Re: Survive RTD - Suddenly random event
Posted: Sat Oct 15, 2011 4:35 pm
DualerKombat:
... Well, it'll do.
You took aim at the eagle's wings.
Combat Roll: 6+1 vs 1
You burn off one of its wings entirely, causing it to fall into the ocean. (DEAD)
You unfortunately got no item from this fight as its cause of death is the ocean, which is far below you.
Location: The Sky
Lord English:
(+Status: Stabilized Connection (Oblivion) - ? (you can suggest something if you feel the need to))
Location: Lightless World
Spriterkid:
Location: ?Room filled with Statues?
SnipeHeart:
Location: Destroyed Field
Apostle of the Seed:
Room 1: This room appears to be a bedroom. There's a bed (obviously), with a round table beside it. There also appears to be vent on the ceiling. On the table, there's a lamp and a small box. The small box appears to be locked. There are also a few cabinets to the side, which contains clothings.
Room 2: This room is a looooong hallway that lead somewhere... You didn't bother going through it.
Room 3: Behind this door, is... ANOTHER DOOR! And behind that door is... ANOTHER DOOR! And behind that door is... guess what? ANOTHER DAMN DOOR! And behind that door is a ANOTHER FREAKIN' DOOR! And behind that door is ANOTHER DAMN DOOR! And behind that door is... ANOTHER DOOR! And... behind that door, is another door. And another. And another... And another... And another. And behind that one is a device on the wall that asks for how much doors you went through.
Room 4: Behind this door, you see a huge empty metal room. With a window.
Room 5: There's a wall behind this door. That is all.
Room 6: In this room, you find HUGE crystalline diamond-shaped object contained in what seems to be a 216 meter-cubed thick glass cube.
Room 7: In this room, there are appears to be a weapons everywhere. On one side of the furthest wall, you see machine guns, laser pistols, rifles, rocket launchers, sniper rifles, etc. On another, you see energy blades, dual daggers, electric axes, and many other stuff. In the center of that wall, you see a large variety of explosives. On another wall, you see a energy shield devices and reflectors. And on the other not-yet-explained wall, you see a whole bunch of suits and protective equipment. And on the wall where you entered the room in through a door, you see a bunch of ammo packs.
Room 8: You see a long hall of monsters behind cages and energy fields.
Room 9: You see another bedroom. And I'm too lazy to describe it.
Room 10: A torture chamber. And I'm too lazy to describe it.
Room 11: You see a distorted orb of what seems to be energy contained in what seems to be a core holder.
Room 12: You see a large empty room again.
Room 13: Opening this door caused you to be teleported to ANOTHER PLACE IN THIS SPACESHIP.
You are now in the middle of a hallway.
Location: ?Spaceship? - Middle of a hallway.
Ex-Rumia:
Location: Ground Floor
Rex Cavalier:
And the Mantis somehow dodged the attack.
The Giant Mantis attacks!
Attack vs Defense Roll: 2 vs 5
You block its attack and in fact strucked it back. (5 damage)
Location: Grassy Plains
Alnylthyria: SKIP: You stay inside your sanctum.
Location: Sanctum of Darkness
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RANDOM SPAWN EVENT: Devil appeared somewhere in Endless Mountains.
I recommend you to not solo this.
You summoned a laser pistol instead. (-2 SP)DualerKombat - 3 wrote:Summon LAS (Laser Assault Rifle) and shoot at the eagle's wings
... Well, it'll do.
You took aim at the eagle's wings.
Combat Roll: 6+1 vs 1
You burn off one of its wings entirely, causing it to fall into the ocean. (DEAD)
You unfortunately got no item from this fight as its cause of death is the ocean, which is far below you.
Location: The Sky
Lord English:
You successfully stabilized the link to a point that it is somehow more stabilized than perfect stabilization. By doing so, you gain the passive ability, Regeneration (+5 HP every turn).Lord English - 4+1 (5) wrote:Stabilize Link.
(+Status: Stabilized Connection (Oblivion) - ? (you can suggest something if you feel the need to))
Location: Lightless World
Spriterkid:
You found a couple of rocks inside the room. Nothing special. (+ 3 Rocks)Spriterkid - 3 wrote:Find anything useful on current room.
Location: ?Room filled with Statues?
SnipeHeart:
You began walking around the destroyed field while absorbing sunlight into your rod. (+5% contained Solar Energy)SnipeHeart - 3 wrote:Recharge the wand while I walk around the Destroyed Field.
Location: Destroyed Field
Apostle of the Seed:
You fail to summon a tool Scanner. You prepare to open every single door.Apostle of the Seed - 2 wrote:Action: Summon a Tool Scanner. Proceed to open every single door.
If enemy attacks...
Initiate LOL procedure: Hallway Door Confusion
If item discovered...
Initiate Examination procedure: Examine item, if okay, then grab.
Room 1: This room appears to be a bedroom. There's a bed (obviously), with a round table beside it. There also appears to be vent on the ceiling. On the table, there's a lamp and a small box. The small box appears to be locked. There are also a few cabinets to the side, which contains clothings.
Room 2: This room is a looooong hallway that lead somewhere... You didn't bother going through it.
Room 3: Behind this door, is... ANOTHER DOOR! And behind that door is... ANOTHER DOOR! And behind that door is... guess what? ANOTHER DAMN DOOR! And behind that door is a ANOTHER FREAKIN' DOOR! And behind that door is ANOTHER DAMN DOOR! And behind that door is... ANOTHER DOOR! And... behind that door, is another door. And another. And another... And another... And another. And behind that one is a device on the wall that asks for how much doors you went through.
Room 4: Behind this door, you see a huge empty metal room. With a window.
Room 5: There's a wall behind this door. That is all.
Room 6: In this room, you find HUGE crystalline diamond-shaped object contained in what seems to be a 216 meter-cubed thick glass cube.
Room 7: In this room, there are appears to be a weapons everywhere. On one side of the furthest wall, you see machine guns, laser pistols, rifles, rocket launchers, sniper rifles, etc. On another, you see energy blades, dual daggers, electric axes, and many other stuff. In the center of that wall, you see a large variety of explosives. On another wall, you see a energy shield devices and reflectors. And on the other not-yet-explained wall, you see a whole bunch of suits and protective equipment. And on the wall where you entered the room in through a door, you see a bunch of ammo packs.
Room 8: You see a long hall of monsters behind cages and energy fields.
Room 10: A torture chamber. And I'm too lazy to describe it.
Room 11: You see a distorted orb of what seems to be energy contained in what seems to be a core holder.
Room 12: You see a large empty room again.
Room 13: Opening this door caused you to be teleported to ANOTHER PLACE IN THIS SPACESHIP.
You are now in the middle of a hallway.
Location: ?Spaceship? - Middle of a hallway.
Ex-Rumia:
You hit the button for GF, which leads you to the "Ground Floor" or main floor. You try to remember something, but you couldn't. As you step out of the elevator, you see a pair of glass doors which leads outside in front of you. It is visibly daytime outside. In between you and the two doors is a gray carpet, which seems absolutely brand new. To the sides of the room, are more cylindrical tanks containing blue liquid. Unlike the ones you seen before however, each of this tanks seems to contain a body within them.Ex-Rumia - 2 wrote:Hit the button for floor GF and press against the side of the elevator. While waiting see if I can remember anything that can help me out, like reflex training or some sort of magic.
Location: Ground Floor
Rex Cavalier:
Attack Roll vs Defense Roll: 5 (-1) vs 6Rex Cavalier - 3 wrote:Prepare the progress for the procedure named 'External Pattern: Assault wave', finalize conditions for 'not alive' state of adversary
Situate preserved action in conditional cases of adversary status 'alive not': Finalize procedures needed for correction of engine condition
And the Mantis somehow dodged the attack.
The Giant Mantis attacks!
Attack vs Defense Roll: 2 vs 5
You block its attack and in fact strucked it back. (5 damage)
Code: Select all
Giant Mantis
HP: 45
Status Effects: None
Alnylthyria: SKIP: You stay inside your sanctum.
Location: Sanctum of Darkness
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RANDOM SPAWN EVENT: Devil appeared somewhere in Endless Mountains.
Code: Select all
Devil
HP: 2000
SP: 50
Status Effects: Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Multi-Action (Lv. 3): Able to perform multiple actions in a single turn.
Extreme Power: +3 to attack.
Extreme Defense: +3 to defense.
Magic Mastery (Lv. 2): Bonus to casting rolls.
Bonus Roll (Lv. 1): Bonus to rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Critical Hit (Lv. 1): Able to land critical hits.
Status Protection: Starting statuses cannot be removed.
Damage Reduction (Lv. 2): Recieves less damage from attacks.