Feycore Database
- AlexMdle
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Feycore Database
Class bonus per level taken:
MIGHT
Barbarian:
+5 Might
+3 HP
Knight:
+3 Might
+4 HP
+1 DEF
Pikedemon:
+4 Might
+4 HP
AGILITY
Hunter:
+5 Agility
+3 HP
Thief:
+3 Agility
+5 HP
Swashbuckler:
+4 Agility
+4 HP
POWER
Elemental School:
+2 HP
+4 MP
+2 Power
Necromancy:
+2 HP
+2 MP
+4 Power
Divination:
+3 HP
+3 MP
+2 Power
MIGHT
Barbarian:
+5 Might
+3 HP
Knight:
+3 Might
+4 HP
+1 DEF
Pikedemon:
+4 Might
+4 HP
AGILITY
Hunter:
+5 Agility
+3 HP
Thief:
+3 Agility
+5 HP
Swashbuckler:
+4 Agility
+4 HP
POWER
Elemental School:
+2 HP
+4 MP
+2 Power
Necromancy:
+2 HP
+2 MP
+4 Power
Divination:
+3 HP
+3 MP
+2 Power
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- AlexMdle
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Re: Feycore Database
Spells
Fire:Lv1:
Fireball 3MP
Effect: Deal 1X Power as FIRE damage.
Melt 3 MP
Effect: Reduces enemy DEF by 1X until it receives damage.
Blue Flame 3 MP
Effect: Deal X/2 Power as FIRE damage. Ignores 1 level of FIRE resistance.
Water:
Lv.1:
Water Arrow 3 MP
Effect: Deal 1X Power as WATER damage.
Suffocate 3 MP
Effect: Deal X/2 Power as WATER damage. Enemy cannot cast Lv. 1 spells in this turn.
Swamp 3MP
Effect: Deal X/4 Power as WATER damage. Reduces enemy Agility by 1X Power for this turn.
Wind:
Lv.1:
Force Strike 3 MP
Effect: Deal 1X Power as WIND damage.
Gust 3 MP
Effect: Deal X/2 Power as WIND damage. Removes "Flying" from hit creature for this turn.
Barrier 3 MP
Effect: Enemy ranged attacks lose X/2 damage for this and next 2 turns. Buff Spell.
Earth:
Lv.1:
Rock 3 MP
Effect: Deal 1X Power as EARTH damage.
Basic Poison 3 MP
Effect: Enemy loses X/2 Power as HP this and next 3 turns. Buff Spell.
Stoneskin 3 MP
Effect: Increases your DEF by X/2 Power for this and next turn. Buff Spell.
Necromancy
Lv. 1:
Pain 3 MP
Effect: Deal 2X Power as DARK damage to enemy. You receive X/2 DARK damage. Said damage can never kill you.
Leech 3 MP
Effect: Deal X/2 Power as DARK damage to enemy. You recover half of the caused damage as HP.
Pox 3 MP
Effect: Deal X/2 Power as DARK damage to all enemies.
Divination
Lv.1:
Smite 3 MP
Effect: Deals 1X Power as LIGHT damage to enemy.
Mend 3 MP
Effect: Ally with lowest current HP is healed by 1X Power.
Resist 3 MP
Effect: Gain 1 level of FIRE, WATER, EARTH and WIND resistance for this and next turn. Buff Spell.
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- AlexMdle
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Re: Feycore Database
Weapon Skills
Axe:Lv. 3: Grave wound
Effect: Reduces all healing of affected monster in this turn to 0.
Lv. 6: Rend
Effect: Ignores half enemy DEF.
Club:
Lv. 3: Stun
Effect: Reduces enemy Power by half the dealt damage for this turn.
Lv.6: Smash
Effect: Deals extra X/2 melee damage.
Shield:
Lv. 3: Stance
Effect: Increases your DEF by 1/2 of your DEF for this turn.
Lv. 6: Shield bash
Effect: Interrupts any charging spell, prevents casting of any Lv. 1 or 2 spell in this turn.
Sword
Lv. 3: Slice
Effect: Reduce enemy Agility by half the caused damage for this turn.
Lv. 6: Omnislash
Effect: Attack all enemies at once. Used only if there are multiple enemies.
Spears
Lv. 3: Impale
Effect: Enemy can't run away this turn.
Lv. 6: Critical
Effect: Enemy loses 1/5 of it's current HP.
Daggers
Lv. 3: Mug
Effect: You receive 1/10 of dealt damage as gold.
Lv. 6: Backstab
Effect: Can be used if the enemy is Asleep, Confused or Stunned. Double the damage dealt.
Throwing Weapons
Lv. 3: Quick Hands
Effect: You attack twice, damage of second attack is halved.
Lv.6: Volley
Effect: Cannot be countered.
Bows and Crossbows
Lv. 3: Aim - Leg
Effect: Enemy cannot escape this turn. Enemy cannot boost his Agility this turn.
Lv. 6: Aim - Hand
Effect: Next enemy melee attack causes half the damage.
Exotic Weapons
Lv. 3: Foreign style
Effect: Allows you to counter a counter.
Lv. 6: Ancient technique
Effect: Attacks twice.
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- AlexMdle
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Re: Feycore Database
Enemy Traits
Flying: Flying creatures take only half damage from melee attacks.Ghostly: Ghostly creatures take only half damage from ranged attacks.
Cowardly: Enemy may run away when under 2/5 of it's HP.
Hunter: Enemy will never let you escape.
Multishot: Ranged attacks hit all group members.
Drain(X): Drains X MP with each attack.
Counter: Enemy will counter mellee attacks.
Magic Immune: Immune to any form of magic. You will not target it with magic.
Poison Immune: Immune to any form of poison. You will not target it with poison.
Ethereal: All physical damage reduced to 0.
First Strike: Acts first regardless of Agility. (If player also has First Strike, Agility determines order)
Pack(X): Always appears in a pack of X creatures.
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- AlexMdle
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Re: Feycore Database
Enemies
GremlinMight: 8
Agility: 8
Power: 8
HP: 10
DEF: 5
Bounty: 10g
Small Skeleton
Might: 12
Agility: 9
Power: 9
HP: 12
DEF: 3
Vulnerable to LIGHT.
Bounty: 15g
Sulphur Elemental
Might: 12
Agility: 10
Power: 10
HP: 15
DEF: 3
Bounty: 12g
Giant Rat
Might: 10
Agility: 10
Power: 10
HP: 10
DEF: 4
Pack(2)
Immune to Poison.
Bounty: 10g
Hell pup
Might: 12
Agility: 12
Power: 10
HP: 20
DEF: 2
Resistant to FIRE.
Vulnerable to WATER.
Bounty: 15g
Darkling
Might: 10
Agility: 8
Power: 15
HP: 15
DEF: 2
Casts Shadow Bolt (1X Power as DARK)
Resistant to DARK.
Vulnerable to LIGHT.
Bounty: 15g
Megabat
Might: 10
Agility: 15
Power: 10
HP: 10
DEF: 5
Counters.
Flying.
Bounty: 18g
Quill Rat
Might: 10
Agility: 15
Power: 10
HP: 13
DEF: 4
Ranged attack.
Bounty: 15g
Mud Golem
Might: 20
Agility: 5
Power: 5
HP: 20
DEF: 5
Immune to EARTH.
Resistant to WIND.
Bounty: 20g
Crawler
Might: 15
Agility: 15
Power: 5
HP: 16
DEF: 6
EARTH element attacks.
Bounty: 20g
Apparition
Might: 12
Agility: 12
Power: 12
HP: 18
DEF: 3
Ghostly.
Drain(3).
Bounty: 22g
Spine Crawler
Might: 16
Agility: 16
Power: 10
HP: 18
DEF: 6
EARTH element attacks.
Deals 2 universal damage to melee attackers.
Bounty: 25g
Hell Warthog
Might: 14
Agility: 12
Power: 8
HP: 14
DEF: 3
Cowardly.
Pack(2).
Bounty: 25g
Hungry Ghost
Might: 16
Agility: 5
Power: 5
HP: 30
DEF: 0
Ghostly.
Flying.
Drain(3).
Bounty: 25g
Carrion Bird
Might: 14
Agility: 16
Power: 10
HP: 20
DEF: 4
Flying.
Resistant to DARK.
Resistant to WIND.
Bounty: 25g
Lesser Ifrit
Might: 20
Agility: 10
Power: 20
HP: 20
DEF: 5
Casts Fire Bolt (1X Power as FIRE)
Casts Force Bolt (1X Power as WIND)
Attuned to FIRE.
Vulnerable to WATER.
Bounty: 30g
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- AlexMdle
- Administrator
- Posts: 1189
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Re: Feycore Database
WEAPONS(Might)
AXES
Copper Axe
Axe
+1 Might
Bone Axe
Axe
+2 Might
Musty Axe
Axe
+1 Might
+1 HP
Small Cleaver
Axe
+2 Might
+1 DEF
Carved Hatchet
Axe
+1 Might
+1 HP
+2 DEF
Heavy Cutter
Axe
+4 Might
Saw Hammer
Axe
+5 Might
+2 DEF
-2 Power
Treefeller
Axe
+10 Might
-3 DEF
Bronze Cutter
Axe
+6 Might
Fine Axe
Axe
+3 Might
+3 HP
+3 DEF
CLUBS
Wooden Club
Club
+1 Might
Primitive Twig
Club
+2 Might
Dense Club
Club
+3 Might
-1 HP
Bashing staff
Club
+3 Might
+1 DEF
Gnarled club
Club
+3 Might
+2 DEF
Heavy club
Club
+8 Might
-3 Agility
Dented Hammer
Club
+5 Might
+2 DEF
-2 Agility
Fellertree
Club
+10 Might
-3 Agility
-2 DEF
Bronze Hammer
Club
+6 Might
Fine Club
Club
+5 Might
+2 HP
+2 DEF
SHIELDS
Copper Shield
Shield
+3 DEF
Bone Shield
Shield
+4 DEF
Musty Shield
Shield
+1 Might
+2 DEF
Damaged Buckler
Shield
+2 Might
+1 DEF
Decorated Buckler
Shield
+2 Might
+2 DEF
Old Kite Shield
Shield
+4 DEF
+4 Might
-4 Agility
Thorny Shield
Shield
+3 DEF
+2 Might
Deals 2 universal damage to melee attackers.
Carved Shield
Shield
+5 DEF
+2 Might
Bronze Guard
Shield
+7 DEF
Fine Shield
Shield
+5 DEF
+3 Might
-4 Agility
SWORDS
Copper Sword
Sword
+1 Might
Bone Sword
Sword
+2 Might
Musty Sword
Sword
+2 Might
+1 HP
Small Blade
Sword
+2 Might
+1 Agility
Scratched Broadsword
Sword
+3 Might
+1 Agility
Silver Blade
Sword
+2 Might
LIGHT enhanced.
Cutting Edge (YEEEEEEAAAAAAAAAAHHHHHHHHHH)
Sword
+4 Might
+2 Agility
+1 HP
Einhänder
Sword
+7 Might
Bronze Sword
Sword
+4 Might
+2 Agility
Fine Sword
Sword
+5 Might
+2 DEF
+2 Agility
SPEARS
Copper Spear
Spear
+1 Might
Bone Spear
Spear
+2 Might
Musty Axe
Spear
+2 Might
Bent lance
Spear
+3 Might
Evil Thorn
Spear
+2 Might
DARK enhanced.
Rusty Halberd
Spear
+4 Might
Jagged Spear
Spear
+5 Might
+1 Agility
+1 DEF
Wicked Splinter
Spear
+8 Might
Bronze Lance
Spear
+4 Might
+1 DEF
+1 Agility
Fine Spear
Axe
+6 Might
+3 DEF
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- AlexMdle
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Re: Feycore Database
WEAPONS(Agility)
DAGGERS
Copper Dagger
Dagger
+1 Agility
Bone Dagger
Dagger
+2 Agility
Musty Dagger
Dagger
+2 Agility
Rusty Shank
Dagger
+4 Agility
Battle Toothpick
Dagger
+2 Agility
+2 DEF
Unbalanced Sting
Dagger
+3 Agility
+1 HP
Kitchen Knife
Dagger
+5 Agility
+2 Might
-2 Power
Carving Fork
Dagger
+10 Agility
-3 DEF
Bronze Dagger
Dagger
+4 Agility
+2 HP
Fine Dagger
Dagger
+6 Agility
+3 DEF
THROWING WEAPONS
Wooden Darts
Throwing Weapon
+1 Agility
Sharp Needles
Throwing Weapon
+2 Agility
Bone Stings
Throwing Weapon
+2 Agility
Rusty Throwing Knives
Throwing Weapon
+3 Agility
+1 DEF
Jagged Rusty Shurikens
Throwing Weapon
+3 Agility
+2 Universal damage on attack
Dull Throwing Hatchets
Throwing Weapon
+8 Agility
-3 Power
Polished Darts
Throwing Weapon
+4 Agility
+2 Power
Dented Javelins
Throwing Weapon
+10 Agility
-3 DEF
Bronze Darts
Throwing Weapon
+6 Agility
Fine Throwing Knives
Throwing Weapon
+5 Agility
+2 DEF
BOWS & CROSSBOWS
Disused Wooden Bow
Bow/Crossbow
+1 Agility
Cracked Crossbow
Bow/Crossbow
+2 Agility
Musty Bow
Bow/Crossbow
+1 Agility
+2 DEF
Damaged Longbowr
Bow/Crossbow
+2 Agility
+1 DEF
Decorative Crossbow
Bow/Crossbow
+1 Agility
+1 Might
+2 DEF
Static Bow
Bow/Crossbow
+3 Agility
+3 Power
+3 MP
Ebony Crossbow
Bow/Crossbow
+2 Agility
+1 resistance to DARK
Twisted Bow
Bow/Crossbow
+6 Agility
Bronze Bow
Bow/Crossbow
+4 Agility
+2 DEF
Fine Bow
Bow/Crossbow
+5 Agility
+2 DEF
+2 Power
EXOTIC WEAPONS
Crescent Dagger
Sword
+1 Agility
Simple Quarterstaff
Exotic
+2 Agility
Musty Akama
Exotic
+1 Agility
+1 HP
+1 DEF
Narrow Katar
Exotic
+3 Agility
Curved Ceremonial Dagger
Exotic
+3 Agility
+2 Power
+1 MP
Spiked Copper Gauntlet
Exotic
+3 Agility
+2 DEF
Half-Glaive
Exotic
+2 Agility
+5 HP
Wristblade
Exotic
+6 Agility
-2 Power
Bronze Talons
Exotic
+5 Agility
Fine Katar
Exotic
+3 Agility
+2 HP
+2 DEF
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- AlexMdle
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Re: Feycore Database
ARMOR
LIGHT ARMOR
Rags
Light Armor
+1 DEF
+1 Might
+1 Agility
+1 Power
Torn Robe
Light Armor
+1 DEF
+2 Power
Musty Toga
Light Armor
+2 DEF
+1 Power
Ordinary Cloak
Light Armor
+2 DEF
+2 Power
-1 Agility
Cozy Shirt
Light Armor
+1 DEF
+2 HP
+2 MP
T-Shirt
Light Armor
+2 Agility
+2 Power
Burlack Robes
Light Armor
+2 DEF
+4 HP
+2 MP
-2 Agility
Studded Shirt
Light Armor
+3 DEF
+2 MP
Adept's Garments
Light Armor
+2 DEF
+3 Power
+2 MP
Fine Vest
Light Armor
+2 DEF
+2 HP
+2 MP
+2 Power
MEDIUM ARMOR
Ragged Tunic
Medium Armor
+2 DEF
+1 Might
+1 Agility
+1 Power
Torn Jacket
Medium Armor
+2 DEF
+2 Agility
Musty Garb
Medium Armor
+3 DEF
+1 Agility
Patched Leather Cloak
Medium Armor
+4 DEF
+2 Agility
-1 Power
Assorted Patchwork
Medium Armor
+2 DEF
+3 HP
Second-rate Leather Armor
Medium Armor
+2 DEF
+2 Agility
+2 HP
Beige Cloak
Medium Armor
+4 DEF
+3 HP
+1 Agility
Studded Garb
Medium Armor
+4 DEF
+2 Agility
Tracker's Suit
Medium Armor
+4 DEF
+1 Agility
+1 Power
Fine Tunic
Medium Armor
+4 DEF
+2 HP
+2 Agility
HEAVY ARMOR
Copper Mail
Heavy Armor
+4 DEF
Damaged Half Plate
Heavy Armor
+5 DEF
Rusty Banded Mail
Heavy Armor
+3 DEF
+1 Might
Lizard Scale Shirt
Heavy Armor
+4 DEF
+3 HP
Bulky Platework
Heavy Armor
+3 DEF
+3 Might
Full Plate Suit(Tin)
Heavy Armor
+4 DEF
+1 Agility
+1 Might
Reinforced Bone Plate
Heavy Armor
+5 DEF
-2 HP
+1 Lvl. of DARK resistance
Stone Suit
Heavy Armor
+6 DEF
-4 Agility
+1 Lvl. of EARTH resistance
-1 Lvl. of WIND resistance
Warrior's Suit
Heavy Armor
+4 DEF
+2 Might
+2 HP
Fine Plate
Heavy Armor
+6 DEF
+2 HP
+2 Agility
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- AlexMdle
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Re: Feycore Database
CONSUMABLES
Weaksauce
Restores 10 HP.
"Nothing like a bottle of weaksauce to complete the utter humuliation of being dominated by a slime."
E-Gize
Restores 10 MP.
"And a dozen tiny prints about cardial arrest."
Fruit punch
Removes confusion.
"Tastes like a PUNch to your head. Eh? Ehh?"
Scroll of Cure Blindness
Removes blindness.
"Completely fucking useless."
Remedy
Removes Light Poisons.
"The feeling in your mouth will haunt your nightmares."
Acid
Removes Petrification, confuses.
"Uh, yeah, sure, against petrification.
Rock Extract
Grants 1 Lv. of EARTH resistance for the fight. Usable once in a fight.
"That's some hard stuff." YEEEEEEAAAAAAAHHHHHHH
Special Vinegar
Grants 1 Lv. of WATER resistance for the fight. Usable once in a fight.
"Sour."
Tartar
Grants 1 Lv. of FIRE resistance for the fight. Usable once in a fight.
"Burns like fire. Then burns like hell.
Liquid Aether
Grants 1 Lv. of WIND resistance for the fight. Usable once in a fight.
"Completelly safe to consume.
Pavreatil Scroll
Kills you.
"Because god hates you.
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- AlexMdle
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Re: Feycore Database
STATUS EFFECTS
CONFUSEDA confused loses half its Power.
STUNNED
A stunned entity loses half its Agility.
FEEBLE
Enfeebled entities lose half their Might.
POISONED
Poison buffs vary in power from light to moderate to severe. Poisons don't stack.
CURSED
Curses lower a variety of stats. They stack.
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