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The Untouchable 5... [PLAYER SETUP PAGE]

Posted: Sat Mar 17, 2012 7:04 am
by dracmeister
Hey there Everyone... This is a Forum game.

In an unknown time, the world is in war because of a mysterious corporation called Fayepoe Corporation.
Now it decides to make history by, in some fashion, build Weapons of Mass Destruction to rule every generation.
This is not Time Travel... This is what they call "Advanced Planning".


[MECHANICS]
The game is set in 10 Generations, or Chapters if you may, Each Generation has 20 "Time", or sub-chapters, in them.
Generation 10 is the FINAL chapter, which marks the point of no return; NO MORE SHOPS, NO MORE TOWNS.
There are Extra Generations, such as Generations: D, R, F, X. And comes in any order you wish(you guys need to vote on it) but X will always be last and this is AFTER Generation 10.

If player remains to do nothing in a Generation, he's stats will not me tampered or anything. Basically, you wasted a Generation.
You can team up with other players if the other player is online and will cast a turn. Teaming up means you have to meet somewhere, it cannot be a place either of you haven't been.

Player.
HP - Hit Points
Am - Ammunition, for RANGED weapons.
At - Base Attack
Df - Base Defense
CP - Credit Points, for Shops.

Battles.
Battles will be TURN-based. In each turn you can only do ONE thing. Like say if you want to heal, then that is it, that's your turn.
Unless you try to move around first, dodge attacks or Blocking.
Dodging:
1 to 3 - Dodge Success
4 to 6 - Dodge Failed
Blocking:
1 - No Block
2 - Half Defense Block
3 - Full Defense Block
4 - Half Defense Block
5 - Quarter Defense Block
6 - No Block
Battles are over when all enemies are dead. Enemies come in sets, depending on the location.
Battles occur by chance, I will make a Rolling Dice Program on computer.
1 and 2 - Forced to Fight
3 and 4 - Optional Fight
5 and 6 - Forced to Ignore
You can revisit a location how many times you like until the generation is done.
EACH Generation has ONE BOSS Enemy(namely the Weapon of Mass Destruction for that Generation)
Boss Enemies give special items that you can use or give away.
Boss Enemies give ONE of each special item, so you people must decide to give the item to.

Leveling up.
Each Level up you get 1 skill point in which you can choose to boost some part of your stats.
The skill point gives +10% on desired attirbute.

Leveling Up gives:
+30 HP
+20 Am
+30 At and Df

Weapon.
There are 6 weapon types.
Melee, Light Weapon, Medium Weapon, Heavy Weapon, Auxiliary and Special.
Breaking of Weapons.
Some weapons have the chance of Breaking in the course of Battle, once the weapon is broken, you cannot use the weapon until the next battle.
Attack power works like this:
Base Attack + Weapon's At = Damage

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NOW WE GOT THAT COVERED.
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Setup Your player
>PlayerName
--Lv. 1
--HP : 100
--Am : 90
--At : 20
--Df : 15
*You have 1 skill point*

Choose your initial equipment:
Melee
-Katana > +15 At, 1/2 block
-Broadsword > +30 At, 1/3 block, 1/2 breakable
-Dagger > +10 At, critical enabled

LightWeapon
Pistol > +15 At, 1/6 block, 1 Am
Silver Gun > +25 At, 1/2 breakable, 6 Am
Revolver > +20 At, 1/3 breakable, 1/3 block, 3 Am

MediumWeapon
Shotgun > +30 At, 1/2 breakable, 1/6 block, 15 Am, 2 shots
Crossbow > +15 At, 1/2 block, 5 Am, 1 shot, critical enabled
BAR> +15 At, 10 Am, 5 Shots

The heavens have donated!
You may choose an Auxiliary Weapon


Auxiliary
Frag Grenades > +40 At, 5 am 1/2 dodge
Mk2 Grenade > +50 At, AoE, 10 Am, 1/2 dodge

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Fri Mar 23, 2012 12:28 pm
by White Glint
>Mira
--Lv. 1
--HP : 100
--Am : 90
--At : 20
--Df : 15 < Skill Point to Here
Melee: Katana
Light: Silver Gun
Medium: Crossbow
---
Appearance: A fighter of 16 years of normal build, after some experimenting a small device on the back of her skirt shaped like a part of it is placed upon, it doesn't function, but it keeps her up in a battle.

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Fri Mar 23, 2012 3:47 pm
by [][][][]
>Rinette
--Lv. 1
--HP : 100
--Am : 90
--At : 20 < Skill Point Application
--Df : 15
Melee: Katana
Light: Silver Gun
Medium: Machine Pistol
---
Appearance:
15 years of age
Average build
Has long coat with hood
Wears a blue shirt with holes at edges of shirt, with tassels designed to hold up lower portion of shirt when tied to holes
Also wears white shorts, medium length
and white sneakers with blue highlights
Katana tied to long coat
Silver Gun loaded at right pocket of her shorts
Machine Pistol loaded at left pocket of her shorts

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Fri Mar 23, 2012 10:44 pm
by Halico
Content removed cause game master already recorded this anyways
>Krad
--Lv. 1
--HP : 100
--Am : 90 <Skill point
--At : 20
--Df : 15
Melee: Knife
Light: Revolver
Medium: Machine Pistol
---
Appearance:
16 yrs old
Male
Tall
Wears black jacket, dark gray shirt and dark blue long pants(not jeans)
Knife and Revolver is in the jacket(in the inside part not pockets)
Machine pistol is placed behind his jacket
---
note:I can't think of good names so I had to come with one with completely NO IDEA.

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Sat Mar 24, 2012 7:00 am
by dracmeister
I redone the the usage of skillpoints.
Their going to give percentile additives.

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Sat Mar 24, 2012 4:48 pm
by Halico
[content removed]

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Sat Mar 24, 2012 7:27 pm
by ShadowHunter
>Henrik
--Lv. 1
--HP : 100
--Am : 90
--At : 20
--Df : 15
Melee: Broadsword
Light: Silver Gun
Medium: Shotgun
---
Appearance:
Male
9 Feet Tall
Wears Green & Blue Striped T-Shirt with Black Jacket
Wears Blue Pants that are not Jeans
Carrys the broadsword on his back

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Sat Mar 24, 2012 8:18 pm
by TheBlueEcho
What about Techniques?
Also, when a player spawns in this particular Generation, they start at the Bar/Saloon/Tavern?

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Wed Mar 28, 2012 5:13 am
by Halico
What happens when ALL player's weapon broke in a single battle?

Re: The Untouchable 5... [PLAYER SETUP, GAME MECHANICS]

Posted: Thu Mar 29, 2012 6:20 pm
by dracmeister
Huh.

That's a thing there.

Then there's nothing we can do about it.
Though you could choose to flee the battle, of course thats luck-based. You can't flee from a Boss(or scripted fight), however.

Let's just say you remain with fists.

Maybe I'll adjust the dice ruling for breakable weapons.