Dimensional Rift - RtD: Turn 15 - Night is approaching
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Re: Dimensional Rift - RtD: Turn 7 - So much stealthing
Continue attack while fixing mask.
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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
Put out fire roll: 2Medako - main roll: 4 wrote:Mira: !
She tries to put out the fire, while standing ready to counter attacks.
You put out part of fire, but it refuses to go away.
Item Resistance roll: 6
Surprisingly, Casual Clothes are not damaged by fire.
Preparation roll: 3
You stand ready for birdman's attacks(+1 to next counterattack roll, +1 to next defense roll).
Well, you got no items in inventory to trade for ammo.[][][][] - main roll: 3 wrote:Hey, they're friendlies!
"Sure, I'd like to buy ammunition. Ran out of ammo earlier, so..."
Try and purchase ammo from the golems.
Iron Golem: "Nothing to trade for, eh?".
After small pause he adds.
Iron Golem: "I suppose we could give you some ammo as a reward, if you help us solve one problem".
Iron Golem: "Some sort of creature ambushes our workers on the way between shaft and this factory and disrupts our work order".
Iron Golem: "If you want ammo, go kill it and bring something from it as a proof".
He points hand in the direction of passageway that used by golems.
Iron Golem: "Go that way and make sure you choose left way on the fork, you will eventually get to area where most of ambushes happened".
Exploration roll: 3
You notice two Iron Golems walking towards factory from passageway, one of them is in a bad shape.
Iron Golem: "Oh no, that was most likely another of these ambushes".
Stealth roll: 3-1Storyception - main roll: 5 wrote:Try to scale the Dragon's Back. And try to stab Its head, being watchful for anything that can head my way to hurt me.
You fail to keep your stealth, but dragon don't notices you anyway.
Acrobatic roll: 6-1
You get onto Dragon's back without problems, dragon notices you but he seems to be too concentrated on his enemy and don't sees danger in you.
Weakpoint roll: 6
You aim for the wounds on head that was left by one of mage's attacks.
AvD roll: 4+1+0.5 vs 6
Right as you attempt to strike, dragon drops you on the ground, you take no damage though.
Preparation roll: 5
You prepare yourself to dodge any incoming attacks(+2 to reflex rolls, +2 to defense rolls, for this turn).
Skills Update: Dabbling Stealther 5/6, Novice Sword User 6/12, Dabbling Acrobat 4/6
Exploration roll: 6
You decide to look at the mage, and notice one thing...
Mage don't seems to be alive and his face is skeletal...
It's not like he died in this battle, it looks like he has been dead for years.
That explains how he was not feeling pain.
You decide to check one of towers, with the neutral emotion on it.Spriterkid - main roll: 3 wrote:>Explore the Golden Towers.
Exploration roll: 6
Inside a tower you see giant floating image of carrot, and near it image of two levers.
As you walk towards them, you get teleported inside that carrot image.
Exploration roll: 2
You are in carrot image, you feel 2D.
There seems to be some text in corner of image, but you can't quite look that up.
Wake up roll: 2
You can't wake up yet.
You shoot more thorns...Dualer - main roll: 4 wrote:moar thorns at pirate airship.
AvD roll: 6 vs 5
Now airship's hull has some better ventilation(10 damage).
AvD roll: 2 vs 3-1
Another gets stuck in hull(5 damage), remaining of crew gets it into cannon and shoots back at you(5 damage).
AvD roll: 4 vs 3-2
And last one hits airship's bridge area and kills the captain(20 damage).
Also that hit managed to screw up airship's controls, so it's now heading towards dense clouds...
[Enemy: Crew roll: 3-2]
Remaining part of crew just panics around as the ship collides with dense clouds and wrecks apart(100 damage).
Skill updates: Adequate Thorn User (2/18)
Exploration roll: 5
While many of airship's parts just fell down, one part of airship's storage with some crates got stuck in part of dense clouds.
Question is: how long it will last till falling down?
You are not fine with your perfectly fixed mask, so you decide to improve it.The Phantom - main roll: 6 wrote:Continue attack while fixing mask.
Improving roll: 1-1
You get some materials near the house and start working on 'fixing' your mask really hard.
You manage to put some armor on it, but in process you damage it, and now it resembles more of 'sad' face.
Skill updates: Novice Carpenter 0/12
Disappointed by that, you get to continue psychic assault on red cloaked elemental.
AvD roll: 2->3 vs 6
First attempt has no effect.
AvD roll: 5 vs 4
On second attempt you send direct psychic attack on his mind(10 damage).
AvD roll: 4 vs 3
Third attack gives him headache(Status effect: headache).
Skill updates: Adequate Psychic 4/18
You start losing control over your field and invisibility due to concentrating too much on attacking.
Control roll: 1
You are no longer invisible.
Control roll: 4
You keep control of your hiding field.
YesEvil - main roll: 1 wrote:
You are no longer tired.Unusual Giant Bat of Darkness - main roll: 4 wrote:Continue resting
Resistance roll: 1Lightning Elemental #3 - main roll: 6 wrote:Argh, what is wrong with me.
Nothing wrong, you just like running into walls, i suppose(7 damage).
Lightning Elemental #1 sweatdrops.
Spotting roll: 5-2Lightning Elemental #2 - main roll: 1 wrote:Um?
Yes, you saw materials move, that dude is definitely still there.
Damage roll: 1Birdman - main roll: 6 wrote:Attack!
You take some damage from bleeding(2 damage).
You decide to do a surprise attack.
[Enemy: Reflex roll: 1]
You jump over your enemy's head, she don't reacted in time and you get initiative(+2 to next attack roll).
AvD roll: 2+1+2 vs 5+1+0.5
She reacts quickly and blocks your slash with shield, it seems like your slash damaged the shield further(Type-Z Shield (Condition: Very Poor)).
[Enemy: Counterattack roll: 1+1]
You jump away before she gets chance to counterattack.
Reflex roll: 2
Small item drops from your pocket, but you don't notice.
You quickly grab feather-shaped knife from your other pocket and throw it at your enemy...
AvD roll: 3+1 vs 3+0.5
...and it gets stuck in shield, hurting your enemy's hand(3 damage, Type-Z Shield (Condition: Item Stuck(Feather-shaped Knife))).
[Enemy: Skill updates: Novice Shield User 6/12]
Damage roll: 1White Dragon - main roll: 2 wrote:Lightbeam!
You take 2 damage from poison.
AvD roll: 4 vs 5+2
You fire beam of light in mage's direction, but he just deflects it with his second hand.
AvD roll: 4 vs 5+1
And another one.
AvD roll: 1 vs 5
And another one.
Spotting roll: 3
You spot a humanoid with weapon on ground near you, but you are too busy dealing with the real danger there to get distracted.
Charge roll: 5??? Undead Mage - main roll: 5 wrote:...
Time to finish this already, you create green, red and blue blast and start combining them into one blast above your head.
Congrats Dualer on first 'kill', even if it was indirect ^o^ .
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Re: Dimensional Rift - RtD: Turn 5 - ...Dragon?
Head to the passageway used by the Iron Golems, and take left fork within. While doing so, attempt generation of crystals as ammo.
There was once something here,
but it's now gone.
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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
Kindret: Odd... I don't feel safe anywhere.
Try to climb up the Dragon again and Stab the wounds. Then prepare to move away from any attacks.
Try to climb up the Dragon again and Stab the wounds. Then prepare to move away from any attacks.
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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
HP: 72/100
Mira: ...
She puts away her shield, meaning she is agressive now, and attempts to charge then use 3 Homing Lasers using Element Z, if that doesn't work, she will prepare to parry/counter attacks.
Mira: ...
She puts away her shield, meaning she is agressive now, and attempts to charge then use 3 Homing Lasers using Element Z, if that doesn't work, she will prepare to parry/counter attacks.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko

Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko






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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
Move to another location in the area, so the stuff I just moved around doesn't give my position away.
Current Status: Sleep deprived. Also, back.
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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
RIP Ed Balls
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Re: Dimensional Rift - RtD: Turn 8 - Shipwrecks and Mindwrec
Character name: Sabik
Species/race: Neural energy imbued snake golem
Character description/story: Sabik was one of many products of the Halcyon Corporation's task to create artificial life out of nothing but thought. It appears to be a humanoid shape, roughly 7 feet tall, consisting of hundreds of snakes coiled around themselves and each other. Blue-green energy crackles about the surface, and a large mechanical eye rests in the center of the mass of snakes that could be called a head. Sabik was considered a failure, along with the rest of Project Ophiuchus, the division of the Nebula Project focusing on reptiles and their ilk, and, after the researchers were thoroughly tortured to death, their creations were flung into the multiverse to fend for themselves.
*Starting equipment: All Sabik has to start with is a short range Psi Tesla Burst, an arm cannon that fires out small bursts of electricity produced in the brains of the composite snakes.
**Class: Poisonous Pariah
***Preferred dimensions: Water, Darkness, Mind
Species/race: Neural energy imbued snake golem
Character description/story: Sabik was one of many products of the Halcyon Corporation's task to create artificial life out of nothing but thought. It appears to be a humanoid shape, roughly 7 feet tall, consisting of hundreds of snakes coiled around themselves and each other. Blue-green energy crackles about the surface, and a large mechanical eye rests in the center of the mass of snakes that could be called a head. Sabik was considered a failure, along with the rest of Project Ophiuchus, the division of the Nebula Project focusing on reptiles and their ilk, and, after the researchers were thoroughly tortured to death, their creations were flung into the multiverse to fend for themselves.
*Starting equipment: All Sabik has to start with is a short range Psi Tesla Burst, an arm cannon that fires out small bursts of electricity produced in the brains of the composite snakes.
**Class: Poisonous Pariah
***Preferred dimensions: Water, Darkness, Mind
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Re: Dimensional Rift - RtD: Turn 9 - New player
You walk through passageway, while attempting to generate some crystal ammo with your magic.[][][][] - main roll: 1 wrote:"It shall be done.
Head to the passageway used by the Iron Golems, and take left fork within. While doing so, attempt generation of crystals as ammo.
Crystal Magic roll: 5-1
You make 8 bullets.
Skill updates: Novice Crystal Mage 0/12
Exploration roll: 2
You notice as road ends in a really big cave area.
Is not there's going to be fork?
Maybe you passed it while creating ammo, but you definitely don't noticed that.
As you step into the area you hear 'click', you notice some sort of button under your feet.
Reflex roll: 6
You jump back right before space above said button turns into explosion.
Reflex roll: 5
And you manage to land before slamming into a wall.
Skill updates: Novice Dodger 0/12
You see Iron Golem running from passageway from where you came from.
Iron Golem: "Is not i said, make sure you choose left way on the fork?".
Iron Golem: "These are traps that protect our factory from hostile creatures that lurk in these caves".
Iron Golem: "Now go back and, please, be careful this time".
Acrobatic roll: 4-1Storyception - main roll: 6 wrote:Kindret: Odd... I don't feel safe anywhere.
Try to climb up the Dragon again and Stab the wounds. Then prepare to move away from any attacks.
You climb on Dragon's back again, but Dragon don't lets you do it that easy as last time (-1 to next attack roll).
Weakpoint roll: 3
You get to his wounds, but can't quite aim your sword.
AvD roll: 4+0.5-1 vs 5
You strike, but miss the wounds and sword gets blocked by dragon scales, you notice that your sword don't seem to get damaged even versus so strong material.
Hidden item effect found: Old Family Sword (Updated in Tome Of Knowledge).
Preparation roll: 2
You too concentrated to attempt to not get dropped from the Dragon to do anything else.
Skills Update: Novice Sword User 9/12, Novice Acrobat 0/12
Exploration roll: 2
You notice that mage is almost finished preparing his attack.
You put your shield in the inventory and then attempt to use Homing laser attack with Element Z.Medako - main roll: 4 wrote:Mira: ...
She puts away her shield, meaning she is agressive now, and attempts to charge then use 3 Homing Lasers using Element Z, if that doesn't work, she will prepare to parry/counter attacks.
Element Z roll: 3-1
You manage to fire homing lasers, but you can't home them on target and they just fly in the direction of Birdman(-1 to next attack roll).
AvD roll: 5-1 vs 5
He just sidesteps them.
Preparation roll: 2
You can't get yourself to prepare quick enough.
Skill updates: Dabbling Element Z user 3/6,
Exploration roll: 2
Seems like Birdman is retreating anyway.
You decide to ignore loot and heal yourself instead.Dualer - main roll: 3 wrote:Symbiosis to recover health.
Healing? roll: 1-1
You make symbiosis with the dense clouds which don't ends well... (5 damage, Status Effect: Dense)
Spike roll: 6-2
Even with your increased density, you manage to not fall.
Skill updates: Novice Spike User (5/12)
Crates roll: 1
Roughly half of the stuck part of transport falls, only a very few crates remaining.
Exploration roll: 2
Wind changes direction, and so dense clouds, seems like part of clouds with the house moves in another direction, and it comes closer towards you.
Exploration roll: 6
You notice that figure that you saw in house earlier, it's a jelly made of small clouds, it was watching your battle the pirate airship.
You hide in the tavern, while still keeping an eye on the alley.The Phantom - main roll: 1 wrote:Move to another location in the area, so the stuff I just moved around doesn't give my position away.
Exploration roll: 4
Nobody notices you in the tavern, mostly due to your hiding field.
The tavern is full of lightning elementals, in various cloaks, the barmen is Red Lightning elemental, and he has white cloak.
Exploration roll: 5
Along the common elementals, there seems to be group of travelers, who are not elementals.
One of them looks like a floating cube, with 4 faces on the sides, he is surrounded with some sort of red aura.
Second one is the giant humanoid with huge muscles and huge hammer, with only minor clothing, he's only one of them who looks like from this dimension.
And third one is wizard in red robe and red magic hat, his hair and beard are replaced by fire.
Exploration roll: 2
There's some cloaks on floor that elementals probably was wearing, remaining after the fight you heard earlier.
You explore the image.Spriterkid - main roll: 3 wrote:>Attempt to explore carrot image.
Exploration roll: 3
You get to the text you saw earlier and read it.
"Those who never saw the truth, will find the scene in the myth".
Suddenly tower crumbles apart, and you find yourself in the crossroads between the Golden Towers again.
Exploration roll: 4
You see as the emotions on towers start turning into something familiar...
They are turning into Dark Bats, which all start charging up dark spheres!
Wake up roll: 6
Then a millisecond before they hit you, you wake up.
You are near Tin Cave Entrance, and you have no clue how much time you was unconscious.
Dimension roll: 3Alnylthyria - main roll: N/A wrote:
You are on the top of hourglass pyramid, right after getting a mission from the Overmind, who is apparently rules of this dimension.
Exploration roll: 2
The top surface of hourglass pyramid is really flat, and the only way down is by jumping down.
Equipment roll: 5
Your Psi Tesla Burst is in perfect state.
Reflex roll: 2+3Evil - main roll: 6 wrote:
Reflex roll: 2+3
Reflex roll: 6+3
That was easy.
AvD roll: 3+3 vs 1
One more left.
No, you are too busy resting and don't notice it.Unusual Giant Bat of Darkness - main roll: 1 wrote:Alien woke up?
Resistance roll: 1Lightning Elemental #3 - main roll: 5 wrote:Argh!
For some variety, you decided to run into opened window.
Reflex roll: 6
Only to change direction near it and...
Reflex roll: 2
...run into another wall(9 damage).
You send a spark towards Lightning Elemental #3...Lightning Elemental #1 - main roll: 4 wrote:Time to stop this.
AvD roll: 3 vs 4
...it don't really powerful enough to get rid of confusion.
Spotting roll: 5-2Lightning Elemental #2 - main roll: 2 wrote:Search
You would notice him if he was there, but he is not.
Damage roll: 1Birdman - main roll: 3 wrote:Enough information collected on target, retreat.
You take 2 damage from bleeding.
You jump at the top of one of bridge's columns, spread your wings, and start slowly flying away from bridge.
Damage roll: 4White Dragon - main roll: 5 wrote:Great Light Barrier!
You take 7 damage from poison.
Barrier roll: 4
You create pretty powerful barrier in front of you, that is made of semi-solidified light.
??? Roll: 4
While more or less safe from the mage under the field, you decide to ask humanoid with sword why he is attacking you.
White Dragon(Telepathically towards Kindret Soru): "Why you are attacking me, are you ally of the undead?".
You release your charged attack blast at the White Dragon.??? Undead Mage - main roll: 4 wrote:...
AvD roll: 4+4 vs 6+3
Multicolor blast, colliding with the barrier, creates massive explosion, annihilating everything in large radius, except mage and a few spires that was behind White Dragon.
Barrier disappears after the blast though.
And another new player, yay ^o^!
Alnylthyria gets 9 points for skills

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