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Re: Project G

Posted: Fri Jul 22, 2011 11:39 pm
by Halico
hmmm...
I'll go make some for shooting gallery because I can
will edit post when it's done

Re: Project G

Posted: Sat Jul 23, 2011 12:07 am
by Ex-Rumia
I've got the gallery covered, since I'm also making the tutorial, so leave that to me, please. I'll start tomorrow.

Re: Project G

Posted: Sat Jul 23, 2011 3:26 am
by Halico
Ex-Rumia wrote:I've got the gallery covered, since I'm also making the tutorial, so leave that to me, please. I'll start tomorrow.
Why don't you telling me that beforehand >_>

Re: Project G

Posted: Tue Jul 26, 2011 4:44 pm
by Scionox
Zaximillian wrote:This link is now required reading for anyone wanting to help with Project G:

http://rydia.net/udder/writing/eykasiw.html
Lol @3 tells quite opposite than you about euroshmups XD

Re: Project G

Posted: Wed Jul 27, 2011 6:10 pm
by Scionox
Zaximillian wrote:Haven't played euroshmups and therefore can't make a judgement.
AKA Most of shmups that you positively mentioning in SB (AFAIK)

Re: Project G

Posted: Fri Nov 18, 2011 3:03 pm
by Ex-Rumia
Suggested names for Player Squadrons
Paladins: White Knights, Crimson Lightning
Warlock: Virgils (Can't think of something to go before it), Hellcats, Gold Glyphs
Gladiator: Flying Samson, Heavy Gunners
Rogue: Stilettos, Dirks, Marauders
Sovereign: Saviors (Can't think of something to go before it), Grand Vipers, Chrome Hounds, Spectres


Suggested names for Non-Player Squadrons
Cavalier: Guillotines
Knight: Titans

Can't really think of anything for the Cavalier II's, but maybe the Cavaliers would suffice. That's all at the moment.

Re: Project G

Posted: Sun Nov 20, 2011 3:43 pm
by [][][][]
Zax discussed about tanks for Beta Stage...

So I made one.

http://acmlm.no-ip.org/uploader/get.php?id=4083" onclick="window.open(this.href);return false;

Tank basis.

Includes the following features:
Forward and Backward Tread Movement
Recoiling Barrel Shot
And easy accessibility.

Gonna need help with speed and changing of tread direction though.
And also, the pair parts for the turn of the tank have not yet been put in.

Re: Project G

Posted: Thu Nov 24, 2011 9:30 pm
by Ex-Rumia
So I was working on a giant ship design the other day, and finally completed it.
The USS Elve would be classified as a CV/BB class ship, armed with seven tri-barrel main cannons, and several hidden AA and Missile batteries. It also opens up to reveal hidden hangers for drones to launch from. Overall it is a beast of a ship.

Download link: Here

Re: Project G

Posted: Fri Dec 02, 2011 5:23 pm
by [][][][]
Shrink ray'd and tinkered with.

NEW FEATURES!
Easy variable setting for turn and tread

Reduced size, a little bit above 32x32!

All glitches smoothed out

And all basic stuff included.

Re: Project G

Posted: Sun Dec 04, 2011 3:51 am
by Armored Entity
Hey Zax, I was wondering if you've ever seen this game called Eschatos. Eschatos is very similar to what it appears you are trying to make in Project G. If you haven't I suggest you take a look at it, as for it is one you might like.