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[Preview] - Aoxola
Posted: Sun Jun 24, 2012 8:04 pm
by Garoslaw
Re: [Preview] - Aoxola
Posted: Mon Jun 25, 2012 1:52 pm
by dracmeister
I assume you edited one part. Looks awesome though.
Re: [Preview] - Aoxola
Posted: Mon Jun 25, 2012 2:28 pm
by Garoslaw
Storyception wrote:I assume you edited one part. Looks awesome though.
Six.
Re: [Preview] - Aoxola
Posted: Tue Jun 26, 2012 1:54 pm
by [][][][]
One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
Re: [Preview] - Aoxola
Posted: Tue Jun 26, 2012 4:24 pm
by Garoslaw
[][][][] wrote:One for each hair piece, one for the skirt, a third for the face, another for the headpiece, one for each leg.
Oh and texture effector for the circle / oval.
Or at least that's what I think he did.
Six different sprites were placed in the place of other parts, and then I did a little
something in the editor to shift through them every two frames.
Think of what Mint did once, I think, but I didn't understand his mechanism.
Re: [Preview] - Aoxola
Posted: Tue Jun 26, 2012 4:28 pm
by Garoslaw
That's exactly what I did o_O
Re: [Preview] - Aoxola
Posted: Tue Jun 26, 2012 8:29 pm
by Garoslaw
Flandre Scarlet wrote:Garoslaw wrote:That's exactly what I did o_O
Then you're doing it wrong.
So far, it works perfectly fine for me.
So I don't know where does it go wrong.
Re: [Preview] - Aoxola
Posted: Wed Jun 27, 2012 1:00 pm
by [][][][]
Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
Re: [Preview] - Aoxola
Posted: Wed Jun 27, 2012 2:49 pm
by Garoslaw
[][][][] wrote:Don't mind.
Or maybe, scrolling Aoxola's main body too far off may reveal unused frames, which is obv. bad.
Also damage transfer, or else you'll be facing six health bars at random.
2048 pixels too far and my secret will be revealed!