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Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:09 am
by Scionox
Lol, i joining this if this will be contest

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:10 am
by Scionox
Moved to actual contests

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:10 am
by Helios
Destroy it within 60 seconds too?

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:11 am
by Scionox
Helios wrote: Destroy it within 60 seconds too?
Zaximillian wrote: Boss must contain a part using an uninterrupted timer that destroys, deletes, or causes all parts to flee at the 2400 frames mark from the boss' initial battle displays and flourishes, ending the battle completely. Entry animations do not count, but all animations afterward DO. This part must be named something easily identifiable for judging purposes.

:V

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:11 am
by Scionox
DOne

D_Timer
My experiment with rank system and new fraxy stuff.

http://www.mediafire.com/?et8t5t212pvw95c" onclick="window.open(this.href);return false;
Edit: @Zax I suggest to extend deadline, because of number of participants.

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:11 am
by Halico
can't do cause no fraxy until like july 20-something

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:12 am
by CoreShooter
Rex Cavalier wrote:DOne

D_Timer
My experiment with rank system and new fraxy stuff.

http://www.mediafire.com/?et8t5t212pvw95c" onclick="window.open(this.href);return false;
Edit: @Zax I suggest to extend deadline, because of number of participants.
Apparently you can't count to sixty?
I kept watching because Radio Zonde.

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:12 am
by Armored Entity
I think every variant is supposed to be every 60 seconds, so I think it still counts to this.

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:13 am
by SnipeHeart
Metarex Master wrote:I think every variant is supposed to be every 60 seconds, so I think it still counts to this.
Zaximillian wrote: Boss must contain a part using an uninterrupted timer that destroys, deletes, or causes allparts to flee at the 2400 frames mark from the boss' initial battle displays and flourishes, ending the battle completely.

Re: Sixty Seconds Of Hell

Posted: Sun Jul 10, 2011 1:14 am
by Garoslaw
In other Words, MM, the Whole boss needs to end after 60 seconds, Not piece after piece