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[Preview] M-C
Posted: Sun Jul 29, 2012 3:41 pm
by White Glint

A thing.
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 4:12 pm
by Kasran
Looks promising. Keep it up!
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 5:05 pm
by White Glint
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 7:39 pm
by TheBlueEcho
Well, you could improve it by changing the Rolling panel to a Specify Rolling Panel, and making it perform a sweeping motion with fadetype 10.
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 8:02 pm
by White Glint

\
Probably will change stuff on it.
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 8:09 pm
by White Glint
Flandre Scarlet wrote:powerballs on rolling panels
It's not needed to say all the things happening.
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 8:35 pm
by Kasran
Putting a single weapon on a rolling panel is a good way to make a "sweep" motion for waves of bullets. It doesn't have to be original to be effective.
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 9:15 pm
by Firefox11
Flan.
The 'attack part on rolling panel' is my line.
Get yourself a different one =I
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 10:37 pm
by White Glint
Re: [Preview] M-C
Posted: Sun Jul 29, 2012 11:15 pm
by Scionox
I agree with Kasran there that how attack made don't really matters, the player playing the thing will not see how attacks made anyway, what really matters is how attack is balanced with the gameplay elements and other attacks, which seems to be lacking for single bosses to be honest, and that's why i don't usually comment on single resources.
And if attack was used somewhere else it don't matters if somebody else uses them, as long as it's not some sort of signature move in the game or whatever.