The Untouchable 5... [PLAYER SETUP PAGE]
Posted: Sat Mar 17, 2012 7:04 am
Hey there Everyone... This is a Forum game.
In an unknown time, the world is in war because of a mysterious corporation called Fayepoe Corporation.
Now it decides to make history by, in some fashion, build Weapons of Mass Destruction to rule every generation.
This is not Time Travel... This is what they call "Advanced Planning".
[MECHANICS]
The game is set in 10 Generations, or Chapters if you may, Each Generation has 20 "Time", or sub-chapters, in them.
Generation 10 is the FINAL chapter, which marks the point of no return; NO MORE SHOPS, NO MORE TOWNS.
There are Extra Generations, such as Generations: D, R, F, X. And comes in any order you wish(you guys need to vote on it) but X will always be last and this is AFTER Generation 10.
If player remains to do nothing in a Generation, he's stats will not me tampered or anything. Basically, you wasted a Generation.
You can team up with other players if the other player is online and will cast a turn. Teaming up means you have to meet somewhere, it cannot be a place either of you haven't been.
Player.
HP - Hit Points
Am - Ammunition, for RANGED weapons.
At - Base Attack
Df - Base Defense
CP - Credit Points, for Shops.
Battles.
Battles will be TURN-based. In each turn you can only do ONE thing. Like say if you want to heal, then that is it, that's your turn.
Unless you try to move around first, dodge attacks or Blocking.
Dodging:
1 to 3 - Dodge Success
4 to 6 - Dodge Failed
Blocking:
1 - No Block
2 - Half Defense Block
3 - Full Defense Block
4 - Half Defense Block
5 - Quarter Defense Block
6 - No Block
Battles are over when all enemies are dead. Enemies come in sets, depending on the location.
Battles occur by chance, I will make a Rolling Dice Program on computer.
1 and 2 - Forced to Fight
3 and 4 - Optional Fight
5 and 6 - Forced to Ignore
You can revisit a location how many times you like until the generation is done.
EACH Generation has ONE BOSS Enemy(namely the Weapon of Mass Destruction for that Generation)
Boss Enemies give special items that you can use or give away.
Boss Enemies give ONE of each special item, so you people must decide to give the item to.
Leveling up.
Each Level up you get 1 skill point in which you can choose to boost some part of your stats.
The skill point gives +10% on desired attirbute.
Leveling Up gives:
+30 HP
+20 Am
+30 At and Df
Weapon.
There are 6 weapon types.
Melee, Light Weapon, Medium Weapon, Heavy Weapon, Auxiliary and Special.
Breaking of Weapons.
Some weapons have the chance of Breaking in the course of Battle, once the weapon is broken, you cannot use the weapon until the next battle.
Attack power works like this:
Base Attack + Weapon's At = Damage
---------------------------------------------------------
NOW WE GOT THAT COVERED.
---------------------------------------------------------
Setup Your player
>PlayerName
--Lv. 1
--HP : 100
--Am : 90
--At : 20
--Df : 15
*You have 1 skill point*
Choose your initial equipment:
Melee
-Katana > +15 At, 1/2 block
-Broadsword > +30 At, 1/3 block, 1/2 breakable
-Dagger > +10 At, critical enabled
LightWeapon
Pistol > +15 At, 1/6 block, 1 Am
Silver Gun > +25 At, 1/2 breakable, 6 Am
Revolver > +20 At, 1/3 breakable, 1/3 block, 3 Am
MediumWeapon
Shotgun > +30 At, 1/2 breakable, 1/6 block, 15 Am, 2 shots
Crossbow > +15 At, 1/2 block, 5 Am, 1 shot, critical enabled
BAR> +15 At, 10 Am, 5 Shots
The heavens have donated!
You may choose an Auxiliary Weapon
Auxiliary
Frag Grenades > +40 At, 5 am 1/2 dodge
Mk2 Grenade > +50 At, AoE, 10 Am, 1/2 dodge
In an unknown time, the world is in war because of a mysterious corporation called Fayepoe Corporation.
Now it decides to make history by, in some fashion, build Weapons of Mass Destruction to rule every generation.
This is not Time Travel... This is what they call "Advanced Planning".
[MECHANICS]
The game is set in 10 Generations, or Chapters if you may, Each Generation has 20 "Time", or sub-chapters, in them.
Generation 10 is the FINAL chapter, which marks the point of no return; NO MORE SHOPS, NO MORE TOWNS.
There are Extra Generations, such as Generations: D, R, F, X. And comes in any order you wish(you guys need to vote on it) but X will always be last and this is AFTER Generation 10.
If player remains to do nothing in a Generation, he's stats will not me tampered or anything. Basically, you wasted a Generation.
You can team up with other players if the other player is online and will cast a turn. Teaming up means you have to meet somewhere, it cannot be a place either of you haven't been.
Player.
HP - Hit Points
Am - Ammunition, for RANGED weapons.
At - Base Attack
Df - Base Defense
CP - Credit Points, for Shops.
Battles.
Battles will be TURN-based. In each turn you can only do ONE thing. Like say if you want to heal, then that is it, that's your turn.
Unless you try to move around first, dodge attacks or Blocking.
Dodging:
1 to 3 - Dodge Success
4 to 6 - Dodge Failed
Blocking:
1 - No Block
2 - Half Defense Block
3 - Full Defense Block
4 - Half Defense Block
5 - Quarter Defense Block
6 - No Block
Battles are over when all enemies are dead. Enemies come in sets, depending on the location.
Battles occur by chance, I will make a Rolling Dice Program on computer.
1 and 2 - Forced to Fight
3 and 4 - Optional Fight
5 and 6 - Forced to Ignore
You can revisit a location how many times you like until the generation is done.
EACH Generation has ONE BOSS Enemy(namely the Weapon of Mass Destruction for that Generation)
Boss Enemies give special items that you can use or give away.
Boss Enemies give ONE of each special item, so you people must decide to give the item to.
Leveling up.
Each Level up you get 1 skill point in which you can choose to boost some part of your stats.
The skill point gives +10% on desired attirbute.
Leveling Up gives:
+30 HP
+20 Am
+30 At and Df
Weapon.
There are 6 weapon types.
Melee, Light Weapon, Medium Weapon, Heavy Weapon, Auxiliary and Special.
Breaking of Weapons.
Some weapons have the chance of Breaking in the course of Battle, once the weapon is broken, you cannot use the weapon until the next battle.
Attack power works like this:
Base Attack + Weapon's At = Damage
---------------------------------------------------------
NOW WE GOT THAT COVERED.
---------------------------------------------------------
Setup Your player
>PlayerName
--Lv. 1
--HP : 100
--Am : 90
--At : 20
--Df : 15
*You have 1 skill point*
Choose your initial equipment:
Melee
-Katana > +15 At, 1/2 block
-Broadsword > +30 At, 1/3 block, 1/2 breakable
-Dagger > +10 At, critical enabled
LightWeapon
Pistol > +15 At, 1/6 block, 1 Am
Silver Gun > +25 At, 1/2 breakable, 6 Am
Revolver > +20 At, 1/3 breakable, 1/3 block, 3 Am
MediumWeapon
Shotgun > +30 At, 1/2 breakable, 1/6 block, 15 Am, 2 shots
Crossbow > +15 At, 1/2 block, 5 Am, 1 shot, critical enabled
BAR> +15 At, 10 Am, 5 Shots
The heavens have donated!
You may choose an Auxiliary Weapon
Auxiliary
Frag Grenades > +40 At, 5 am 1/2 dodge
Mk2 Grenade > +50 At, AoE, 10 Am, 1/2 dodge