Help with a very complex boss
Posted: Mon Jul 11, 2011 3:55 pm
Hello guys, I need some help with a very complex, but unique boss I am currently making.
As you can see, it is a small humanoid that hides itself inside those shell-things. What I was going to make it do is hide in one of them at random, and evey 750 or so frames, it peeks out, then disppaears and then changes which of the 4 it is hiding in. Also when hidden, it gives no hint as to where it is, and hitting the right one does damage (of course), but hitting the wrong one results in it shooting an aimed counterattack. And the way it hides every time is random and completely unpredictable. Also so that it isn't way too hard, it also has low health.
So essentially the boss is like one big Shell Game-type thing. It may also somewhat remind you of the Yu-Gi-Oh Magical Hats spell card, or an easier version of this Chrono Trigger boss called Son of the Sun. It will also have a second phase that is a staight-forward fight, but I can make that part myself easily.
So does anyone have an idea on how I could do this in Fraxy? I really need some help with this.
So essentially the boss is like one big Shell Game-type thing. It may also somewhat remind you of the Yu-Gi-Oh Magical Hats spell card, or an easier version of this Chrono Trigger boss called Son of the Sun. It will also have a second phase that is a staight-forward fight, but I can make that part myself easily.
So does anyone have an idea on how I could do this in Fraxy? I really need some help with this.