Inventory: Basic Suit: Standard suit, upgradeable. Internal Device - Defense: +1 to DEF rolls. 1/2 Sm. Medikit (x1): Heals for 10 HP when used. Lg. Medikit (x1): Heals for 80 HP when used. Knife: Melee weapon. Machine Gun: Rapid Fire Shelled Weapon (100/100)
Re: RtD: Lab of a Mad Doctor Turn 14: Surprise Update
Posted: Sat Mar 31, 2012 6:21 pm
by Ex-Rumia
Code 57: 5 wrote:Run, and find some materials on the way! Primary motive: Find things to improve suit and / or increase combat capabilities!
Fortune seems to smile upon you, as ahead of you is an overturned box full of small fiber-like strands, picking up three of them as the golem lumbers after you, you feel much stronger.
Turning with the machine gun and knife in hand, you aim at the golem's head as you rush forward, firing off a burst of bullets that ping off its plated head, slightly disorienting it. You stab foward with your knife hand as you close in, blasting a hole through the golem's chest area, showering you in metal debris as its eyes grow dim. (-80 HP to Golem, Status: Deactivated. -30 HP to Code 57, -5 to Machine Gun Ammo)
Steel Golem
Hp: 30/110
Special:
Mechanical- Immune to most status effects.
Armored- Takes less damage from physical attacks.
Status: Deactivated - Can no longer act.
Inventory:
Basic Suit: Standard suit, upgradeable.
Internal Device - Defense: +1 to DEF rolls.
1/2 Sm. Medikit (x1): Heals for 10 HP when used.
Lg. Medikit (x1): Heals for 80 HP when used.
Knife: Melee weapon.
Machine Gun: Rapid Fire Shelled Weapon (95/100)
Artificial Muscle (x3): +3 to ATK Rolls
Heading away from the site of battle along with Huǒ, you come across a large silo-like building. It seems to lead higher up, somewhere toward the top of the plant. Huǒ steps forward to stop you. "If we're going to go up there, you better be at your damn best. There are still plenty of areas around here we've yet to explore, we don't have to head up there yet."
Aiming at the stunned hounds exposed side, you fire off a single shot from the pistol, the beam burning through and piercing its side, its eyes go dim soon after. (-1 to Laser Pistol Ammo)
"That was rather entertaining. I usually don't have to work that hard to kill these things." The voice of your companion reaches your ear. "However, we do have to keep moving, whether we go to the left or right i'll leave you to decide."
"This is an interesting development. The third subject has defeated one of our golems with a single attack, while the forth and Shuāng have taken out the corpse and hound combo we sent after them. The first has reached the lift with Huǒ and can reach my area at any time. Those are all current movements, Master."
The figure surrounded by numerous lit up monitors nods, before scratching at his head. "Well then, Sēnlín... you'll just have to take out the lift leading to your area from the thermal plant, make them go the long way. It'll be much more entertaining that way." The green armored form surrounded by flora nods her head, before the very forest seems to come to life. "And with that, we'll see what Shuǐ can do about icy combo."
Notes: 4box, you have the luck of the devil, you know that? Sorry about the long time without updates, but at least it didn't take a month or so this time.
Re: RtD: Lab of a Mad Doctor Turn 15: The plot thickens
Re: RtD: Lab of a Mad Doctor Turn 16: The calm before the st
Posted: Tue Apr 17, 2012 12:19 am
by Ex-Rumia
Snipeheart: N/A wrote:Go Left.
Heading to the left, you come across another hallway section, this one is free of the cyrotubes, but there is a door on the far end, as well as what looks to be an elevator. The sound of dripping water reaches you and your companion's ears, but the source isn't in eyesight. "I've got a bad feeling about this, perhaps we should head back to the right?" You hear your companion say, there is no fear in her voice, but just a bit of wariness.
Code 57: [color=#FF0000]6[/color] wrote:Use 1/2 Small Medkit. Then attempt to dismantle and/or otherwise salvage the Steel Golem for tools and/or upgrades.
Using the 1/2 Small Medikit, you clean up your wounds. (+10 HP) After that, you get to work on dismantling the golem. All goes well, until you get to the core, which seems to pulse as soon as you touch it. Thinking it's going to explode you quickly back away, just for that to be the case. The Nanofiber, Regen, and Internal Device you would have gotten from it are caught in the explosion, reducing the three parts to charred remains. Fortunately enough, the explosion brought down a nearby wall, leading further into the building.
Inventory:
Basic Suit: Standard suit, upgradeable.
Internal Device - Defense (x1): Adds 1 to DEF rolls. (Total: +1 DEF)
Artificial Muscle (x3): Adds 1 to ATK rolls. (Total: +3 ATK)
Lg. Medikit (x1): Heals for 80 HP when used.
Knife: Melee weapon.
Machine Gun: Rapid Fire Shelled Weapon (95/100)
Location: Wasteland - Unfinished Tower - Armory
Fatal error: N/A wrote:Head away from the rift and explore more areas
Heading away from the lift, you head back to the second floor connecting platform. To the west is a large streach of heated rock that seems stable, the large donut-like landmass gives off bad vibes though. To the east, is where you had come from, it heads up higher and connects to a larger bridge.
"Current Experiment status is as follows. All three test subjects are stable and active. Fire Experimental Unit Huǒ has turned against the creator, and is working with one of the test subjects. Water Experimental Unit Shuǐ has arrived at Cold Storage, and is proceeding with her search and destroy mission. Earth Experimental Unit Dìmiàn is active and currently resides in the Wasteland. Ice Experimental Unit Shuāng has also turned against the creator and is working with one of the test subjects. Plant Experimental Unit Sēnlín has cut off the only lift leading to the Arbortorium from the Geothermal Power Plant at your orders. Light Experimental Unit Guāng is still in stasis, but resides in the Observatory. That is all current Experimental units... besides myself."
Tapping his chin in what is either thought or boredom, Xanmos looks to the extravagantly dressed female figure sitting next to him, her eyes clouded over. "Well then Hēi'àn... shall we watch the fireworks?" Is his simple response before looking back to the screens.
Encounter Meter
SnipeHeart: 1-2 (Depending on movement option)
Code 57: 4
Fatal Error: 1-2 (Depending on movement option)
GM's Note: Yeah I have no excuse for lateness.... The Encounter meter is a new feature, since I can't be assed to random up encounters based on rolls all the time. It ticks down one every turn, and should it reach Zero, or you roll a one on your move action, you'll get something to fight. Simple right? It'll reset once the battle is over, from 4-6 depending on the area. Note over.
Re: RtD: Lab of a Mad Doctor Turn 15: The calm before the st