Dualer:
Dualer - 1 + 1 wrote:Top Priority:Cast status protection on self
Alas, nothing happens.
Haste Roll: 5+1
Dualer - 4 + 1 wrote:Secondary Priority(Only applies when 2nd roll is possible):if top priority fails, do the top priority again, if it succeeds, cast second chance on self
You are now able to perform 2 actions without a haste roll required in a single turn. At the same time, you recover 5 HP.
The Cloud Demon seemed to have caught sight of you.
It is still quite far away, so you still have a turn before it comes. However... It is casting an action of its own.
Cloud Demon appears to be gathering a twister under it to increase its speed!
Success Roll: 3
It gains
Slight Haste
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Cloud Demon
HP: 200
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Slight Haste: Has a chance of performing two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Location: The Sky
Silence:
Silence - 6 + 3 = 9 wrote:Activate Portal Defense, using portals to dodge, deflect, and / or reflect enemy attacks, increasing DEF rolls, and giving a chance to counter-attack an attacker.
You activated
Auto-Reliation Portal System which increases your defense roll by 3, and gives 50% chance of a counter-attack.
Silence - 2 + 3 wrote:Install Radar System on my suit, adding to my skills the ability to detect nearby enemy units.
You are now able to detect nearby enemies and will be given a warning ahead of time before an encounter. This radar is also able to detect a "Tier level" on the enemy and also the name of the enemy, and whether it's a boss or not (a boss is much stronger than a normal enemy on the same tier as it). You are also able to get the name of some locations, such as the one you're currently in right now. Keep in mind that some enemies are immune to your radar.
Almost instantly, you detect an enemy on one side of the hallway, inside one of the rooms.
ENEMY NAME: Xelvion Soldier
ENEMY TYPE: NORMAL ENEMY
TIER LEVEL: 0.5
Location: Xelvion Mothership - Hallway 208
Infinity's End:
Infinity's End wrote:Observe. See what I can learn about both what the Reaper is doing here, the sigil, and teleportation in general.
You carefully observe what the Reaper and the teleportation sigil. It appears to be casting some sort of spell on the sigil. You carefully observe incantation. Are you able to learn anything from it?
Observation Roll: 4+1
Through observing, you were able to learn the spell the Reaper was casting over the sigil! And with your own knowledge, you were able to come up with an improvement for that spell, thus gaining an enhanced version of the spell.
(
+Spell: SIGIL WARP + - Without requiring a roll, you are able to now warp from one place to another using a teleportation sigil. You are also able to just open a portal to the area without going through, if you wish. In addition to what the original spell does, you are able to freely teleport yourself back to a certain location's (the place that you're currently in) teleportation sigil after coming across it. You are also granted access to places that you were able to see through a portal when another being is using a teleportation sigil.) (+
SIGIL WARP + MEMORY - Lightless World Teleportion Sigil)
The Reaper seems to have opened a portal to
Death's Domain, and seems to be handing a soul to another a Reaper locating on the other side of the portal. (+
WARP ACCESS: Death's Domain)
Keep in mind that Death's Domain is the place were players who die naturally go to at low tiers. Of course, living beings can still enter it, but many of the denizens within the world of the dead do not enjoy the visits of living beings, and will therefore be aggressive to living players, but not dead players (some of them are aggressive even to dead players though).
The Reaper now closes the portal up, and flies away, presumably searching for more souls of the dead.
Location: Lightless World Teleportion Sigil
Spriterkid:
Spriterkid - 1 wrote:>Attempt to remove a crystal from the room, using it as a spear-like weapon.
You tried to pull one out, but it appears to be stuck tight. You kept trying to physically pull the crystal out, until it suddenly gave a burst of magical energy in retaliation, pushing you back. (-5 HP)
Perhaps pulling it with your hands wasn't the best idea afterall...
Location: ?Crystal Room?
SnipeHeart:
SnipeHeart wrote:Punch the fairy.
Attack vs Defense Roll: 6 vs 6
You throw an incredibly powerful punch that travels at mach speed and can probably shatter a large boulder into dust... And the Fairy flew out of the way just in time, your punch almost grazing it.
The Fairy seemed incredibly shocked by your action. It attacks back for you trying to punch it in the face.
Attack vs Defense Roll: 3 vs 1
And it headbutts you right in the stomach. (-10 HP)
The Fairy appears to be very cautious around you now, eyeing you carefully, but it actually does not appear to want to fight. It appears that it's not too late to avoid a battle, and probably not too late to get information out of it-if you are able to communicate with it, that is.
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Fairy
HP: 30
Status Effects: Mystic: +1 to all magic attacks.
Semi-Unaggressive: This monster will not attack the player under peaceful circumstances, but any sign of aggression or approach from the player will result in an attack.
Lesser Immunity: Immune to certain status effects.
Cautious: +1 to defense and reflex rolls.
Location: Grassy Plains
Alnylthyria:
Alnylthyria - 4 wrote:Attempt to reactivate the Nihil Engine.
You successfully reactivated the Nihil Engine.
Due to your current tier, it isn't as powerful as it could of been, but it will upgrade along with you as you go up in the levels of tiers. (+Activated Nihil Engine (Lv 1): Enables minor usage of Erasure attributed attacks)
Also...
Location: Sanctum of Darkness
Ex-Rumia:
Ex-Rumia wrote:Wait for it to respond.
These "orbs" are individual Universes and Containers. They each contain an independent system with their own set of logic and rules. However, recent events appeared to have chaotically changed up all the logic within each of the Universes and Containers. Although our main objective is not to visit any of these Containers or Universes, feel free to choose to head towards them. Our main objective is to retrieve the items known as the Undividers. However, I recommend that we do not head for any of these artifacts yet. They are currently guarded by immensly powerful beings known as Meismicternitums, who recently came into this reality. It'll be wise to settle down in one of the universes or Containers first. The enormous being began pointing out information of close by universes and containers including the one you just left.
He/It gave you the choice to head towards the following:
Please note that along the way to each of the universes/containers, there's a chance of encountering an outer entity or being.
Location: Void of the Calembrax - Omniversal Emptiness
Queen Larsa:
Queen Larsa - 2 wrote:21:14 QueenLarsa Same as previously
Nothing happens still, unfortunately.
Location: Grassy Plains
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Location: Endless Mountains
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Congrats to Infinity's End and Silence for both gaining power ups in a rapid pace.
Infinity's End mainly learning spells that he can cast without requiring rolls and Silence for gaining insane upgrades.
Reminds me of the previous game before the nuke set the forums aflame.
RANDOM EVENT WILL TAKE PLACE IN 2 TURNS