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Re: The Brick Wall LIVES!

Posted: Sat Dec 31, 2011 11:15 pm
by TheBlueEcho
Firework Missiles | Target: All Enemies
It Does Exactly What it says on the tin

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 1:30 am
by GARLAND
Initializing simulation engine。。。


Wall Repairing Brigade wrote:Repair repair repair!
Wall repaired for 1750 HP。
Wall repaired for 2473 HP。


Black Heart wrote: Railgun Charge
Post Amount: 3
Damage after: 3x 1000
Downside: Attack Down

(Means I cannot post for 3 turns of the Brick Wall.)
You started charging the railgun。


Garoslaw wrote: Turn the output of energy blades to maximum.

Slash the hell out of Brick Wall.
You max out your energy blades and run in rage to The Brick Wall。
Only to realize that your rage blinded you and target was Creeper 1。
3517 damage, creeper dies, you lost energy blades due to overcharge。



Spriterkid wrote: >Spriterkid: Enter Broken Time Mode. (It's like Haste but it grants 3 actions instead of 2)

>Summoner: Summon Healer.

>Starman Deluxe: Cast PSI Starstorm α on the Wall Group.

>Landia: Breath Fire on the Wall Group.
You enter 'Broken Time Mode' which grands you more time for actions。
But it will only last for next turn。

Summoner tries to summon healer but fails due to stun effect。

Starman Deluxe tries to concentrate on casting but stun prevents him to。

Landia breathes fire at wall group dealing 1890 damage to wall and 1004 damage to repair group。
The Brick Wall is on fire, status effect missed Repair Group。



GradiusuiraD wrote:*gives Garo blue energy blades*

(those are twice as good)
You give Garo a nice pair of new energy blades, which makes his rage somewhat more directed at his target。


Xeilumardrox wrote:If the Wall Healing Brigade is still alive, then I cast Stolen Healing on it. (Status Effect-type spell that steals half of the healing it casts on any one of its allies and gives it to the People everytime it tries to heal a member of its own party or itself)
If not, then I bombard the Wall with an airstrike that calls upon bombers with Anti-brick bombs :V
You cast Stolen Healing on Wall Repairing Brigade。


Infinity's End wrote:Keeping the Maximum Power setting for the Infinity Rifle, also activate the settings "Shield Breaker" and "Multishot"
You activate "Shield Breaker" and "Multishot" on infinity Rifle for the next attack。


ShadowSpectre wrote: Get another sledgehammer. Let's play that track again.
You would try to do that but you are too stunned apparently。


TheBlueEcho wrote:Firework Missiles | Target: All Enemies
It Does Exactly What it says on the tin
You launch a few Firework Missiles at enemy group。
The Brick Wall dodges most of them, taking only 233 damage, can't say so about Wall Repairing Brigade, which was exploded to the ashes (3359 damage)。



The Brick Wall wrote:Defense Move #1
Attack Move #2
Attack Move #5
The Brick Wall starts summoning bricks, and consuming them, regenerating health。
The Brick Wall forms a large brick rifle and aims it at people, but fails to shoot anything due to stun。
The Brick Wall charges at Starman Deluxe, and hits him, tossing him away on good distance (1642 damage)。




People take 535 damage from poison。
The Brick Wall regenerates 575 HP。
The Brick Wall takes 511 damage from fire。





Calculating simulation results。。。

Done。

Code: Select all

People HP: 96184/100000, status effects: poison (damage per turn), stunned (1 random action fails)
Summoner HP: 2500/2500, status effects: stunned (50% chance for action to fail)
Starman Deluxe HP: 1358/3000, status effects: stunned (50% chance for action to fail)
Landia HP: 1800/1800, status effects: stunned (50% chance for action to fail)
Creeper 2 HP: 500/500, status effects: kamikazi (explodes when attacks), stunned (50% chance for action to fail)
Garoslaw: Status effect: Berserker Rage (Deals double damage, but 25% chance for attack to change target), blue blades (increased damage for attacks using blades)
Infinity's End: Status effect: Powered-Multishot-Shieldbreaker Infinity Rifle (increased damage, increased hit chance and increased anti-shield damage for next attack using Infinity Rifle)
Black Heart: Charging Railgun |===|---|---|
Spriterkid: Broken Time Mode (3 actions for the next turn)
The Brick Wall HP: 5586/10000, status effects: gaping hole(???), stunned (1 random action fails), dodging ability (chance to dodge attack partially or completely), on fire (damage per turn), regeneration (self-heal per turn)
Responce awaits。。。

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 1:32 am
by Infinity's End
Activate "Automatic Settings" mode, and remember current settings.

Then fire.

Repeatedly.

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 1:38 am
by ShadowSpectre
Fucking sledgehammer the Goddamned wall.

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 1:42 am
by SnipeHeart
Amass an army of Lobsters to rise up against the Brick Wall and all who support it.

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 1:46 am
by White Glint
Turn Amount: 2

[Charge Effect grows.]

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 3:42 am
by Xeilumardrox
I cast Heal Block on the Brick Wall 8V

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 3:53 am
by Garoslaw
I throw one of the blades at the Brick Wall.

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 3:59 am
by Halico
summon L.A.R.(Laser assualt rifle)
charge[||||||||||||||||||||10000/10000|||||||||||||||||||]
L.A.R. charge regen:500 per turn

attacks:
discharge(250 charge, low damage)
small laser(500 charge, low damage, pierces)
machine laser blast(1000 charge, very low damage, hits 10 times)
laser(1500 charge, medium damage, pierces)
E-laser(1500 charge, low damage, blocks 2 enemy attacks)
beam(2000 charge, high damage)
satellite beam(2000 charge, medium damage, always hit)
P-laser(3000 charge, high damage, pierces)
D-12Z6-S satellite beam(3500 charge, very high damage, always hit)
wave motion beam(4500 charge, extremely high damage)
Phantom hammer(50000 charge(unusable), wipes out target's stats, reduces target's max health to 0)


Creeper 2 goes to explode on the brick wall

Re: The Brick Wall LIVES!

Posted: Sun Jan 01, 2012 9:43 am
by [][][][]
RS - 39 Continuum at your service.

Bring in the super space battleship RS- 39 Continuum. Permanent summon.