[Preview] EGG DRAGOON (a.k.a. Ultra-Hyper Prototype-1)
Posted: Mon Jan 30, 2012 10:15 pm
I've decided to make another Sonic-themed boss, and this one I feel is going to be a little bit more unique than some of my other creations. Also something themed Eggman, which I noticed that ironically, not too many of my Sonic bosses use.
It is Egg Dragoon, or as it was originally called, Ultra-Hyper Prototype-1 (whoa, talk about an overly-redundant original name)
I thought Shadowhunter would like it if I made this, and also I figured I should as for I haven't been creating enough Sonic bosses in Fraxy lately, focusing more on stuff like the Neuroi and Touhou. Egg Dragoon is one of the few Eggman robots I actually liked, as for it doesn't look too quirky, and has a neat array of attacks, a good number that I figured would be easy to convert to Fraxy attacks. Also I like that it is one of the most advanced-looking Eggman robots in the series, as for it sports features such as Energy-based secondary wings (unlike other Eggman robots that use metallic wings with rotors or boosters or antigrav devices and the like), and the ability to teleport extra weapons from out of nowhere (unlike other Eggman robots, which the other weapons are already attached on or extend from out of an opening or hatch or something, but not visibly teleported to its hands). It was also an amazing boss.
Mine is going to have 6-8 attacks, perhaps randomized as well to make it better. The attacks will use some from both the Sonic Unleashed and Sonic Generations version of it (which the Generations version actually seems a lot stronger and has multiple other features), and a few extra ones that are more original. For the second phase, its wing units deploy and replace the boosters, and then it still uses the same attack set, except for now they are enhanced (as in the attack fires more bullets, has an extra part added on, etc.)
Also some stuff I have already added for this Fraxy boss
-Somewhat faithful to the original, but not exactly. The weak point of this boss, the dome head, is protected by a shield. You have to hit that orb on the Big Core on its chest until it deactivates, and then its shield will shut down for a few seconds, which is your chance to hit it before the orb on the Big Core reactivates and its shield is back up. Its a similar concept to what was used in Xeilumardrox's Alexmdle boss in FHQ, though not exactly. The orb isn't just a simple effector glow though, but it actually has a pulsing-animation to it as well, a but more unique.
-For one attack I have added, though I noticed is currently having a few problems, it launches off its electric drill, and then then drill flies across the screen in sideways, but randomly angled paths, leaving a bullet trail. It flies across about 4 times, then reattaches to the arm, and then the Egg Dragoon tries to slash you. For the Phase 2 version of this attack, I think I will make it fly across 6 times instead of 4, and the bullets in the trail become more numerous and faster moving too.
Also, I need help with one thing for it, which is a bit harder for this.
-For one of Egg Dragoon's attacks, it fires ice bullets from its cannon arm. The Ice Bullets are suppose to freeze you in place, leaving you vulnerable unless you can break out in time. I need a way to make a projectile in Fraxy that starts as an icy projectile, then when it hits you, it makes an ice crystal around your ship (perhaps the Ice Crystal can be made using Search Lights), and after that it prevents your ship from moving or turning at all, and you cannot shoot outside of it, just on the inside. In order to get free, the attack sequence either must end, or you have to shoot the inside your shots are restricted to until the ice crystal breaks. Also this attack will be used in conjunction with another one as to make it more difficult. Can anyone help me with this?
I hope to get this boss done soon. I hope it turns out as awesome as my Ultra Gemerl boss did.
It is Egg Dragoon, or as it was originally called, Ultra-Hyper Prototype-1 (whoa, talk about an overly-redundant original name)
Mine is going to have 6-8 attacks, perhaps randomized as well to make it better. The attacks will use some from both the Sonic Unleashed and Sonic Generations version of it (which the Generations version actually seems a lot stronger and has multiple other features), and a few extra ones that are more original. For the second phase, its wing units deploy and replace the boosters, and then it still uses the same attack set, except for now they are enhanced (as in the attack fires more bullets, has an extra part added on, etc.)
Also some stuff I have already added for this Fraxy boss
-Somewhat faithful to the original, but not exactly. The weak point of this boss, the dome head, is protected by a shield. You have to hit that orb on the Big Core on its chest until it deactivates, and then its shield will shut down for a few seconds, which is your chance to hit it before the orb on the Big Core reactivates and its shield is back up. Its a similar concept to what was used in Xeilumardrox's Alexmdle boss in FHQ, though not exactly. The orb isn't just a simple effector glow though, but it actually has a pulsing-animation to it as well, a but more unique.
-For one attack I have added, though I noticed is currently having a few problems, it launches off its electric drill, and then then drill flies across the screen in sideways, but randomly angled paths, leaving a bullet trail. It flies across about 4 times, then reattaches to the arm, and then the Egg Dragoon tries to slash you. For the Phase 2 version of this attack, I think I will make it fly across 6 times instead of 4, and the bullets in the trail become more numerous and faster moving too.
Also, I need help with one thing for it, which is a bit harder for this.
-For one of Egg Dragoon's attacks, it fires ice bullets from its cannon arm. The Ice Bullets are suppose to freeze you in place, leaving you vulnerable unless you can break out in time. I need a way to make a projectile in Fraxy that starts as an icy projectile, then when it hits you, it makes an ice crystal around your ship (perhaps the Ice Crystal can be made using Search Lights), and after that it prevents your ship from moving or turning at all, and you cannot shoot outside of it, just on the inside. In order to get free, the attack sequence either must end, or you have to shoot the inside your shots are restricted to until the ice crystal breaks. Also this attack will be used in conjunction with another one as to make it more difficult. Can anyone help me with this?
I hope to get this boss done soon. I hope it turns out as awesome as my Ultra Gemerl boss did.