Survive RtD - And after 2 months later...

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Re: Survive RTD - Suddenly random event

Post by Xeilumardrox »

DualerKombat:
DualerKombat - 3 wrote:Summon LAS (Laser Assault Rifle) and shoot at the eagle's wings
You summoned a laser pistol instead. (-2 SP)
... Well, it'll do.
You took aim at the eagle's wings.
Combat Roll: 6+1 vs 1
You burn off one of its wings entirely, causing it to fall into the ocean. (DEAD)
You unfortunately got no item from this fight as its cause of death is the ocean, which is far below you.

Location: The Sky


Lord English:
Lord English - 4+1 (5) wrote:Stabilize Link.
You successfully stabilized the link to a point that it is somehow more stabilized than perfect stabilization. By doing so, you gain the passive ability, Regeneration (+5 HP every turn).
(+Status: Stabilized Connection (Oblivion) - ? (you can suggest something if you feel the need to))

Location: Lightless World


Spriterkid:
Spriterkid - 3 wrote:Find anything useful on current room.
You found a couple of rocks inside the room. Nothing special. (+ 3 Rocks)

Location: ?Room filled with Statues?


SnipeHeart:
SnipeHeart - 3 wrote:Recharge the wand while I walk around the Destroyed Field.
You began walking around the destroyed field while absorbing sunlight into your rod. (+5% contained Solar Energy)

Location: Destroyed Field


Apostle of the Seed:
Apostle of the Seed - 2 wrote:Action: Summon a Tool Scanner. Proceed to open every single door.

If enemy attacks...
Initiate LOL procedure: Hallway Door Confusion

If item discovered...
Initiate Examination procedure: Examine item, if okay, then grab.
You fail to summon a tool Scanner. You prepare to open every single door.
Room 1: This room appears to be a bedroom. There's a bed (obviously), with a round table beside it. There also appears to be vent on the ceiling. On the table, there's a lamp and a small box. The small box appears to be locked. There are also a few cabinets to the side, which contains clothings.
Room 2: This room is a looooong hallway that lead somewhere... You didn't bother going through it.
Room 3: Behind this door, is... ANOTHER DOOR! And behind that door is... ANOTHER DOOR! And behind that door is... guess what? ANOTHER DAMN DOOR! And behind that door is a ANOTHER FREAKIN' DOOR! And behind that door is ANOTHER DAMN DOOR! And behind that door is... ANOTHER DOOR! And... behind that door, is another door. And another. And another... And another... And another. And behind that one is a device on the wall that asks for how much doors you went through.
Room 4: Behind this door, you see a huge empty metal room. With a window.
Room 5: There's a wall behind this door. That is all.
Room 6: In this room, you find HUGE crystalline diamond-shaped object contained in what seems to be a 216 meter-cubed thick glass cube.
Room 7: In this room, there are appears to be a weapons everywhere. On one side of the furthest wall, you see machine guns, laser pistols, rifles, rocket launchers, sniper rifles, etc. On another, you see energy blades, dual daggers, electric axes, and many other stuff. In the center of that wall, you see a large variety of explosives. On another wall, you see a energy shield devices and reflectors. And on the other not-yet-explained wall, you see a whole bunch of suits and protective equipment. And on the wall where you entered the room in through a door, you see a bunch of ammo packs.
Room 8: You see a long hall of monsters behind cages and energy fields.
Room 9: You see another bedroom. And I'm too lazy to describe it.
Room 10: A torture chamber. And I'm too lazy to describe it.
Room 11: You see a distorted orb of what seems to be energy contained in what seems to be a core holder.
Room 12: You see a large empty room again.
Room 13: Opening this door caused you to be teleported to ANOTHER PLACE IN THIS SPACESHIP.

You are now in the middle of a hallway.

Location: ?Spaceship? - Middle of a hallway.


Ex-Rumia:
Ex-Rumia - 2 wrote:Hit the button for floor GF and press against the side of the elevator. While waiting see if I can remember anything that can help me out, like reflex training or some sort of magic.
You hit the button for GF, which leads you to the "Ground Floor" or main floor. You try to remember something, but you couldn't. As you step out of the elevator, you see a pair of glass doors which leads outside in front of you. It is visibly daytime outside. In between you and the two doors is a gray carpet, which seems absolutely brand new. To the sides of the room, are more cylindrical tanks containing blue liquid. Unlike the ones you seen before however, each of this tanks seems to contain a body within them.

Location: Ground Floor


Rex Cavalier:
Rex Cavalier - 3 wrote:Prepare the progress for the procedure named 'External Pattern: Assault wave', finalize conditions for 'not alive' state of adversary
Situate preserved action in conditional cases of adversary status 'alive not': Finalize procedures needed for correction of engine condition
Attack Roll vs Defense Roll: 5 (-1) vs 6
And the Mantis somehow dodged the attack.

The Giant Mantis attacks!
Attack vs Defense Roll: 2 vs 5
You block its attack and in fact strucked it back. (5 damage)

Code: Select all

Giant Mantis
HP: 45
Status Effects: None
Location: Grassy Plains


Alnylthyria: SKIP: You stay inside your sanctum.


Location: Sanctum of Darkness


-------------------------------------------------
-------------------------------------------------

RANDOM SPAWN EVENT: Devil appeared somewhere in Endless Mountains.

Code: Select all

Devil
HP: 2000
SP: 50
Status Effects: Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Multi-Action (Lv. 3): Able to perform multiple actions in a single turn.
Extreme Power: +3 to attack.
Extreme Defense: +3 to defense.
Magic Mastery (Lv. 2): Bonus to casting rolls.
Bonus Roll (Lv. 1): Bonus to rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Critical Hit (Lv. 1): Able to land critical hits.
Status Protection: Starting statuses cannot be removed.
Damage Reduction (Lv. 2): Recieves less damage from attacks.
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Re: Survive RTD - Late and Lazy Update

Post by Spriterkid »

>Throw rocks at the statues, see if they contain something inside if they break!
RIP Ed Balls

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Re: Survive RTD - Suddenly, it started...

Post by Halico »

...wasn't expected
+1 to all rolls
Whee.

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Re: Survive RTD - Suddenly, it started...

Post by SnipeHeart »


Attempt to make the Shine Rod passively recharge its Solar Energy as long as there is Sunlight.

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Re: Survive RTD - Suddenly, it started...

Post by Ex-Rumia »

Try to remember something while examining the bodies in the tanks closely.
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Re: Survive RTD - Late and Lazy Update

Post by Infinity's End »

Health: 100
Summom Points: 10
Inventory: Lightless Stone
Status Effects:
Regeneration (5 HP/turn)
Power of Oblivion: Stabilized Link
+1 to Rolls
Primary method of sensing things. Used instead of conventional senses.
No negative effects on overshots.

Examine the Lightless Stone, and determine if I could use it to create an invisibility spell.

I added "No negative effects on overshots" to my status because that was the original purpose of the action, plus health regen on a 5.
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Re: Survive RTD - Becausewecan

Post by [][][][] »

Dang... should have grabbed a weapon if I had a chance... stupid of me.
Hmm... boosting reflexes should be a good thing. More actions/turn.
Eh, whatever. Those monsters and the crystal is pretty suspicious though... As if they have tech AND magic in here.
There was once something here,
but it's now gone.

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Re: Survive RTD - Random Event

Post by Scionox »

Log B006

Internal Condition: 100
The Points of Summon: 10
Components: none
External Conditions: none


Finalize progress after procedure named 'External Pattern: Soul strike'
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Re: Survive RTD - Hyphichus

Post by Xeilumardrox »

Spriterkid:
Spriterkid wrote:>Throw rocks at the statues, see if they contain something inside if they break!
Attack vs Defense Roll: 6 vs 2
Aaaaand, you threw the rock so hard, it shatters a statue without shattering the mere rock. Somehow...
There was unfortunately nothing inside that statue, but you did gain a whole bunch more rocks (which are actually just pieces of the statue).
(+5 Rocks)

Now you proceeded to shatter a whole lot more statues, but nothing was inside any of them.
(+15 Rocks)
You decided to stop shattering the statues, because all you're carrying is rocks.

Location: ?Room filled with Statues?


Dualer:
Dualer - 5 wrote:+1 to all rolls
And then you declared that you will have +1 to all rolls, and so you did, plus more. (Roll Boost: +1 to all rolls, overshot on 6 is moved to overshot on 7)

Location: The Sky


Snipeheart:
Snipeheart - 2 wrote:Attempt to make the Shine Rod passively recharge its Solar Energy as long as there is Sunlight.
Your attempt fails miserably.

Location: Destroyed Field


Ex-Rumia:
Ex-Rumia - 1 wrote:Try to remember something while examining the bodies in the tanks closely.
You try to remember something, but all you get by staring at the body is a headache.
(+Status Effect - Headache: -1 to all mental rolls, 3 turns left)
A presence makes itself known behind you. You swiftly turn around to catch sight of a large floating armour-like figure with many glowing blue sigils over its dark smooth body. It has no legs, only a ghostly white tail, and its ten glowing green arms are extended to the very sides of the rooms, forming a wall in front of you with its transparent body. It wears a dark-gray mask on its face, showing only yellow eyes behind the two holes on the mask. Black spikes stretches out from its back, and two giant horns are visibly seen on its head. The very sight of this being intimidates you, and its strange aura does not help your case. Being ten times larger than you, it stares down at you, waiting for a response. (See the bottom of the post)

Code: Select all

Dimension Master Hyphichus
HP: 100
SP: 0
DP: 10
Status Effects:
<Status Effects cannot be seen under normal circumstances>
Location: Unknown Laboratory Ground Floor


Infinity's End:
Infinity's End - 2+1 wrote:Examine the Lightless Stone, and determine if I could use it to create an invisibility spell.
You examined the Lightless Stone in order to determine whether you could use it to create an invisibility spell with it or not. After a long time of examination, all you managed to determine is that is seemed like a magical item, so your examination leans towards the side that tells you that you could make a spell with it, although you're not 100% entirely sure about that.

Location: Lightless World


Silence:
Silence - 3 wrote:Hmm... boosting reflexes should be a good thing. More actions/turn.
You slightly raised your reflexes. You have a chance of doing an extra action in your turn, which will be decided through rolls.

Location: ?Spaceship? - Middle of a hallway


Rex Cavalier:
Rex Cavalier - 1 wrote:Finalize progress after procedure named 'External Pattern: Soul strike'
You unfortunately fail to perform the attack itself and instead damaged yourself. (-5 HP)

The Giant Mantis attacks!
Attack vs Defense Roll: 1 vs 3
As the huge oversized-insect attempt to slash you, you grabbed it by the head and hurled it across the landscape. (10 damage)

Code: Select all

Giant Mantis
HP: 35
Status Effects: None
Location: Grassy Plains


Alnylthyria: SKIP: You stay inside your sanctum.

Location: Sanctum of Darkness


---------------------------
Location: Endless Mountains
---------------------------
"PLOT" EVENT: Dimension Master Hyphichus spawned in a random location where player is currently located.

Code: Select all

Dimension Master Hyphichus
HP: 100
SP: 0
DP: 10
Status Effects:
<Status Effects cannot be seen under normal circumstances>
SPAWN ROLL: 4 (Ex-Rumia)

Dimension Master Hyphichus spawns in the same room as Ex-Rumia.
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Re: Survive RTD - Suddenly, it started...

Post by SnipeHeart »

Rinse and Repeat!

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