1.25)
wand (1H only)(weapon power * 1, STR .5, MAG 1.25)
book (1H only)(weapon power * 1, STR .5, TGH .75, MAG 1.5, MND 1.25, SPD .75)
Ranged:
bow (2H only)(weapon power 1, ACC 1.5, LCK 1.5)
crossbow (2H only)(weapon power 1.25, ACC 1.75)
1H guns(weapon power .75, ACC 1.5)
2H guns(weapon power 1.5, STR 1.25, MAG 1.25, SPD .75)
You can use 40~60 stat points to increase your stats, and there are 10 stats:
MaxHP (Maximum HP, duh)
MaxMP (Maximum MP, also duh)
STR (Strength, do I have to explain this?)
TGH (Toughness, In short, physical defense)
MAG (Magic, only affects magic attack though)
MND (Mind, acts as magic defense somehow)
ACC (Accuracy, this needs no explanations)
EVA (Evasion, this one too)
SPD (Speed, determines how fast you get a turn)
LCK (Luck, determines critical hit chance)
PROTIP:don't dump all points on a single stat, you won't stand a chance later on in the game.
PROTIP:spending less makes you level up faster.
There are 8 elements:
Light
Dark
Fire
Water
Ice
Lightning
Nature
Wind
Element resistance are hardcapped at +-500%, but softcapped at +-200%(AKA you cannot add anymore element point when it hits 200%)
You get 1 element point each time you lower an elemental resistance by 5%.
You use 1 element point to raise an elemental resistance by 5%.
So if you add all of them together it should end up 0.
There are 8 negative status effects:
Poison(takes nature damage over time)
Burn(takes fire damage over time)
Freeze(cannot move for a certain amount of time, next hit(healing also counts) deals double if target is still frozen)
Stun(cannot move for a longer amount of time)
Dispel(removes all buffs the target has)
Blind(halves accuracy and evasion)
Weaken(strength, toughness, magic, and mind are reduced to 75%)
Instadeath(HP is set to 0, therefore instantly killing them)
Auto-revive(revives with 25% health upon death)
Regen(heals over time)
Invisible(doubles evasion)
Nullify(next attack to user deals 0 damage)
Charge(allows some powerful attack to be used, cannot be dispelled)
Adrenaline(strength, toughness, magic, mind, and speed are increased by 20%)
Berserk(Cannot control, attacks does 2x damage)
Attacks has randomness factor of +-10% unless stated otherwise
Critical hit deals 1.5x damage
Buffs can only get up to +100%, and debuffs can only get down to -50%
Buffs or debuffs will turn to 4/5 (rounded down) power whenever the affected target's turn ends
Leveling up gets you 3 bonus points, each bonus increases one stat's multiplier by 0.01(SPD is calculated with a -80 first, then add the multiplier), multiplier starts with 1.00
Party wipeout costs 5% of EXP required to level up, can drop to negative
Dead players in a party only gets 80% EXP and $ and will be revived with 1 HP
Status effects stack with buffs and debuffs
Q: Why is my defense so low?
A: Your damage taken is directly divided by your defense.
Q: How does turn system work anyways? Sometimes we get multiple turns in a row.
A: This game uses ATB system, which a player gets a turn when their ATB gets to 100000, also your ATB bar will deplete depending on which attack you're using.
Q: ATB to 100000? That's gonna take a long time!
A: I skipped all that waiting, no seriously.
Q: Bestiary?
A: You get bestiary info when you defeat an enemy not in bestiary
IGN:Bob
Appearance:giant mantis.
Bio:A giant mantis. That talks. And eats people that annoy him.
Primary weapons:Mantis claws(dagger class), Mantis spikes(knuckle class). (these weapons get stronger as the character does)
You can use 40~60 stat points to increase your stats, and there are 10 stats:
MaxHP 10
MaxMP 1
STR 10
TGH 1
MAG 1
MND 1
ACC 1
EVA 20
SPD 10
LCK 1
There are 8 elements:
Light 0
Dark 0
Fire -100
Water 0
Ice -100
Lightning 0
Nature 100
Wind 100
Last edited by mmxpert on Fri May 24, 2013 11:41 pm, edited 2 times in total.
mmxpert wrote:IGN:Bob
Appearance:giant mantis.
Bio:A giant mantis. That talks. And eats people that annoy him.
Primary weapons:Mantis claws(dagger class), Mantis spikes(knuckle class). (these weapons get stronger as the character does)
You can use 40~60 stat points to increase your stats, and there are 10 stats:
MaxHP 10
MaxMP 1
STR 10
TGH 1
MAG 1
MND 1
ACC 1
EVA 20
SPD 10
LCK 1
There are 8 elements:
Light
Dark
Fire
Water
Ice
Lightning
Nature
Wind
????? What's the default ammount?
default is 0%
Also you can put 0 on a stat because there's preset formula for it, stat points only increase their starting value and growth, the stat and stat growth won't be 0 if you put 0 points on them.
ShadowSpectre wrote:*Divided* by defence? Pump ALL your points into defence, take one damage from all attacks forever.
Hahaha, no.
There are reasons why attack stats are much higher than defense stats, I already have a preset formula for that.
Dualer wrote:Also you can put 0 on a stat because there's preset formula for it, stat points only increase their starting value and growth, the stat and stat growth won't be 0 if you put 0 points on them.
TGH = 0
Damage Value/0 = ???
It won't be 0 after the calculaton even if you put no stat points on there, it's actually impossible to get it to 0 anyways.
who's this douchebag
(also I'm doing this in a better format since yours is turrible)
Username: Spriterkid
Character Name: Clover
Appearance:
Species: Ferax
Physical Appearence: Feline humanoid, 1,70 meters tall. 60 Kg. Brown eyes, Dark gray fur (partially scorched), long ears and tail.
Outfit: Fully armored, head to toe. The armor is shiny and is black, related to her affinity with both light and darkness. Below the armor, she wears a green leather skirt and nothing else.
Bio: Clover was part of a dangerous tribe that is on the top of a mountain where light shines the entire day. However, the solar eclipse caused an abnormal heat wave and fires which had to be put out. One of the fires torched her fur. Desperate to know the cause, she dons her family's light armor and sets out on the journey that will be more than she expected.
You all appear in Ferdissia, you have no idea why all of you appear at the same place but okay.
There seems to be some people around, as well as an equipment shop, a general store and an inn.
Towards the north, you see a road to a relatively small forest that is made of crystallines, and towards the south, you see a giant metal building, and a warning sign is right near the entrance of it.
Note: This will be updated once a day, unless I can't update for whatever reason.
Player stats:
Character Name: Bob
HP:125/125
MP:30/30
EXP:0/134
G:0
Primary weapon:choose one between dagger and knuckle
Location:Ferdissia
Stats(base | base*equip | total):
Starter dagger(Disappears if you chose knuckles as primary)(one handed, weapon power .5, SPD * 1.25, LCK * 1.5, resale price 1) (desc: A dagger for beginners)
Starter knuckle(Disappears if you chose dagger as primary)(one handed, weapon power 1, TGH * 1.25, resale price 1) (desc: A knuckle for beginners)
Items:
Red Herb x 5 (heals 50 HP, resale price 15) (desc: A HP restoring herb color-coded for your convenience)
(Took the liberty of making a base stat comparison table out of boredom.
Bob/Clover/mecha godzilla
MaxHP:125|100|75
MaxMP:30|55|25
STR:95|77|5
TGH:13|16|190
MAG:14|14|5
MND:13|16|10
ACC:14|68|5
EVA:185|68|5
SPD:115|109|85
LCK:14|77|5
"Well, this seems nice enough. One moment I'm going towards the elder's house for advice, the next I'm stuck with a giant mantis and a Mecha Godzilla in this weird little town.
Whatever. I might need you guys later on. My name's Clover and I-"
Before Clover could finish her sentence, mecha godzilla is going to the giant metal building. "Great! This guy darted off before I could say anything! Well, I'm going to see what the people here have to say. You coming, mantis?"
With that, she walks up to Santon to see what he has to say. "Hi! My name is Clover! I'm trying to understand what happened with the stars. Do you have any sort of information I could use?"
>Talk to Santon.
RIP Ed Balls
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