Altered Reality: REBOOT!
- ZarroTsu
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Altered Reality: REBOOT!
Alright, so. RPG Maker VX ACE.
This thing is godly. And because of its new features, as well as the inability to import VX1 projects, I'm going to kind of sort of...
Reboot the project
But it's not all bad, this is actually a good thing. The features in this thing are EXCITING. So many potential customizations, and I don't need to hassle with the horrible way Ruby code is laid out.
First, a quick summary of features the game's built-in features boasts:
Counterattacking
Magic Reflecting
Weapon Categories (Can be added or 'sealed')
Armour Categories (Can be added or 'sealed')
"TP" points, starting at 0 and gradually increasing over the course of the battle until the max of 100. (Think Lufia, or Final Fantasy Limit Breaks)
Weapons that have skills tied to them
Skill Categories (Can be added or 'sealed')
Proper Magic "attack" and "defense" powers
Magic Evasion rate
Critical Hit Evasion rate
HP regen, MP regen, and TP regen rates
Target % rate
The "Cover" ability from several Final Fantasies
--
Of note, ALL OF THE ABOVE CAN BE APPLIED TO: PLAYER CHARACTERS, CLASSES, WEAPONS, ARMOR, and ENEMIES
--
So let's continue this an omni-topic for all things story, character, enemy, skill, equipment, and whatever else related.
First major order of business is designing characters again.
WHAT I NEED
A character name (Full Name and Short Name; the latter of which used in battles)
A class name (Not important, but if you can clearify what you are, it'll help give you purpose)
What kinds of weapon(s) your dude equips (Rather than just "Swords" or "Spears", clarify an actual subcategory. "Rapiers" and "Greatswords" are both swords, but used very differently)
What kinds of armor(s) your dude equips
Numbers [out of 100] regarding:
MHP (Maximum Hitpoints)
MMP (Maximum Magic Points)
ATK (Attack Power)
DEF (Defense)
MAT (Magic Attack Power)
MDF (Magic Defense)
AGI (Speed)
LUK (Luck) (Luck determines the rate at which status ailments occur. User LUCK vs Enemy LUCK.)
A passive ability your character has innately (Anything. Can be personal (Higher TP rate), or can affect the party. (Enemies can no longer surprise you))
Element damage rates (Received) (Default is 100% rate)
Fire
Ice
Thunder
Water
Wind
Earth
Light
Darkness
Status Ailment rates (Received) (Default is 100% rate)
Mortality ailments (Anything relating to being alive/dead) (Death, Zombification)
Draining ailments (Anything dealing damage over time) (Poison, Bleeding)
Sealing ailments (Anything that hinders your abilities) (Blindness, Silence)
Charming ailments (Anything causing you to lose control) (Confusion, Berserk)
Stopping ailments (Anything keeping you from moving) (Paralysis, Sleep)
What your character looks like (Pictures are okay, but text is better)
Who your character is and what they do
A brief summary of the kind of life you lead IRL*
Your reaction to suddenly being this character
What you'd do/how you'd behave now that you are this character
--
*A bit about the story being restructured: I plan on every character having their own story as a focus with them the main character. However, to keep it more focused, every solo story WILL NOT involve other IRL player characters unless that PC's story was already finished.
--
Something else I need is some list of skills and what they do. If these skills are weapon specific, specify that they can only be used with a specific weapon type. If they are magic, specify that they are magic.
Also of note is the possibility of Limit breaks, using the TP system in this new RPG Maker. I've decided these could be tied directly to specific rare weapons, however you can also, when making a character, decide on a single Limit Break skill. It can be as insane as you want, and do whatever you want (Even decrease magic costs for a few turns, or give you crazy regen abilities!), but note I'll be balancing shit so try to be unique.
--
If you want to make weapons or armor, feel free to. Provide a name, the stats it boosts, the type of weapon it is, and any special parameters you want (Seen far above).
This thing is godly. And because of its new features, as well as the inability to import VX1 projects, I'm going to kind of sort of...
Reboot the project
But it's not all bad, this is actually a good thing. The features in this thing are EXCITING. So many potential customizations, and I don't need to hassle with the horrible way Ruby code is laid out.
First, a quick summary of features the game's built-in features boasts:
Counterattacking
Magic Reflecting
Weapon Categories (Can be added or 'sealed')
Armour Categories (Can be added or 'sealed')
"TP" points, starting at 0 and gradually increasing over the course of the battle until the max of 100. (Think Lufia, or Final Fantasy Limit Breaks)
Weapons that have skills tied to them
Skill Categories (Can be added or 'sealed')
Proper Magic "attack" and "defense" powers
Magic Evasion rate
Critical Hit Evasion rate
HP regen, MP regen, and TP regen rates
Target % rate
The "Cover" ability from several Final Fantasies
--
Of note, ALL OF THE ABOVE CAN BE APPLIED TO: PLAYER CHARACTERS, CLASSES, WEAPONS, ARMOR, and ENEMIES
--
So let's continue this an omni-topic for all things story, character, enemy, skill, equipment, and whatever else related.
First major order of business is designing characters again.
WHAT I NEED
A character name (Full Name and Short Name; the latter of which used in battles)
A class name (Not important, but if you can clearify what you are, it'll help give you purpose)
What kinds of weapon(s) your dude equips (Rather than just "Swords" or "Spears", clarify an actual subcategory. "Rapiers" and "Greatswords" are both swords, but used very differently)
What kinds of armor(s) your dude equips
Numbers [out of 100] regarding:
MHP (Maximum Hitpoints)
MMP (Maximum Magic Points)
ATK (Attack Power)
DEF (Defense)
MAT (Magic Attack Power)
MDF (Magic Defense)
AGI (Speed)
LUK (Luck) (Luck determines the rate at which status ailments occur. User LUCK vs Enemy LUCK.)
A passive ability your character has innately (Anything. Can be personal (Higher TP rate), or can affect the party. (Enemies can no longer surprise you))
Element damage rates (Received) (Default is 100% rate)
Fire
Ice
Thunder
Water
Wind
Earth
Light
Darkness
Status Ailment rates (Received) (Default is 100% rate)
Mortality ailments (Anything relating to being alive/dead) (Death, Zombification)
Draining ailments (Anything dealing damage over time) (Poison, Bleeding)
Sealing ailments (Anything that hinders your abilities) (Blindness, Silence)
Charming ailments (Anything causing you to lose control) (Confusion, Berserk)
Stopping ailments (Anything keeping you from moving) (Paralysis, Sleep)
What your character looks like (Pictures are okay, but text is better)
Who your character is and what they do
A brief summary of the kind of life you lead IRL*
Your reaction to suddenly being this character
What you'd do/how you'd behave now that you are this character
--
*A bit about the story being restructured: I plan on every character having their own story as a focus with them the main character. However, to keep it more focused, every solo story WILL NOT involve other IRL player characters unless that PC's story was already finished.
--
Something else I need is some list of skills and what they do. If these skills are weapon specific, specify that they can only be used with a specific weapon type. If they are magic, specify that they are magic.
Also of note is the possibility of Limit breaks, using the TP system in this new RPG Maker. I've decided these could be tied directly to specific rare weapons, however you can also, when making a character, decide on a single Limit Break skill. It can be as insane as you want, and do whatever you want (Even decrease magic costs for a few turns, or give you crazy regen abilities!), but note I'll be balancing shit so try to be unique.
--
If you want to make weapons or armor, feel free to. Provide a name, the stats it boosts, the type of weapon it is, and any special parameters you want (Seen far above).
Last edited by ZarroTsu on Sun Sep 16, 2012 9:24 pm, edited 2 times in total.
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Re: Altered Reality: REBOOT!
Last edited by Ex-Rumia on Mon Sep 17, 2012 10:30 am, edited 2 times in total.
Formerly Haku1201.
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DC Universe Persona Names
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Villian: Voivouire
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Current Fraxy Projects:
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DC Universe Persona Names
Hero: Marietta Durge
Villian: Voivouire
- Garoslaw
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Character profile - Garo Atberger
Name: Garo Atberger / Garo
Class: <Placeholder> (Somewhat of a Knight with some knowledge on Offensive Magic, can't decide on a proper name.)
Weapon Type: Blades, Handguns
Armour Type: Light Armour
Numbers [out of 100] regarding:
MHP: 60
MMP: 35
ATK: 62
DEF: 48
MAT: 53
MDF: 20
AGI: 53
LUK: 15
A passive ability your character has innately | Invoke - ATK & MAT increase if the character's HP is lower than 20%
Element damage rates (Received):
Fire: 110%
Ice: 100%
Thunder: 120%
Water: 100%
Wind: 75%
Earth: 80%
Light: 120%
Darkness: 100%
Status Ailment rates (Received):
Mortality ailments: 70%
Draining ailments: 120%
Sealing ailments: 120%
Charming ailments: 70%
Stopping ailments: 70%
What your character looks like (Pictures are okay, but text is better)
Who your character is and what they do
[spoil=""Who am I?""]Garo is a mercenary that is willing to combat against an enemy when ordered, with allies or not. He does that for a living.
His influences with a succubus caused him to gain knowledge over some magic abilities and developed to be an agile fighter with stamina. He is, however, prone to magic and it is his weak point. He enjoys fighting in close-combat, however if needed will also use certain Ranged attacks.[/spoil]
A brief summary of the kind of life you lead IRL*
Your reaction to suddenly being this character
What you'd do/how you'd behave now that you are this character
If you feel like this isn't sufficient enough, I can post a backstory of the character Garo, created from the RP's I had so far that gave me ideas.
Class: <Placeholder> (Somewhat of a Knight with some knowledge on Offensive Magic, can't decide on a proper name.)
Weapon Type: Blades, Handguns
Armour Type: Light Armour
Numbers [out of 100] regarding:
MHP: 60
MMP: 35
ATK: 62
DEF: 48
MAT: 53
MDF: 20
AGI: 53
LUK: 15
A passive ability your character has innately | Invoke - ATK & MAT increase if the character's HP is lower than 20%
Element damage rates (Received):
Fire: 110%
Ice: 100%
Thunder: 120%
Water: 100%
Wind: 75%
Earth: 80%
Light: 120%
Darkness: 100%
Status Ailment rates (Received):
Mortality ailments: 70%
Draining ailments: 120%
Sealing ailments: 120%
Charming ailments: 70%
Stopping ailments: 70%
What your character looks like (Pictures are okay, but text is better)
[spoil=""Who am I?""]Garo is a mercenary that is willing to combat against an enemy when ordered, with allies or not. He does that for a living.
His influences with a succubus caused him to gain knowledge over some magic abilities and developed to be an agile fighter with stamina. He is, however, prone to magic and it is his weak point. He enjoys fighting in close-combat, however if needed will also use certain Ranged attacks.[/spoil]
A brief summary of the kind of life you lead IRL*
If you feel like this isn't sufficient enough, I can post a backstory of the character Garo, created from the RP's I had so far that gave me ideas.
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- AlexMdle
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Re: Altered Reality: REBOOT!
Name: Kurst Caleb (Caleb)
Class: Uh. Swordsman. Need to find a fancier term for that.
Weapon Type: One-handed swords (Can dual wield), Two-handed swords (Two-hand wield), Axes (Two-hand), Thrown weapons, Unarmed
Armour Type: Light Armor
Numbers [out of 100] regarding:
MHP: 45
MMP: 25
ATK: 100
DEF: 30
MAT: 40
MDF: 20
AGI: 75
LUK: 25
Passive: [Focused Anger] Caleb has 50% chance to freely act while under the effect of berserk.
Element damage rates (Received):
Fire: 100%
Ice: 150%
Thunder: 100%
Water: 100%
Wind: 100%
Earth: 75%
Light: 130%
Darkness: 75%
Status Ailment rates (Received):
Mortality ailments: 50%
Draining ailments: 125%
Sealing ailments: 85%
Charming ailments: 150%
Stopping ailments: 85%
What your character looks like:
Caleb is a short man of average build, with narrow shoulders and the fingers of a pianist. His chin is slightly sharp, his nose is rather small, his cheeks do not protrude far. His eyebrows are slightly thick and are as pitch black as his hair, which hangs in wild locks.
Who your character is and what they do:
Caleb is a powerless form of an extracelestial outsider, built as a simulacrum of a human being. Aside from physical anomalities caused by this, which are superflous for the purpose of the RPG, the mental effect causes his memories to displace or fade at whim, leaving his thoughts in a "Eternal Sunshine of spotless mind"-state.
He is driven by a wish for excitement, escape from excessive thought, but fears to lose himself to this shifting vortex of colors, sounds and laughter.
"Im just eccentric, not mad." is what he says, which is a struggle for him to keep true.
A brief summary of the kind of life you lead IRL:
Try to prove everyone around you are mature enough to lead a life alone, while fully conscious that everyone considers you unable to lead a life alone. Feel completelly underappreciated and unchallenged by people who have no idea about the full ramifications of internet and its implications for the future. Fear to lose that special kind of childish glee and fantasy to the adult world. Deep down, severe hatred for the world and the way it works.
Your reaction to suddenly being this character:
HOLY SHIT, FUCK YES! TIME TO JUMP DOWN SOME CLIFFS. FUCK THAT WAS AWESOME. GONNA SWING THAT SWORD AROUND. HELLS YEA! OH MY GOD THIS IS FUN. AHAHAHAAHA. AAAAHAHAHAHAHAHAHAHAHA. AHAHAHAHAHAHAHAHAAAAA. OH MAN. THIS WAS THE BEST DAY E- Wait, a week has passed already? What day is today? Huh. And who are you anyway. Didnt we have to do this today? Eh, screw that, Im hungry. Money? I dont need to pay money. Oh. Hes dead already. Wait. Where was I?
What you'd do/how you'd behave now that you are this character:
Go around and have fun. Do not give two fucks about authority of anyone. Get bored. Try to find ways to have more fun to escape boredom. Realize the fun is becoming pointless. Try to stay sane.
Skills(WIP):
Class: Uh. Swordsman. Need to find a fancier term for that.
Weapon Type: One-handed swords (Can dual wield), Two-handed swords (Two-hand wield), Axes (Two-hand), Thrown weapons, Unarmed
Armour Type: Light Armor
Numbers [out of 100] regarding:
MHP: 45
MMP: 25
ATK: 100
DEF: 30
MAT: 40
MDF: 20
AGI: 75
LUK: 25
Passive: [Focused Anger] Caleb has 50% chance to freely act while under the effect of berserk.
Element damage rates (Received):
Fire: 100%
Ice: 150%
Thunder: 100%
Water: 100%
Wind: 100%
Earth: 75%
Light: 130%
Darkness: 75%
Status Ailment rates (Received):
Mortality ailments: 50%
Draining ailments: 125%
Sealing ailments: 85%
Charming ailments: 150%
Stopping ailments: 85%
What your character looks like:
Caleb is a short man of average build, with narrow shoulders and the fingers of a pianist. His chin is slightly sharp, his nose is rather small, his cheeks do not protrude far. His eyebrows are slightly thick and are as pitch black as his hair, which hangs in wild locks.
Who your character is and what they do:
Caleb is a powerless form of an extracelestial outsider, built as a simulacrum of a human being. Aside from physical anomalities caused by this, which are superflous for the purpose of the RPG, the mental effect causes his memories to displace or fade at whim, leaving his thoughts in a "Eternal Sunshine of spotless mind"-state.
He is driven by a wish for excitement, escape from excessive thought, but fears to lose himself to this shifting vortex of colors, sounds and laughter.
"Im just eccentric, not mad." is what he says, which is a struggle for him to keep true.
A brief summary of the kind of life you lead IRL:
Try to prove everyone around you are mature enough to lead a life alone, while fully conscious that everyone considers you unable to lead a life alone. Feel completelly underappreciated and unchallenged by people who have no idea about the full ramifications of internet and its implications for the future. Fear to lose that special kind of childish glee and fantasy to the adult world. Deep down, severe hatred for the world and the way it works.
Your reaction to suddenly being this character:
HOLY SHIT, FUCK YES! TIME TO JUMP DOWN SOME CLIFFS. FUCK THAT WAS AWESOME. GONNA SWING THAT SWORD AROUND. HELLS YEA! OH MY GOD THIS IS FUN. AHAHAHAAHA. AAAAHAHAHAHAHAHAHAHAHA. AHAHAHAHAHAHAHAHAAAAA. OH MAN. THIS WAS THE BEST DAY E- Wait, a week has passed already? What day is today? Huh. And who are you anyway. Didnt we have to do this today? Eh, screw that, Im hungry. Money? I dont need to pay money. Oh. Hes dead already. Wait. Where was I?
What you'd do/how you'd behave now that you are this character:
Go around and have fun. Do not give two fucks about authority of anyone. Get bored. Try to find ways to have more fun to escape boredom. Realize the fun is becoming pointless. Try to stay sane.
Skills(WIP):
Now under new management.
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Re: Altered Reality: REBOOT!
A character name (Full Name and Short Name; the latter of which used in battles)
Mekadious J. Almire the Fifth (Mekadious)
A class name (Not important, but if you can clearify what you are, it'll help give you purpose)
Almarian Fencer
What kinds of weapon(s) your dude equips (Rather than just "Swords" or "Spears", clarify an actual subcategory. "Rapiers" and "Greatswords" are both swords, but used very differently)
Rapiers
What kinds of armor(s) your dude equips
Light Armor
Numbers [out of 100] regarding:
MHP: 40
MMP: 60
ATK: 50
DEF: 50
MAT: 45
MDF: 55
AGI: 100
LUK: 10
Innate: Magical Duelist (Magic Attacks cost less MP)
Element damage rates (Received) (Default is 100% rate)
Fire: 100%
Ice: 100%
Thunder: 120%
Water: 90%
Wind: 100%
Earth: 120%
Light: 135%
Darkness: 135%
Status Ailment rates (Received) (Default is 100% rate)
Mortality ailments: 100%
Draining ailments: 95%
Sealing ailments: 100%
Charming ailments: 150%
Stopping ailments: 90%
What your character looks like
Mekadious is a great Duelist at an age of 18, normal build.
He wears a white tabard and chapeau.
Who your character is and what they do
School, computer, PS2, eat, sleep, rinse, repeat.
Your reaction to suddenly being this character
Amazed. "Whoa, sweet, now I am the fencer I always wanted to be."
Mekadious J. Almire the Fifth (Mekadious)
A class name (Not important, but if you can clearify what you are, it'll help give you purpose)
Almarian Fencer
What kinds of weapon(s) your dude equips (Rather than just "Swords" or "Spears", clarify an actual subcategory. "Rapiers" and "Greatswords" are both swords, but used very differently)
Rapiers
What kinds of armor(s) your dude equips
Light Armor
Numbers [out of 100] regarding:
MHP: 40
MMP: 60
ATK: 50
DEF: 50
MAT: 45
MDF: 55
AGI: 100
LUK: 10
Innate: Magical Duelist (Magic Attacks cost less MP)
Element damage rates (Received) (Default is 100% rate)
Fire: 100%
Ice: 100%
Thunder: 120%
Water: 90%
Wind: 100%
Earth: 120%
Light: 135%
Darkness: 135%
Status Ailment rates (Received) (Default is 100% rate)
Mortality ailments: 100%
Draining ailments: 95%
Sealing ailments: 100%
Charming ailments: 150%
Stopping ailments: 90%
What your character looks like
Mekadious is a great Duelist at an age of 18, normal build.
He wears a white tabard and chapeau.
Who your character is and what they do
School, computer, PS2, eat, sleep, rinse, repeat.
Your reaction to suddenly being this character
Amazed. "Whoa, sweet, now I am the fencer I always wanted to be."
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
![Image](http://i.imgur.com/iZCQ347.gif)
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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- ShadowSpectre
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Re: Altered Reality: REBOOT!
Gene Mustang (Mustang)
Former military captain, mercenary/Leader class
Hand-to-hand/Technical-based melee weaponry or short-range weaponry (pistols, revolvers, so on)
Heavy (powered/magical) armour
Former military captain, mercenary/Leader class
Hand-to-hand/Technical-based melee weaponry or short-range weaponry (pistols, revolvers, so on)
Heavy (powered/magical) armour
Last edited by ShadowSpectre on Wed Sep 19, 2012 9:11 am, edited 4 times in total.
- Spriterkid
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Re: Altered Reality: REBOOT!
Last edited by Spriterkid on Sat Oct 20, 2012 9:37 pm, edited 2 times in total.
RIP Ed Balls
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- mmxpert
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Re: Altered Reality: REBOOT!
Name: Miznaniminous
Class: Spellcaster/swashbuckler (fencer is taken and I'm trying to be creative)
Weapon Type: Staves and very light swords.Oh and books, since books are weapons apparently.
Armour Type: Leather armor (with magic protection)
Numbers [out of 100] regarding:
MHP: 50
MMP: 60
ATK: 45
DEF: 25
MAT: 80
MDF: 75
AGI: 100
LUK: 10
Infusion:When Miznaniminous casts a spell there is a 20% chance that he will also infuse his current weapon with the spell, adding the spell's element to the weapon and making it stronger, although not by much.(element is key here)
Element damage rates (Received):
Fire: 70%
Ice: 70%
Thunder: 70%
Water: 70%
Wind: 70%
Earth: 200%
Light: 150%
Darkness: 30%
Status Ailment rates (Received):
Mortality ailments: 50%
Draining ailments: 150%
Sealing ailments: 10%
Charming ailments: 0%
Stopping ailments: 80%
What your character looks like:
Miznaniminous Is a young man with long blond/gray hair, a big although not protruding nose and big eyebrows. He is very thin although not weak and has slightly overgrown nails on his hands. He wears robes that provide no protection outside of combat and wears his magical leather armor beneath.
Who your character is and what they do:
Miznaniminous is a descendant of a legendary swordmaster(I'm talking greatswords) and hero, although he doesn't know it. He has no interest in huge weapons or machinery or heavy armor, instead he prefers a light blade or a staff and light armor. If he were to embrace his physical skills, he would become unstoppable, but he still relies on his magic more than his melee.
Miznaniminous is a wanderer, he walks the earth in search of knowledge and power, although mostly the former. He is not a social or kind person by any means, and won't help others unless there are in great danger and no one else can help them. He only engages in conversation if it benefits him.
Even though he "hates everyone" he is not evil by any means, he just "hates everyone" .
A brief summary of the kind of life you lead IRL:
High school, collect/play games, go on walks every day regularly, practice bullet hell games, draw stuff on my tablet and for real.
Your reaction to suddenly being this character:
*silence* *thoughts* *mumbles to self* DEAL WITH IT BD
Well on the other hand there's a new world to explore.
What you'd do/how you'd behave now that you are this character:
Exactly as his personality implies.
Class: Spellcaster/swashbuckler (fencer is taken and I'm trying to be creative)
Weapon Type: Staves and very light swords.Oh and books, since books are weapons apparently.
Armour Type: Leather armor (with magic protection)
Numbers [out of 100] regarding:
MHP: 50
MMP: 60
ATK: 45
DEF: 25
MAT: 80
MDF: 75
AGI: 100
LUK: 10
Infusion:When Miznaniminous casts a spell there is a 20% chance that he will also infuse his current weapon with the spell, adding the spell's element to the weapon and making it stronger, although not by much.(element is key here)
Element damage rates (Received):
Fire: 70%
Ice: 70%
Thunder: 70%
Water: 70%
Wind: 70%
Earth: 200%
Light: 150%
Darkness: 30%
Status Ailment rates (Received):
Mortality ailments: 50%
Draining ailments: 150%
Sealing ailments: 10%
Charming ailments: 0%
Stopping ailments: 80%
What your character looks like:
Miznaniminous Is a young man with long blond/gray hair, a big although not protruding nose and big eyebrows. He is very thin although not weak and has slightly overgrown nails on his hands. He wears robes that provide no protection outside of combat and wears his magical leather armor beneath.
Who your character is and what they do:
Miznaniminous is a descendant of a legendary swordmaster(I'm talking greatswords) and hero, although he doesn't know it. He has no interest in huge weapons or machinery or heavy armor, instead he prefers a light blade or a staff and light armor. If he were to embrace his physical skills, he would become unstoppable, but he still relies on his magic more than his melee.
Miznaniminous is a wanderer, he walks the earth in search of knowledge and power, although mostly the former. He is not a social or kind person by any means, and won't help others unless there are in great danger and no one else can help them. He only engages in conversation if it benefits him.
Even though he "hates everyone" he is not evil by any means, he just "hates everyone" .
A brief summary of the kind of life you lead IRL:
High school, collect/play games, go on walks every day regularly, practice bullet hell games, draw stuff on my tablet and for real.
Your reaction to suddenly being this character:
*silence* *thoughts* *mumbles to self* DEAL WITH IT BD
Well on the other hand there's a new world to explore.
Exactly as his personality implies.
Last edited by mmxpert on Thu Sep 20, 2012 4:37 pm, edited 1 time in total.
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- Fraxy God
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Re: Altered Reality: REBOOT!
question: Does it have to be person-to-enemy action directly?
No extra stuff?
Oh, and does machine exist within this altered reality?
No extra stuff?
Oh, and does machine exist within this altered reality?
There was once something here,
but it's now gone.
- ZarroTsu
- Excelling Fraxian
- Posts: 174
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Re: Altered Reality: REBOOT!
Read:
http://alterreal.tumblr.com/post/294979 ... -movie-the" onclick="window.open(this.href);return false;
http://alterreal.tumblr.com/post/295898 ... ng-context" onclick="window.open(this.href);return false;
and
http://alterreal.tumblr.com/post/29590927807/setting" onclick="window.open(this.href);return false;
and yes, this topic is for EVERYTHING, not just characters. If you want to design TP skills for learned use, go for it. Enemies? Go for it. Weapons? Sure. Whatever.
http://alterreal.tumblr.com/post/294979 ... -movie-the" onclick="window.open(this.href);return false;
http://alterreal.tumblr.com/post/295898 ... ng-context" onclick="window.open(this.href);return false;
and
http://alterreal.tumblr.com/post/29590927807/setting" onclick="window.open(this.href);return false;
and yes, this topic is for EVERYTHING, not just characters. If you want to design TP skills for learned use, go for it. Enemies? Go for it. Weapons? Sure. Whatever.
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