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Help with a very complex boss

Posted: Mon Jul 11, 2011 3:55 pm
by Armored Entity
Hello guys, I need some help with a very complex, but unique boss I am currently making.
As you can see, it is a small humanoid that hides itself inside those shell-things. What I was going to make it do is hide in one of them at random, and evey 750 or so frames, it peeks out, then disppaears and then changes which of the 4 it is hiding in. Also when hidden, it gives no hint as to where it is, and hitting the right one does damage (of course), but hitting the wrong one results in it shooting an aimed counterattack. And the way it hides every time is random and completely unpredictable. Also so that it isn't way too hard, it also has low health.

So essentially the boss is like one big Shell Game-type thing. It may also somewhat remind you of the Yu-Gi-Oh Magical Hats spell card, or an easier version of this Chrono Trigger boss called Son of the Sun. It will also have a second phase that is a staight-forward fight, but I can make that part myself easily.


So does anyone have an idea on how I could do this in Fraxy? I really need some help with this.

Re: Help with a very complex boss

Posted: Tue Aug 02, 2011 2:46 pm
by [][][][]
Hmm...
Ah.
You could have four duplicate humanoids in each of the shells, and a randomizer that adds 1 variable to itself every frame, resetting to 1 when it reaches 5 or above, with +1 variable for actions, like shooting, boosting, changing direction of movement, using a support weapon, losing health, etc.

Then you could use an event that specifies to take the variable of one part, then morph said variable into a variable for the part to specify where the real humanoid is.

Make sure to mark the real one with a variable, and the fake ones with variables as well. Don't forget to change the draw setting (Hide to Show) as well.

Ask Alex about the one-part randomizer. He knows that, he made that, and I used it, or at least my memory of it.

PS. That's unique. Care to show us the second form?
EDIT: The one-part randomizer? This post:

Code: Select all

http://fraxyhq.com/forums/viewtopic.php?p=29960#p29960
Credits to Alex.

Re: Help with a very complex boss

Posted: Thu Dec 15, 2011 8:38 am
by Armored Entity
Well I'd like to tell you some stuff on this.

I managed to recently pull off this sort of boss.
However, I decided to trash the whole project. The reason being is that it became way too annoying. The way it kept changing places and no idea where it is made it only hard in the fact that I can't predict the future, and slowly making it become not fun for me to fight. I thought it would be an interesting gimmick for me, but it didn't work out well for the boss, even though its attacks weren't completely finished and stuff.

To sum it all up, this didn't work out well in a Fraxy boss and I have cancelled the whole project.