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Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Tue Oct 25, 2011 8:22 am
by [][][][]
I suddenly sensed something that gripped me.

Two entities that are attempting to enter.

One of them, a computer program I have encountered before.

The very thought of it shudders me.

What if that program is after me?

What if the other entity is also hostile?

My vessel shudders as well, but composition is regained quickly.

But another thought grips me and fills my vessel, involuntarily, with sweat.

What if the others know of my existence?

And what if they are going to eliminate me?

Paranoia washes over me, but I brush them away. It will be prepared for. The day will come, and it's only a question of when. Until then, I will prepare.

After a while, I realized... that there is only one that's trying to enter. Oops.

Now that is one failure in observation.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Tue Oct 25, 2011 10:28 pm
by Pandimonium
Pandi-Freakin-Monium wrote: Pandimonium
HP: 8/10
++Exploration

Loki
1x Candy Piece
>Eris> Approach highest ranking city associate building, and proceed to coax your way inside.

>Pandimonium> Continue to the next closest life form. Preferably a player-form.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Tue Oct 25, 2011 11:10 pm
by Infinity's End
Dualer - 4+3=7 wrote:Make regeneration permanent
You use way too much power trying to make your regeneration permanent. You end up overhealing yourself. +10 HP. It's going to hurt like hell once you drop back down to normal, though. +Overhealed (Instantly take 1d9 damage when HP drops to normal, all healing actions or related AUTOFAIL, -1 HP/turn)

However, you're still trapped under those huge blades. -1 HP.

The regeneration is permanent, but far weaker. +Regeneration (1 HP/turn, permanent).
PureQuestion - 5 wrote:>Guardian: Take over.
You successfully take over the entire planet in less than a day, with a simple show of power. The people are utterly convinced you're a god.

You decide to make Rumia the leader of these people, and let her rename the world.
Rumia - 4 wrote:Boost my power by taking in leftover energy from the area, to boost all my rolls.
You boost your power using the residual power from the Temple, and follow the Ultimate Guardian. + 1 to all rolls.

He makes you the leader of his new civilization. Names are required!
Silence - 6 wrote:Observe the surroundings.
Apparently, "observe the surroundings" means "run around trying to figure out just where the hell you are." You run right into a tree, and determine you're near the edge of a forest. -1 HP.
Spriterkid - N/A wrote:>Eternus: Heal. Quick. - 2+1=3

>Donum: Smash Axe of Presence on Loki's face. - 5
Eternus manages to heal. Somewhat. +1 Hp.

Combat: Donum (Action: 4+1=5) VS Loki (6)

Donum tries to smash Loki's face in, but Loki's face appears to be smash-proof.
GARLAND - N/A wrote:continuate stabilization sequence 。 - 4+1=5

issue order: scan the progressing territery for KARMA sources 。 - 4, 3
GARLAND successfully continues restabilization sequence. Whatever that is. +Overshots deal 1 less damage.

Rex Cavalier locates a planet nearby. The Unnamed are just following him, and also locate it.

They both report it. Simultaneously.
SnipeHeart - N/A wrote:Join.
Welcome!
Pandimonium - N/A wrote:>Eris> Approach highest ranking city associate building, and proceed to coax your way inside. - 4

>Pandimonium> Continue to the next closest life form. Preferably a player-form. - 2
Eris succeeds.

Pandimonium discards the gun, by throwing it to the side and shooting himself in the foot. -1 HP.

This just isn't your day. Maybe you shouldn't have insulted the Overseer?

Speaking of the Overseer, he has decided to let Loki and Eris affect the game in a meaningful way, provided they follow NPC rules. Both have been given 5/5 HP.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Tue Oct 25, 2011 11:15 pm
by AlexMdle
Dei is amused. The gun held by Pandimonium apparently breaks all laws of cause and effect.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 1:12 am
by Pandimonium
Pandi-Freakin-Monium wrote: Pandimonium
HP: 7/10
++Exploration

Loki
1x Candy Piece
>Eris> Kill and shape-shift into a replica of the owner of the town.

>Pandimonium> Extend tendrils of darkness and chaos through the bounds of the overseer's multitude of post errors in an attempt to hack reality. NICE TRY, THOUGH.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 1:41 am
by Ex-Rumia
The memories began to make more sense as the power washed over the land, my former planet I raised with my own hands, the inhabitants I took from being simple cavemen to thriving modern people, the joy at watching it all come forth, then a large blank spot. I didn't know what caused it, but it didn't matter, this was here and now, not then and there.

"Right, first things first." Turning to the inhabitants of the planet that had surrounded me, waiting on my next words, I spoke. "Let this planet here by be named as Granida, and you, my people, will be the denizens of this world!"

Become one with planet Granida, and remove the negative effects from overshoots.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 2:33 am
by Halico
...Too bad I ran out of time...
Quit
Bye all

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 3:16 am
by PureQuestion
Granida...

The Guardian leaves this realm. His followers will do well.

As he exits through the hole in space, a replica of his temple rises around it, an altar forming around the hole.

Now then. I think we need to work on returning to our former power...

The Guardian appears in a distant galaxy, in front of a massive, blue, star.

He draws both the Deisword and his stave.

With a mighty swing of each, Red and Green rings encircle the star, binding it.

He points his stave at the star. A single green bolt strikes its core. After the briefest of moments, a slight flash heralds the star vanishing,

having been absorbed by the Guardian.

Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 9:46 am
by [][][][]
Probably strengthening my link to the main source would be beneficial. [+ action / turn]

"Hmm? What's this? I have never seen this before. Also... it's putting a strain on me..."

"Ah, this is just my attempt to link to my extradimensional self. Don't worry, mistress, this feeling is temporary."

"Extradimensional self? What does that mean?"

I think of that. There will be a lot of explaining later... Should I explain it now, or later?

... later it is.

"You will know later, mistress. Just don't forget this one piece of info...

I am not one, but many. However, there will be only one of myself in each area."


"... oh well..." She thinks again. Should I trust this possessive voice? Or should I banish him?

But then again... I made a promise to him... and the benefits seem to be worth it...

And... he seems pretty benevolent...


Re: Roll to Dodge - Chaos 2 - Turn 5: Four Fours and Two Mor

Posted: Wed Oct 26, 2011 3:54 pm
by AlexMdle
there ought to be more significant sources of power in this endless expanse.