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[Preview] Felt Like remaking an Ikaruga boss

Posted: Tue May 08, 2012 11:52 pm
by Armored Entity
Well I had an idea to make a Fraxy version of my most favorite boss in Ikaruga. Started working on it, and I've got some of it done. I'm going to make it very much like the original too, as much as I can.

This is what I have so far. It's Buppousou.

Just so you know, I am going to use Zarro's Ikaruga system in this boss (the one from Opal Dream). I know how it works, and I plan to replicate this Ikaruga boss in the same way. Also I plan to use a search-light based damage system, as for the whole boss is no-hitcheck as to prevent the Blue-Shield Player bullets from accidentally damaging it.

However, I need some help with a few things.
-For the original Buppousou, the Hatches over its two Weak Points would move down fast when you shoot at them, and they'd move back up slowly when you are not. Since this boss is using a search-light based damage system, can anyone help me make that opening/closing of the hatches in Fraxy? This is a vital part of this boss.
-I remember the Core on the Black Side of this boss takes double damage when you are using the Blue Shield, and the Core on the White Side takes double damage when using the Red Shield. The other way around would cause normal damage to the respective cores. Can anyone help me replicate this too?
-I was planning on making this boss time-out too. Should I still do that or not? I am not sure if it is a good idea.

So what do you think? I could use a little help in some parts, but I think I can make this boss rather easily. Any thoughts or ideas?

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Sun May 13, 2012 1:55 am
by XGluon
Armored Entity wrote:...For the original Recapture...
It's name isn't "Recapture". It's "Buppousou". "Recapture" is the title of the song that plays while you fight it.

Aside from that, the only suggestion I have is that you omit the time-out. As far as I know, time-outs have ever worked in Fraxy bosses.

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Tue May 15, 2012 1:46 am
by Armored Entity
Okay. No Time-out then. Also just fixed that mistake (didn't know that was actually its name).

However, I'm still need help on making the hatches open when you are shooting while in the invisible search light beneath them, and making them close when you don't. Also I need help with the double-damage thing. Can anyone help me with that?

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Tue May 15, 2012 8:09 am
by [][][][]
Hmm. Given that it deals damage when you shoot under the searchlight, regardless of whether it hits...
Set Var1
[part]Var1 = 0 [Black mode]
[part]Var1 = 1 [White mode]
When Searchlight for Black section sends &1 and [part]Var1 = 1 and Playershoot = 1, then subtract HP by [2x regular damage].
When Searchlight for White section sends &1 and [part]Var1 = 0 and Playershoot = 1, then subtract HP by [2x regular damage].
When Searchlight for Black section sends &1 and [part]Var1 = 0 and Playershoot = 1, then subtract HP by [regular damage].
When Searchlight for White section sends &1 and [part]Var1 = 1 and Playershoot = 1, then subtract HP by [regular damage].
[part] is where you get the Var1 from. Use trigger [Get the value of variable from part] or something equal to that when searchlight = &1.

For the hatch part, use trigger like this:
If Searchlight sends &1 and Playershoot = 1, then set Exparams of Move Joint and play.
If Playershoot = 0, then set Exparams of Move Joint and play.
There's a bit of trouble when making the joints move in the middle of their action, which is one of the reasons why I failed to create a convincing tank track system.
Hope these two help.

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 4:51 pm
by Armored Entity
Okay, this boss is finally finished. It works just right and so is the things like the weak points and stuff.
Thanks for the help with it. It was rather challenging for me to create an Ikaruga Boss like this.

Download it here: http://acmlm.kafuka.org/uploader/get.php?id=4246" onclick="window.open(this.href);return false;


Now, (I can't believe I'm saying this). Can someone please make a battle video of this boss? It has to use the Ikaruga Boss2 theme music (Recapture), and should be fought in area fixed mode with Screensize 360X480. I'll see how this works out, for its the newest boss I've finished in a while.

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 4:54 pm
by Garoslaw
wait

you're finished already?

oh my gaaaaaaaah

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 5:58 pm
by AlexMdle
The reflection system is still glitchy, removing detection of blue (player bullets) after a death or two.

Also, the color change should be bound to extra button instead of boost button.

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 6:10 pm
by White Glint
AlexMdle wrote: Also, the color change should be bound to extra button instead of boost button.
Agreed, would be much more handy.

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 7:44 pm
by Armored Entity
Well can someone lock, or delete this topic now?

I posted it in my boss thread now, so I figure there's no need for this topic anymore

Re: [Preview] Felt Like remaking an Ikaruga boss

Posted: Fri May 18, 2012 7:56 pm
by Aquamancia
Done.