I'm presenting my latest boss
ULTIMATE MECHA from sonic rush not really that impressive I just need someone to fight it because my video recording program is broken here's the link: http://acmlm.kafuka.org/uploader/get.php?id=4043" onclick="window.open(this.href);return false;
I'll really appreciate it if someone fought it in a video.
Re: EXCEPTION VS. BOSS
Posted: Sat Sep 24, 2011 5:51 am
by Armored Entity
Oh I remember this one well. Just so you know, this boss is more specifically known as the "Egg Salamander."
However, there are a few major problems with this boss that makes it a bit unfair and sometimes not working correctly. Fix them please, and maybe I might fight it for you. I'll point out the problems I noticed.
-The first laser for the intro attack fires as soon as it spawns, leaving no time to react and making it just about unavoidable. Make it that there's like a 200 or so frame delay before the first laser fires, and maybe give a notification or something that gives there a heads up so that it at least is a fair attack.
-For the Eggman versions' first attack, it is way too overpowered. I know this is supposed to be an enhanced version to make up for it being in Fraxy, but it is a bit too overpowered for a 320X240 boss attack. Tone it down a little bit.
-For the Eggman Nega version, I remember the Black Hole attack will damage you if you happen to be in the blue search light area at the point right before it ends. Could you maybe add that to it? Also tone down the bullets being sucked into it a bit, just lower their speed so it isn't so overpowered for a boss of this type.
-For the Eggman Nega version, could you add the one attack where it shoots off its arm to attack you? You could probably do that with panel-aim pair parts and move joints, and maybe make it stronger by making the arm leave a bullet trail as it flies out. I liked that one attack.
-For when it is destroyed, could you please disable the create flag so it doesn't spray vulcans everywhere and leave a powerup? It looks more professional that way.
Just fix up those small things and it will be much better.
Re: EXCEPTION VS. BOSS
Posted: Sat Sep 24, 2011 12:41 pm
by ShadowHunter
Metarex Master wrote:Oh I remember this one well. Just so you know, this boss is more specifically known as the "Egg Salamander."
However, there are a few major problems with this boss that makes it a bit unfair and sometimes not working correctly. Fix them please, and maybe I might fight it for you. I'll point out the problems I noticed.
-The first laser for the intro attack fires as soon as it spawns, leaving no time to react and making it just about unavoidable. Make it that there's like a 200 or so frame delay before the first laser fires, and maybe give a notification or something that gives there a heads up so that it at least is a fair attack.
-For the Eggman versions' first attack, it is way too overpowered. I know this is supposed to be an enhanced version to make up for it being in Fraxy, but it is a bit too overpowered for a 320X240 boss attack. Tone it down a little bit.
-For the Eggman Nega version, I remember the Black Hole attack will damage you if you happen to be in the blue search light area at the point right before it ends. Could you maybe add that to it? Also tone down the bullets being sucked into it a bit, just lower their speed so it isn't so overpowered for a boss of this type.
-For the Eggman Nega version, could you add the one attack where it shoots off its arm to attack you? You could probably do that with panel-aim pair parts and move joints, and maybe make it stronger by making the arm leave a bullet trail as it flies out. I liked that one attack.
-For when it is destroyed, could you please disable the create flag so it doesn't spray vulcans everywhere and leave a powerup? It looks more professional that way.
Just fix up those small things and it will be much better.
Thanks I might be able to tweak egg salamander with that info and I never really knew eggman nega's version had that arm launch attack so thanks but I might have trouble doing that one because it changes the switch part completely.
You know, you're starting to remind me of myself, Shadowhunter.
Oh and I will eventually return to my other Metarex bosses. Don't you worry. It's just that I've had other bosses to finish, and that I found there are many Metarex that would not work out as a shmup boss (but they there are still some that would, and I'm making those).