HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
R1//Fourboxes
Time Remaining: 0
Final Test Run
"Warning: Distance should be made between R1 and other units. Friendly fire may result from weapon system testing."
Primary Core... OK
Secondary Core 1... OK
Secondary Core 2... OK
Secondary Core 3... OK
Weapon Systems... [a Drum Machinegun volley, two Rifle shots, a Metal Slayer combo, and a Magnet beam fire later...] OK
Defense Systems... OK
Communication Systems... [minor static is heard over comms of remaining Units near R1] OK
Movement Systems... [Minor walking and jumping around] OK
Energy Systems... [blue lines glow for a moment] OK
Programs... OK
Flight Modules... [cape transforms into flight boosters, activates for a short hover-only moment, transforms back into cape] OK
Illusory Module... [R1 transforms into a male Scaregant Burai Human-Type, Vanguard Fencer Human-Type, Albatreos, Vector Eagle, D.O.U., Aila's male counterpart, Lily Rain's male counterpart, Phoenix Mk. II, and back into R1's base form] OK
All systems functioning 100% capacity.
...
...
"Welcome to the R1 Multi-Purpose Adaptability Unit, codename Fourboxes. Systems will activate shortly." Turn on.
"...? ! Alright, the wait is over. It's time to jump." Jump into the open Core.
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
R1//Fourboxes
Time Remaining: 0
Final Test Run
"Warning: Distance should be made between R1 and other units. Friendly fire may result from weapon system testing."
Primary Core... OK
Secondary Core 1... OK
Secondary Core 2... OK
Secondary Core 3... OK
Weapon Systems... [a Drum Machinegun volley, two Rifle shots, a Metal Slayer combo, and a Magnet beam fire later...] OK
Defense Systems... OK
Communication Systems... [minor static is heard over comms of remaining Units near R1] OK
Movement Systems... [Minor walking and jumping around] OK
Energy Systems... [blue lines glow for a moment] OK
Programs... OK
Flight Modules... [cape transforms into flight boosters, activates for a short hover-only moment, transforms back into cape] OK
Illusory Module... [R1 transforms into a male Scaregant Burai Human-Type, Vanguard Fencer Human-Type, Albatreos, Vector Eagle, D.O.U., Aila's male counterpart, Lily Rain's male counterpart, Phoenix Mk. II, and back into R1's base form] OK
All systems functioning 100% capacity.
...
...
"Welcome to the R1 Multi-Purpose Adaptability Unit, codename Fourboxes. Systems will activate shortly." Turn on.
"...? ! Alright, the wait is over. It's time to jump." Jump into the open Core.
You jump into the open core, the others following.
--
Dualer wrote: Maybe that's what the energy source is. Go towards the light.
Spark: 3 turns left.
energy unit:245+5=250
. . .
There's nothing but a "Swarm" symbol on a wall.
--
What would it do?
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Inside the Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
The inside of the Core is ancient, and there seems to be a light...
"Huh? Wait... where are you? Have you found Aila?" Possible answer: the light. Approach the light.
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Inside the Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 240(+5=245)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 4 turns remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
The inside of the Core is ancient, and there seems to be a light...
"Huh? Wait... where are you? Have you found Aila?" Possible answer: the light. Approach the light.
You see the same symbol.
--
Dualer wrote:
Examine swarm symbol.
Spark: 2 turns left.
energy unit:250+5=255
...
As soon as you do that you hear a voice saying the following G-- --t, y-- -r- --t s--e -- h--e, --u h--e t- e--c--t- n--, o- f--e t-- s--rm
--
What..
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Inside the Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 255 (+5=260)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 1 turn remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
Translating fragmented message...
... Complete. WARNING: Possible ambush incoming from 'swarm', according to message.
"It's now, or never." Strengthen the scan of D.O.U., attempt to locate Aila!
"Get ready, team. This could be our chance."
Dualer wrote:Prepare for a fight sooner or later... Endless swarms of enemies, to be exact. Scan for where Alia might be.
Spark: 1 turn left.
energy unit:255+5=260
--
[][][][] wrote:Units In Party [before turn]
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Inside the Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 255 (+5=260)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: Broken. Repair: 1 turn remaining. Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
Translating fragmented message...
... Complete. WARNING: Possible ambush incoming from 'swarm', according to message.
"It's now, or never." Strengthen the scan of D.O.U., attempt to locate Aila!
"Get ready, team. This could be our chance."
Phoenix helps as well.
...
...
...
...
Aila found, located hidden deep in metal scraps.
R1 hears a voice in his head. Get out now, or die!
--
Uuuh...
HP: 240 / 240
[||||||||||||||||||||||||] Class: Land Size: S Base Attack: 12 Base Defense: 10 Upgrades: Combat Program: +2 to combat efficiency Reflexes Program: +2 to actions/turn Shield v3: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 4
Range: 375
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 6
Range: 300
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 8
Range: 45
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance, heals 3 HP with each hit Magnet Beam [Range, Psygun]
Attack Addon: 6
Range: 450 Legs:Leg Boosters [+4 to agility / dodge rate] Back:Flight Modules [allows flight] Illusory Module: Inactive Status:
Upgrading to R1 Location:
Inside the Core
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Ready
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge) (+1 projectile (4 now))|Aimed Thunder|Thunder Laser Status:
Normal Location:
Inside the Core
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9
Additional Info: Increased attack speed Gran Faust [Melee, Sword, Curse]
Attack Addon: 10
Maximum Combo: 2
Additional Notes: Chance to inflict Curse on target, charge attack may inflict Curse on wielder. Status:
Lost in Core Location:
Inside the Core
HP: 100 / 100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Mega Thunder Laser Valiance [Range, Gun]
Attack Addon: 6
Clip: 3 Bonus:
+10%evasion Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 260 (+5=265)
Break Mode: Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode: Requires 300 energy units, broken. Break Mode known to fix break.
Passive Energy Recharger: Passively recharges energy per turn.
Spark: (Ready) Requires 50 energy units, fires a big laser beam that deals 150~200 damage on all hostiles. Can be upgraded to M. Spark. Status:
Normal Location:
Inside the Core
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11) Status:
Normal Location:
Inside the Core
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka (Easy Use, + Firepower) & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer) Other Weapons: Laser Orbs Status:
Normal Location:
Inside the Core
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Additional Info: 360 shock spin charge, may shock self Status:
Normal Location:
Inside the Core
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon, Homing Lasers Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active Status:
Normal Location:
Inside the Core
Secondary Statuses [before turn]
Universal Credits: 500
WARNING: Ambush imminent!
"Hold the line!" Illusory Module: Activate, switch to Scaregant Burai Type-Human mode, female variation. Slash away the metal debris with Metal Slayer!