Page 6 of 7
Re: Limit Brigade - [Instance 1: R12] Mexican
Posted: Sun Dec 01, 2013 5:56 pm
by Dicearm
Dizzy Scourge away. Like seriously - We're gunna put this rabbit on one of those playground merry-go-rounds and attach a jet engine to one side of it and turn it on and spin it around at a million bajillion spins per second until it hurls all over the world
Re: Limit Brigade - [Instance 1: R12] Mexican
Posted: Sun Dec 01, 2013 6:00 pm
by Spriterkid
Mark for Death that rabbit.
yolo
Re: Limit Brigade - [Instance 1: R12] Mexican
Posted: Mon Dec 09, 2013 10:05 pm
by mmxpert
This game is dead.
Dead like FHQ.
Keep your dignity.
Re: Limit Brigade - [Instance 1: R13] "LB is dead"
Posted: Mon Dec 09, 2013 11:09 pm
by Spriterkid
shut up megafaggotx
Attack Roid Raged Behemothic Rabbit
Re: Limit Brigade - [Instance 1: R13] "LB is dead"
Posted: Tue Dec 10, 2013 1:31 am
by Dicearm
Sharpen on what'shisface sharp, sharp, sharpen, on heaven's swoord! Sharp, sharp, sharpen, on heaven' swoooord woo.
Re: Limit Brigade - [Instance 1: R13] "LB is dead"
Posted: Thu Dec 12, 2013 2:58 pm
by AlexMdle
Re: Limit Brigade - [Instance 1: R14] Progress by Death
Posted: Thu Dec 19, 2013 9:30 pm
by PureQuestion
Grab an Almighty Flan's Treat form.
Re: Limit Brigade - [Instance 1: R14] Progress by Death
Posted: Thu Dec 19, 2013 9:57 pm
by Garoslaw
*grab AFT Submission Form*
Re: Limit Brigade - [Instance 1: R14] Progress by Death
Posted: Fri Dec 20, 2013 12:00 pm
by Spriterkid
>Take The Hunter Dandy Arrows.
Re: Limit Brigade - [Instance 1: R14] Progress by Death
Posted: Sat Dec 21, 2013 12:10 am
by Dicearm
>Take AFT since no good enchanter items ever
>Call Spriter a Nooblord for taking the clearly inferior choice; seriously. The Hunter is purple. TAKE IT
>Submit an AFT with the details listed below
>Promise to actual RP posts starting next post
Name pending
Class: Enchanter
Effect: Summons a weak companion unit thinger that can be attacked by enemies; while it's alive, it gives the party a damage-over-time effect to all their damaging skills, doing damage based on how much was previously dealt. The DoTs should stack, but multiple summons shouldn't.