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Re: Roll to Dodge - Chaos 2 - Turn 2: Power

Posted: Wed Oct 19, 2011 4:33 am
by PureQuestion
[color=#00FF00]The Ultimate Guardian[/color] wrote: HP: 10/10
Level: 1 "Mortal"
Location: Temple of the Green Sun
Inventory
Staff of the Green Sun (Lacks Green Sun)
The Dei, giving up already? How very... unexpected.

The Ultimate Guardian travels to the center of his temple.

I hoped my former "ally" would be as great a force as he was before. It appears I was mistaken.

The Guardian places his stave in an ornate pedestal.

It seems, then, that I am left to fend for myself against a far more careful Pandimonium.

Snapping his fingers, the Guardian summons the power of the myriad spires.

And for that, I must be prepared.

Each of the spires ignites with green fire, engulfing the landscape.

And what better way to prepare, than by regaining my former might?

A pillar of green fire descends from the sky, swallowing the temple, and soon, the pillars.

The flame quickly draws inwards, compressing around the temple, and afterwards, the stave.

When all is over, all that remains of the vast fire is a small sphere, at the tip of the stave.

Re: Roll to Dodge - Chaos 2 - Turn 2: Power

Posted: Wed Oct 19, 2011 5:03 am
by GARLAND

Code: Select all

KARMA: 10/10
SATISFACTION: ABIDITY EGG
SEGMENT: CARDINAL SHAFT
process the reintegration of PRAYER, refinalize the algorithms required for PRAYER

Re: Roll to Dodge - Chaos 2 - Turn 2: Power

Posted: Thu Oct 20, 2011 3:04 am
by Pandimonium
Pandi-Freakin-Monium wrote: Pandimonium
HP: 10/10
++Exploration

Loki
1x Candy Piece
>Loki> Warp to a random player to say "Hello".

>Pandimonium> Head in the direction of the closest unarmed life form.

Re: Roll to Dodge - Chaos 2 - Turn 2: Power

Posted: Thu Oct 20, 2011 10:46 pm
by Infinity's End
Spriterkid - 2+1=3 wrote:>Cure Rumia of her bleeding.
You focus on healing Rumia.

You somewhat heal her, but fail to seal the wound.

She seems to be fine, however.
Ex-Rumia - 4 wrote:Heal myself by drawing power from a near abandoned link, if successful use anything left over to further boost myself.
You manage to seal the wound, and it begins healing naturally. +2 HP, +Regeneration (+1 HP/turn for 2 turns).
Dualer - 3+3=6 wrote:cast regen on self
You cast Regeneration.

You end up channeling a ridiculous amount of energy through your body. (-1+3=+2) HP, +Super Regeneration (+3 HP/turn for 3 turns, can overheal to 15/10)
[color=#00FF00]The Ultimate Guardian[/color] - 4 wrote:
When all is over, all that remains of the vast fire is a small sphere, at the tip of the stave.
Everything contained within the spoiler happens.

The Ultimate Guardian has completed the Staff of the Green Sun, and its' power will affect the user. (Minor Rule: Whoever holds the Staff of the Green Sun is affected by Minor Rules as if the user was inside the Temple of the Green Sun)
GARLAND - 1 wrote:process the reintegration of PRAYER, refinalize the algorithms required for PRAYER
Once again, you overload your systems and heavily damage yourself. -2 HP.

You also fail to get anything done, as you are busy preventing any further damage.
Pandimonium - N/A wrote:
>Loki> Warp to a random player to say "Hello". - 4

>Pandimonium> Head in the direction of the closest unarmed life form. - 6
<Location Roll - 1>

Loki teleports to Eternus to say hello. How Eternus will respond is yet to be seen.

Pandimonium heads for the closest lifeform. However, it turns out that it was the armed being. The weapon appears to be some form of pistol, as you rapidly find out as you are shot in the arm. -1 HP.

The being appears to be human, and looks startled.

Re: Roll to Dodge - Chaos 2 - Turn 2: Power

Posted: Thu Oct 20, 2011 10:59 pm
by Spriterkid
I realized my power was still enough to see when others were coming. Loki was this weird human, and I had no troubles with him.

"So, you are one of Pandi's cohorts. Please let me be. I have no business with the likes of you."

I needed more allies to myself, if I wanted to defeat the now mortal that was Pandimonium.


>Summon a cohort that goes by the name of Donum. He will be the Guardian of the Present.

Re: Roll to Dodge - Chaos 2 - Turn 2: The Turn with No Name

Posted: Thu Oct 20, 2011 11:02 pm
by AlexMdle
Dei's force is limitless, Guardian. Even if it may not appear as such. If you desire assistance, this would as well serve to pass time and maybe gain purpose.
After all, we did have an agreement. Dei will honor the due part.

>Dei: Swordify.

Re: Roll to Dodge - Chaos 2 - Turn 2: The Turn with No Name

Posted: Thu Oct 20, 2011 11:09 pm
by PureQuestion
An interesting proposition.

The Guardian takes the sword.

But why a sword?

Re: Roll to Dodge - Chaos 2 - Turn 3: The Turn with No Name

Posted: Thu Oct 20, 2011 11:09 pm
by AlexMdle
Aren't swords the best, most all-around perfect devices to exempt force?

Re: Roll to Dodge - Chaos 2 - Turn 3: The Turn with No Name

Posted: Thu Oct 20, 2011 11:11 pm
by PureQuestion
Hahaha. Quite possibly.

The Guardian looks back towards his Temple.

Now then. We have preparations to make.

Re: Roll to Dodge - Chaos 2 - Turn 3: The Turn with No Name

Posted: Thu Oct 20, 2011 11:13 pm
by AlexMdle
Image

"Indeed."