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0 - Hollodux
Posted: Sat Dec 03, 2011 5:46 pm
by Garoslaw
0 - Hollodux - Prequel
Description:
This is a Single-Stage Try project, featuring a prequel story to
Genesis.
The stage gradually gets harder as you play it through.
Current Progress:
Slow Progress.
MAIN ENEMY - Unknown Traveller:
Most probably the Boss for this project.
ANY PROPOSITIONS OR SUGGESTIONS ARE WELCOME.
Re: Hollodux
Posted: Thu Jan 19, 2012 3:16 pm
by Garoslaw
PROGRESS UPDATE.
I went through a bit and already set up a few things for Hollodux.
One of them is a menu screen, another is a Warning Screen
Menu Screen
Warning Screen
_______________________
Made a prototype PW for Hollodux as well, however it still needs balancing.
How it looks like +Two modes of firing
Try it out. The link is basically a try file, with a modified sample Freeplay 360x480 as a separate file.
Code: Select all
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//HOLLODUX PLAYER WEAPON//
//Created By Garoslaw //
//Summary //
//////////////////////////
The Module Follows the player in an instant when not firing
Upon pressing The Slot 1 button (AKA the default weapon) it will follow the player at a slower rate, yet firing along as well.
The faster the player moves, the spread becomes wider.
Upon Pressing the Extra button the module will follow the player every 40 frames, the bullet fire changes from three to one on the module.
So far no bugs detected, however please do report if you will notice one.
Any help is appreciated.
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//FIRING TYPE LIST//
////////////////////
Slot 1 - Bullet; (Module) Series of three bullets; Central bullet slower than the side sullets
Slot 2 - [Not Implemented yet] Wide Bullet; (Module) Follow every 40 frames, fire single bullet
Slot 3 - Not implemented
Slot 4 - Not Implemented
Slot 5 - Not Implemented
Extra - (Current Placeholder) Follow every 40 frames, fire single bullet (Planned)Bomb, Superfire