Page 9 of 11

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Tue Aug 07, 2012 4:09 pm
by AlexMdle
The cannoneer was bound, gagged, supplied with oxygen and weights and then thrown out unceremoneously. He would not be eaten, he would not suffocate. He would be crushed alive.

The expectations for the newly elected cannoneer were not much higher, but we'll see.

H7.
Flan.

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Tue Aug 07, 2012 4:25 pm
by dracmeister
"AI System Disengaged."
"Assuming Direct Control, Commander."

Rumia, C4

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Tue Aug 07, 2012 5:25 pm
by TheBlueEcho
SS - H9

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Tue Aug 07, 2012 7:08 pm
by Dabir
SS, B3.

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Tue Aug 07, 2012 11:12 pm
by Halico
"Flan, C7"
"Captain, what the hell are you thinking? can't we just-"
"I don't care, this is MY fleet, not YOURS"

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Wed Aug 08, 2012 12:31 am
by TBD
Sending the fleet's fire upon sector H6 of AlexMdle's fleet.

Re: GameRotate: Multiplayer Battleships, Turn 6

Posted: Sat Aug 11, 2012 12:23 pm
by [][][][]
Welcome back, commanders. Wave 6 is over, transmitting data.
On an additional note, Spriterkid's fleet fire has been overridden and control transferred this wave, since said commander has failed to fire and provide target coordinates for a long period of time, and is assumed to be inactive.

Flan - SS - J4 - Miss
SS - Flan - I9 - HIT
Rumia - SS - C4 - HIT
Alex - Flan - H7 - Miss
Storyception - Rumia - C4 - Miss [already shot]
TBE - SS - H9 - Miss
Dabir - SS - B3 - Miss
Dualer - Flan - C7 - Miss
TBD - Alex - H6 - Miss
SK - Alex - E7 - Miss [inactivity override]


Code for known data.
Code is H for hit, M for miss, and N for untargeted.
2 more hits, total 14.

WAVE 7 LOCKED AND LOADED, PREPARE FOR IMPACT
TURN 7, COMMANDER. BATTLE CONTROL ONLINE

Re: GameRotate: Multiplayer Battleships, Turn 7

Posted: Sat Aug 11, 2012 12:29 pm
by Spriterkid
(You never give out when you're updating, nor do you PM people to update (or at least, you didn't PM me). This forum isn't my entire life, you know.)
>First, shoot the guy that was trying to override the system (All of the ships are human-deserted machines and controlled remotely), then shoot TBE in B10.

Re: GameRotate: Multiplayer Battleships, Turn 7

Posted: Sat Aug 11, 2012 1:01 pm
by TBD
Sending the fleet's fire upon sector G3 of Alex's fleet.

Re: GameRotate: Multiplayer Battleships, Turn 7

Posted: Sat Aug 11, 2012 1:37 pm
by [][][][]
Okay, that was a good idea.
Sorry, for a third time.
Should PM and wait one more day before updating.

"Sir, we've lost communications to the server."
"That's surprising, to say the least. Normally they won't know where it is, but then, this one..."
"Do we have backup?"
"We have backup."