Re: The Brick Wall LIVES!
Posted: Sat Dec 31, 2011 11:15 pm
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Wall repaired for 1750 HP。Wall Repairing Brigade wrote:Repair repair repair!
You started charging the railgun。Black Heart wrote: Railgun Charge
Post Amount: 3
Damage after: 3x 1000
Downside: Attack Down
(Means I cannot post for 3 turns of the Brick Wall.)
You max out your energy blades and run in rage to The Brick Wall。Garoslaw wrote: Turn the output of energy blades to maximum.
Slash the hell out of Brick Wall.
You enter 'Broken Time Mode' which grands you more time for actions。Spriterkid wrote: >Spriterkid: Enter Broken Time Mode. (It's like Haste but it grants 3 actions instead of 2)
>Summoner: Summon Healer.
>Starman Deluxe: Cast PSI Starstorm α on the Wall Group.
>Landia: Breath Fire on the Wall Group.
You give Garo a nice pair of new energy blades, which makes his rage somewhat more directed at his target。GradiusuiraD wrote:*gives Garo blue energy blades*
(those are twice as good)
You cast Stolen Healing on Wall Repairing Brigade。Xeilumardrox wrote:If the Wall Healing Brigade is still alive, then I cast Stolen Healing on it. (Status Effect-type spell that steals half of the healing it casts on any one of its allies and gives it to the People everytime it tries to heal a member of its own party or itself)
If not, then I bombard the Wall with an airstrike that calls upon bombers with Anti-brick bombs
You activate "Shield Breaker" and "Multishot" on infinity Rifle for the next attack。Infinity's End wrote:Keeping the Maximum Power setting for the Infinity Rifle, also activate the settings "Shield Breaker" and "Multishot"
You would try to do that but you are too stunned apparently。ShadowSpectre wrote: Get another sledgehammer. Let's play that track again.
You launch a few Firework Missiles at enemy group。
The Brick Wall starts summoning bricks, and consuming them, regenerating health。The Brick Wall wrote:Defense Move #1
Attack Move #2
Attack Move #5
Code: Select all
People HP: 96184/100000, status effects: poison (damage per turn), stunned (1 random action fails)
Summoner HP: 2500/2500, status effects: stunned (50% chance for action to fail)
Starman Deluxe HP: 1358/3000, status effects: stunned (50% chance for action to fail)
Landia HP: 1800/1800, status effects: stunned (50% chance for action to fail)
Creeper 2 HP: 500/500, status effects: kamikazi (explodes when attacks), stunned (50% chance for action to fail)
Garoslaw: Status effect: Berserker Rage (Deals double damage, but 25% chance for attack to change target), blue blades (increased damage for attacks using blades)
Infinity's End: Status effect: Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for next attack using Infinity Rifle)
Black Heart: Charging Railgun |===|---|---|
Spriterkid: Broken Time Mode (3 actions for the next turn)
The Brick Wall HP: 5586/10000, status effects: gaping hole(???), stunned (1 random action fails), dodging ability (chance to dodge attack partially or completely), on fire (damage per turn), regeneration (self-heal per turn)