Final Fraxy(name not decided yet)
- SnipeHeart
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Re: Final Fraxy(name not decided yet)
For some reason, I get a blank screen with the background scrolling.
Am I missing something?
Inb4It'sSomethingObvious
Am I missing something?
Inb4It'sSomethingObvious
- Halico
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Re: Final Fraxy(name not decided yet)
:facepalm:TheBlueEcho wrote: Played it. Looking good so far.
I'd Fancy up the effects of the 2nd stage boss just alittle.
Also noticed you used the Death Effect on all the ships. Glad that you did.
There is a strange error somewhere also after you gameover; when you play again and reach the mid-stage boss, it immediatly starts the next wave as soon as the mid-boss appears.
I forgot to make global varible 2 set to 0 after gameover
also, fancy up which effect?
hm.Captain Euphonium wrote: For some reason, I get a blank screen with the background scrolling.
Am I missing something?
Inb4It'sSomethingObvious
PN has that problem too
I'll upload a working version with fraxy inside it
Myself wrote:damn forgot post stage bonuses on stage 2
Whee.
- Halico
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Re: Final Fraxy(name not decided yet)
[deleted]
Last edited by Halico on Fri Jul 13, 2012 6:43 pm, edited 1 time in total.
Whee.
- Halico
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Re: Final Fraxy(name not decided yet)
now what should I do next?
1) secret forms
2) start on stage 3
3) add difficulty settings
[strike]4) start on a very brutal bonus stage after you beat loop 3 with more than 10 lives[/strike]
1) secret forms
2) start on stage 3
3) add difficulty settings
[strike]4) start on a very brutal bonus stage after you beat loop 3 with more than 10 lives[/strike]
Whee.
- Halico
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Re: Final Fraxy(name not decided yet)
but they're at a fixed rank so rank does nothingZaximillian wrote:Difficulty settings. Feel free to borrow the LOOP variable and file naming convention that Project G uses so you can spawn enemies with different behaviors on different difficulty levels. I can't think of a better way to do it.
Whee.
- TheBlueEcho
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Re: Final Fraxy(name not decided yet)
DualerKombat wrote:now what should I do next?
[strike]1) secret forms[/strike]
[strike]2) start on stage 3[/strike]
3) add difficulty settings
[strike]4) start on a very brutal bonus stage after you beat loop 3 with more than 10 lives[/strike]
- Halico
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Re: Final Fraxy(name not decided yet)
From here on now there's no more private version, that means updates comes WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY faster
Whee.
- Halico
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Re: Final Fraxy(name not decided yet)
hm....
I see the health on 2nd stage final attack (that small helicopter XD ) on easy needs to be nerfed
also, easy was like "Too many lives to waste" and you can only be improved by learning how to dodge a pattern and pattern orders
I see the health on 2nd stage final attack (that small helicopter XD ) on easy needs to be nerfed
also, easy was like "Too many lives to waste" and you can only be improved by learning how to dodge a pattern and pattern orders
Whee.
- Halico
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Re: Final Fraxy(name not decided yet)
DIFFICULTY MULTIPLIER
IT WORKS ON THE NEXT UPDATE
YES
I WASTED TWO DAYS TO FIX IT
updates on something else:
bosses no longer fires death bullets
2 out of 5 difficulty done
unlock system added
difficult- owait I said that
PROTIP:easier difficulty tends to end earlier
IT WORKS ON THE NEXT UPDATE
YES
I WASTED TWO DAYS TO FIX IT
updates on something else:
bosses no longer fires death bullets
2 out of 5 difficulty done
unlock system added
difficult- owait I said that
PROTIP:easier difficulty tends to end earlier
Whee.
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