Spells
Fire:
Lv1:
Fireball 3MP
Effect: Deal 1X Power as FIRE damage.
Melt 3 MP
Effect: Reduces enemy DEF by 1X until it receives damage.
Blue Flame 3 MP
Effect: Deal X/2 Power as FIRE damage. Ignores 1 level of FIRE resistance.
Water:
Lv.1:
Water Arrow 3 MP
Effect: Deal 1X Power as WATER damage.
Suffocate 3 MP
Effect: Deal X/2 Power as WATER damage. Enemy cannot cast Lv. 1 spells in this turn.
Swamp 3MP
Effect: Deal X/4 Power as WATER damage. Reduces enemy Agility by 1X Power for this turn.
Wind:
Lv.1:
Force Strike 3 MP
Effect: Deal 1X Power as WIND damage.
Gust 3 MP
Effect: Deal X/2 Power as WIND damage. Removes "Flying" from hit creature for this turn.
Barrier 3 MP
Effect: Enemy ranged attacks lose X/2 damage for this and next 2 turns. Buff Spell.
Earth:
Lv.1:
Rock 3 MP
Effect: Deal 1X Power as EARTH damage.
Basic Poison 3 MP
Effect: Enemy loses X/2 Power as HP this and next 3 turns. Buff Spell.
Stoneskin 3 MP
Effect: Increases your DEF by X/2 Power for this and next turn. Buff Spell.
Necromancy
Lv. 1:
Pain 3 MP
Effect: Deal 2X Power as DARK damage to enemy. You receive X/2 DARK damage. Said damage can never kill you.
Leech 3 MP
Effect: Deal X/2 Power as DARK damage to enemy. You recover half of the caused damage as HP.
Pox 3 MP
Effect: Deal X/2 Power as DARK damage to all enemies.
Divination
Lv.1:
Smite 3 MP
Effect: Deals 1X Power as LIGHT damage to enemy.
Mend 3 MP
Effect: Ally with lowest current HP is healed by 1X Power.
Resist 3 MP
Effect: Gain 1 level of FIRE, WATER, EARTH and WIND resistance for this and next turn. Buff Spell.