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Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 5:23 am
by GARLAND
Initializing simulation engine。。。


Garoslaw wrote:Rest.
You put People to the rest, removing tired status and restoring 1125 HP。


AlexMdle wrote:>AlexMdle: Summon forth the sword of thousand swords.
>Caleb: Meddle with Spider's grammar.
You summon sword of thousand swords in your hand。
Don't seems like Caleb can do anything, because Oblivion is Sealed。



GradiusuiraD wrote:-I equip a time slower which permanently makes me able to do 2 actions per turn.
(using time slower)-throw everyone a time slower that permanently makes them able to do 2 actions per turn.(except the guys stuck in the arena)

X-army and smaller army:

-ATTACKATTACKATTACK
(using time slower,X army only) -fuse mecha parts to all allies, increasing their attack and HP.
You construct and equip a time slower, but seems like you don't have enough power to make it permanent, you make second one, but it is less powerful, you can't give it to anyone this turn tho, due to Broken SB lying on your head。
X-Army attacks The Voidwall for 2087 damage。
Smaller Army is not alive enough to make any actions。



Dualer wrote:Dualer:Increase max health
L.A.R. charge:2000-0+500=2500
You increase your max health a bit。


SnipeHeart wrote:Split from the people, preferably while dancing.
You split from people, while dancing, increasing your dodgeability, but decreasing attack effectiveness。


Xeilumardrox wrote:I throw an energy spear above the Voidwall and Canceris portrait, which splits into many energy spears that rain down on them.
And if the time slower actually works, bazooka the Voidwall.
You throw an energy spear above Wall's side, which splits and rains on them, The Voidwall would took 3418 damage, but it phases through attack, Canceris Portrait takes 2108 damage, People gets restored by 1732 HP due to Vampirism。


Black Heart wrote:Call a Construction Dozer.
[Comes after this turn, can't take damage till then.]
You call Construction Dozer, it will arrive at the end of next turn。


TheBlueEcho wrote:...
You left me little choice.


.4 (as StarMan Deluxe): Use Starman's PSI Starstorm Ω.

TBE (As .4): Gives Everybody a Super Potion.

Starman Deluxe (as TBE): Use TBE's Special Ability Zone of Refuge on party.
Zone of Refuge: Effects Entire Party. Party cannot attack (physical or otherwise) while active. All damage inflicted greatly reduced in power/effectiveness or Reflected. Parties Actions Greatly Effective. Lasts 3 turns. Unusable for 15 turns.

Edit: By the way Zone of Refuge only works for TBE's Team. Sorry.
StarMan Deluxe(.4) uses PSI Starstorm Ω, ??? reflects attack back, TBE(Starman Deluxe) takes 3568 damage, elemental spiders took 3298 damage each。
.4(TBE) gives everyone in party a Super Potion, even while being heavily stunned; TBE, .4 and Starman Deluxe restores 3000 HP。
TBE(Starman Deluxe) activates Zone of Refuge。



ShadowSpectre wrote:Use science launcher to construct armour for self. If successful, increase defence and gain immunity to (or greatly reduce damage from) Fire type attacks.
You use Science Launcher to construct armor for yourself, and then you use Science Launcher again on it, and you get Fire Armor (replaces defense status)。


The Voidwall - NULL WRECK wrote:Cavitation Whizbang
Frivolity Mantelet
nilaggrandizement
The Voidwall forms concentrated ball of void and throws it at People's side, it explodes into Black hole, dealing 3744 damage to Black heart, status effect misses, 2226 damage to Dualer, 1000 of which gets reflected at The Voidwall, and 500 gets healed by anti-damage, nullified hits, People takes 3476 damage, status effect misses。
Then Voidwall summons shield made of void around Canceris Portrait。
Then it buffs itself up。



Canceris Portrait wrote:Utopia
Bright light shines throughout battlefield, The Voidwall gets unknown status effect。


??? wrote:Light element: Light power
Darkness Element: Darkness power
Summon Thunder Elemental Spider
Summon Wind Elemental Spider
Control Element: Elemental Boost
Mysterious figure powers up Light and Darkness elemental spiders, and then summons thunder and wind elemental spiders。
Then he concentrates element controlling powers in arena, highly boosting element actions in arena for Wall's side。



Fire Elemental Spider wrote:Fire Element: Hellwave
Elemental Spider sends very powerful fire wave, which feels like Hell itself, at TBE(Starman Deluxe), he only takes 3987 damage thanks to all defenses, but status effect goes through, TBE(Starman Deluxe) in now on Hellfire, he's no longer frozen。


Ice Elemental Spider wrote:Ice Element: Icicle Fall
Elemental Spider forms huge icicle right above TBE(Starman Deluxe), which then falls at his head, 5721 damage。


Light Elemental Spider wrote:Light Element: Universe Flash
Elemental Spider emits huge amount of light at TBE's party, TBE(Starman Deluxe) takes 3485 damage, status effect misses, Starman Deluxe(.4) takes 5001 damage, status effect resisted by Digital Shield, .4(TBE) takes 3389 damage, status effect resisted by Digital Shield。


Darkness Elemental Spider wrote:Darkness Element: Complete Darkness
Elemental Spider completely isolates TBE's party's visual senses, completely blinding them and dealing damage per turn, .4(TBE) resisted by Digital Shield。



Dualer regenerates 601 HP。
Mind Collision ends, TBE's party feels normal。
Digital Shield[Arena] ends。
Upgraded ends。
PSI Shield β ends。
1337 EvIl LaUgH ends。
Wall's Side takes 128 damage。
Void Fire damages by 900。
Complete Darkness damages by 2500, Starman Deluxe dies。
TBE takes 1107 damage due to Hellfire。
Canceris Portrait takes 1471 damage from being on fire, damage taken on Frivolity Mantelet。



Progression Unit Power
APPEARANCE GAUGE LEFTOVER
21




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: Oblivion Seal(???), Glitched Oblivion(???), Collapsing Oblivion(1 turns left until it collapses entirely)
_______________________________________________________________________________________________________
People's Side: Status Effects: Demonic portal(1 turns left), Double-Bubble[Arena](Increased max hp, 2 turns left), Orb Of Energy(2 turns left), Zone of Refuge[Arena](can't attack, takes only 1/4 of damage, small chance to reflect damage, increases effectiveness, 3 turns left), Construction Dozer(arrives at the end of next turn)
_______________________________________________________________________________________________________
People HP: 39827/60000, Status effects: Void Fire(damage per turn)
_______________________________________________________________________________________________________
Black Heart Human-Type HP: 4605/13000, mana 0/5000, Status effects: separated (was separated from people), Item: Gravity Shield (Good bonus to defensive actions using gravity, grants auto-shield with 2000 HP that regenerates 500 HP each turn (0/2000), can be used to redirect every attack from people's side to the wall's side for a turn as free action, each 8 turns (Recharging, 2 turns remaining))
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Dualer HP: 6375/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only), Reflective Barrier(chance to reflect attacks back to attackers), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually) ,L.A.R. charge: 2500/10000 (500 regen per turn)
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ShadowSpectre HP: 4765/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Morale Bonus(less affected by debuffs, increased critical hit chance, 2 turns left), Hammer Glows Red(???), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (Charged)
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SnipeHeart HP: 5000/5000, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually)
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RS - 39SYNC HP: 3685/10000. status effects: mechanical (immune to poison and such things that work only on organic), fusion (all stats increased), separated (was separated from people), Void Fire(damage per turn)
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RS - 38SYNC HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), Evasive (high chance to avoid damage from attacks), Soll Diffuser(invulnerable to direct attacks, 1 turn left), Options (3x) (increased attack damage and chance for option to be destroyed instead of taking damage)
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TheBlueEcho HP: 12632/30000, Status effects: separated (was separated from people), Arena (In separated space, can't be affected by anyone who is not there), slowed(Decreased Effectiveness on actions that require movement), Hellfire(Damage per turn), Complete Darkness(target for actions is completely random, damage per turn)
_______________________________________________________________________________________________________
.4 HP: 2254/20000, Status effects: Glitch(???), Arena (In separated space, can't be affected by anyone who is not there), Sprite disappeared(increased chance to dodge), heavily stunned(80% chance for action to fail)
_______________________________________________________________________________________________________
X-Army HP: 2728/7400, Status Effects: Intelligent(Bonus to actions), technology(Increases it's max hp by 100 each turn), Building Superweapon(1 turn left)
_______________________________________________________________________________________________________
Garoslaw: Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
_______________________________________________________________________________________________________
AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode)
_______________________________________________________________________________________________________
Xeilumardrox: status effects: Vampirism(random percent of damage dealt is returned as healing for people, 3 turns left)
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GradiusuiraD: status effects: Broken SB (Updates every 199238328944 seconds), time slower(Gets second action, 3 turns left), small time slower(Gets second action, 1 turn left(not active atm))
_______________________________________________________________________________________________________
Wall's Side: Status Effects: Punchitude Sequence(damage per turn), Elemental Boost[Arena](Highly increased effectiveness of elemental actions)
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The Voidwall - NULL WRECK HP: 15792/30000, Status effects: nullarmor(chance to ignore damage if it's more than 2500), nihiaura(High chance to inflict 'nullified' on melee attackers), ???(???), Defense Reduced(chance to take additional damage from attacks), nilaggrandizement(increased max hp), ???(???)
_______________________________________________________________________________________________________
Canceris Portrait HP: 6994/15000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(???), on fire(damage per turn), Frivolity Mantelet(6401/8000)
_______________________________________________________________________________________________________
Zero(Gaping Hole) HP: 100/100, Status Effects: ???(???), ???(???)
_______________________________________________________________________________________________________
??? HP: ???/???, Status Effects: ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), Reflection Web(???), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
Fire Elemental Spider HP: 85067/100000, Status Effects: Fire element(high bonus to fire attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Glitched(???), Fire Power(Bonus to fire attacks)
_______________________________________________________________________________________________________
Ice Elemental Spider HP: 89255/100000, Status Effects: Ice element(high bonus to ice attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Glitched(???), Ice Power(Bonus to ice attacks)
_______________________________________________________________________________________________________
Light Elemental Spider HP: 96702/100000, Status Effects: Light element(high bonus to light attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Light Power(Bonus to light attacks)
_______________________________________________________________________________________________________
Darkness Elemental Spider HP: 96702/100000, Status Effects: Darkness element(high bonus to darkness attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there), Darkness Power(Bonus to darkness attacks)
_______________________________________________________________________________________________________
Thunder Elemental Spider HP: 100000/100000, Status Effects: Thunder element(high bonus to thunder attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
Wind Elemental Spider HP: 100000/100000, Status Effects: Wind element(high bonus to wind attacks and is immune to them), ???(???), Arena (In separated space, can't be affected by anyone who is not there)
_______________________________________________________________________________________________________
Responce awaits。。。

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 6:30 am
by White Glint
You left me little choice, Brick Wall!

I activate the Drain Shield.

Let's see if you can pierce that.


[Allows me to restore health myself when I get hit, the shield seems to get the attention always, the enemy usually doesn't know it heals me, only for this turn, unusuable for 10 turns. Inb4 Frantic.]

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 12:14 pm
by SnipeHeart
Activate Berserker on myself, giving me an attack and maximum health bonus that constantly increase by small quantities over time and nullifies negative effects brought by being injured.

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 3:36 pm
by AlexMdle
>Alex: Test the sword, cut time into a number of timelines.

>Caleb: Hack Oblivion.

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 7:23 pm
by TheBlueEcho
IN THIS ORDER!

.4: Uses a Full Restore on TBE for Great Healling and Debuff Clearing.

TBE: Use a Hyper Mighty G

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 8:16 pm
by ShadowSpectre
Use the Science Launcher to aid Alex's move.

Hammer Canceris.

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 8:29 pm
by Garoslaw
*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*sl
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ash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash
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ash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash
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ash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash
*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*sl
ash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash
*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*slash*

Yeah, have a Slash Wall!

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Thu Jan 26, 2012 8:37 pm
by Xeilumardrox
I telepathically throw the Voidwall at Canceris Portrait.

Re: The Brick Wall LIVES! turn 22 Alot of status effects

Posted: Fri Jan 27, 2012 12:08 am
by Halico
Dualer:make health regen stronger
L.A.R. charge:2500-0+500=3000

Re: The Brick Wall LIVES! turn 23 TBE's last stand... or not

Posted: Fri Jan 27, 2012 7:51 am
by GARLAND
Initializing simulation engine。。。


Black Heart wrote:You left me little choice, Brick Wall!

I activate the Drain Shield.

Let's see if you can pierce that.


[Allows me to restore health myself when I get hit, the shield seems to get the attention always, the enemy usually doesn't know it heals me, only for this turn, unusuable for 10 turns. Inb4 Frantic.]
You activate the drain shield。


GradiusuiraD wrote:-refresh the goddamn page to get rid of the broken SB

(using time slower) Now, give time slowers to everyone.

No "you're not powerful enough excuses", I know I am.


X-army:
-Make another batch of units, turning the small army into a medium army.

Now, FIRE THE SUPERWEAPONS

2 nukes aimed at wall and 2 particle cannons aimed at the mysterious figure. (they can fire anywhere)
You refresh the Broken SB and throw it away, then you make another Time Slower, similar to yours, and give it to X-Army, you are heavily tired from making time slowers。
X-Army can't make smaller army into medium army, because smaller army is dead, instead it makes another smaller army。
Then X-Army fires nukes at The Voidwall, 6338 damage, status effect misses, particle cannons can't get to mysterious figure, so instead they fire at Canceris Portrait, 4092 damage to Frivolity Mantelet, status effect resisted by Frivolity Mantelet。



SnipeHeart wrote:Activate Berserker on myself, giving me an attack and maximum health bonus that constantly increase by small quantities over time and nullifies negative effects brought by being injured.
You activate Berserker mode。


AlexMdle wrote:>Alex: Test the sword, cut time into a number of timelines.

>Caleb: Hack Oblivion.
You cut time into a number of timelines, which then form into an army of your clones。
Caleb starts hacking oblivion, somehow, even you don't know how。。。



TheBlueEcho wrote:IN THIS ORDER!

.4: Uses a Full Restore on TBE for Great Healling and Debuff Clearing.

TBE: Use a Hyper Mighty G
.4 manages to heal TBE for 7268 HP。
TBE uses Hyper Mighty G, which heavily increases his protection for his turn。



ShadowSpectre wrote:Use the Science Launcher to aid Alex's move.

Hammer Canceris.
You buffed Alex's sword with science right before he split time, so his clones gained 'buffed' status effect。
Then you hammer Canceris portrait, dealing 2972 damage and destroying Frivolity Mantelet。



Garoslaw wrote:
You start slashing The Voidwall with your sword rapidly, 5759(critical hit) damage, but wall phases right through it, you got 'nullified' status effect。


Xeilumardrox wrote:I telepathically throw the Voidwall at Canceris Portrait.
You telepathically throw the Voidwall at Canceris Portrait, the Voidwall takes 2521 damage, but ignores it, Canceris Portrait takes 2045 damage, people gets healed for 1450 HP due to Vampirism effect。


Dualer wrote:Dualer:make health regen stronger
L.A.R. charge:2500-0+500=3000

You make stronger regeneration effect, but you can't manage to keep it permanent tho。



The Voidwall - NULL WRECK wrote:Lacuna Erase
Nihiwash
Minus Subsistence
The Voidwall turns all nothing around people's side into void explosion, People takes 2769 damage, Black Heart takes 3425 damage, which turned into healing instead, Dualer takes 3242 damage, 1000 of which get restored by anti-damage, ShadowSpectre takes 1391 damage, SnipeHeart dodges, RS - 39 takes 3141 damage, RS - 38SYNC dodges, X-Army takes 2511 damage, Smaller Army takes 3086 damage, AlexMdle's Clones takes 2220 damage。
Then the Voidwall rains pure nothing at Black Heart, but he restores 3375 HP due to drain shield, status effect 'nullified' goes through tho。
Then it converts some people's thoughts into void。



Canceris Portrait wrote:Rational
Canceris Portrait surrounds himself with Aura of Rationality。


??? wrote:Thunder Element: Thunder Power
Wind Element: Wind Power
Special Move: Elemental Beam: Formation
Mysterious Figure powers up Thunder and Wind Elemental Spiders。
Then he commands them to start formation。


Elemental Spiders wrote:Formation
Elemental Spiders reform themselves into colored rings, and position themselves in front of Mysterious Figure。


??? wrote:Special Move: Elemental Beam: FIRE
Mysterious Figure fires colorless beam through rings。
As it comes through each if them it gets imbued with element and gets more colorful。
Coming through last ring, it gets huge size and starts heading in direction of TBE。
Zone of Refuge tries to protect TBE's party, but takes 258393 damage and gets completely obliterated。
TBE takes 20000 damage as beam hits him, but then beam suddenly stops。
.4 with missing sprite, and thus invisible, holds off the beam in front of TBE, concentrating it's glitch powers, it restores 50000 HP from each glitch status around, but damage is still too powerful to continue holding off。
.4 gets obliterated。
TBE tries to hold off beam using protection gained from Hyper Mighty G for a while。
But time runs off。
Oblivion starts collapsing entirely, making Mysterious Figure to stop beam, while TBE is left at 14 last HP。
TBE hears voice: "That was fun, but i got bored" and TBE falls unconscious。
Mysterious Figure unsummons Elemental Spiders and Unseals Oblivion, and then just disappears。
Seeing that Oblivion was Unsealed, Caleb hacks in portal, which teleports TBE back to people, Caleb: "Gotcha!"。
TBE gets protected by People。
Caleb closes hacked portal, so oblivion don't collapses into this dimension, yet small part of Oblivion gets through。
It looks like a lance, and it gets bound to TBE。
Item get: 'Oblivion's Wish'。。。




Dualer regenerates 1950 HP。
TBE regenerates 1453 HP。
RS - 39SYNC and RS - 38SYNC are surrounded by AFKfield。
Demon gets through Demonic Portal。
Construction Dozer arrives。
Soll Diffuser ends。
Wall's Side takes 256 damage。
Void Fire damages by 900。
Canceris Portrait shrugs off fire。
Small cracks starts appearing on light field surrounding Voidwall。



Progression Unit Power
APPEARANCE GAUGE LEFTOVER
20




Calculating simulation results。。。

Done。

Code: Select all

_______________________________________________________________________________________________________
Global: None
_______________________________________________________________________________________________________
People's Side: Status Effects: Orb Of Energy(2 turns left), voided thoughts(2 actions will be converted into nullenergy for Voidwall on next turn)
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People HP: 37608/60000, Status effects: Void Fire(damage per turn)
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Black Heart Human-Type HP: 11405/13000, mana 0/5000, Status effects: separated (was separated from people), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Item: Gravity Shield (Good bonus to defensive actions using gravity, grants auto-shield with 2000 HP that regenerates 500 HP each turn (500/2000), can be used to redirect every attack from people's side to the wall's side for a turn as free action, each 8 turns (Recharging, 1 turns remaining))
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Dualer HP: 6083/7250, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only), Reflective Barrier(chance to reflect attacks back to attackers), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), regen(self-heal per turn) ,L.A.R. charge: 3000/10000 (500 regen per turn)
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ShadowSpectre HP: 3374/7500, Status effects: merged with item (can upgrade item once per phase(0 left)), Morale Bonus(less affected by debuffs, increased critical hit chance, 1 turns left), Hammer Glows Red(???), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Fire Armor(Additional max HP, Chance to block 1500 damage, takes highly reduced damage from fire element), separated (was separated from people), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly actions by science as free action once per 3 turns (Recharging, 3 turns left)
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SnipeHeart HP: 5000/5000, status effects: separated (was separated from people), dancing(increased chance to dodge, decreased attack damage), nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Berserker Mode (increased attack damage, small max hp increase over time, chance to resist status effect from attacks, 5 turns left)
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RS - 39SYNC HP: 544/10000. status effects: mechanical (immune to poison and such things that work only on organic), fusion (all stats increased), separated (was separated from people), Void Fire(damage per turn), AFKfield(can't be affected by anything, until acts)
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RS - 38SYNC HP: 3000/3000. status effects: mechanical (immune to poison and such things that work only on organic), Evasive (high chance to avoid damage from attacks), Options (3x) (increased attack damage and chance for option to be destroyed instead of taking damage), AFKfield(can't be affected by anything, until acts)
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TheBlueEcho HP: 1467/10000, Status effects: unconscious (75% chance for action to fail, chance each turn to get rid of this status), protected by people(can't be damaged in any way), Item: Oblivion's Wish[lance](Bonus to max HP, grants regeneration and defense[1000], can be used once per 20 turns as free action to cast powerful void/nothing based attack(charged))
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X-Army HP: 217/7500, Status Effects: Intelligent(Bonus to actions), technology(Increases it's max hp by 100 each turn), time slower(Gets second action, 3 turns left), Superweapons recharging(3 turns left)
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Smaller Army: 914/4000, Status effects: None
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AlexMdle's Clones HP: 5280/7500, Status effects: splits (have 2 actions, but decreased effectiveness), separaeteed?(Was somehow separated from people w/o being separated, can be merged with people to heal them up, but control will be lost), Buff(Increased max HP)
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Demon HP: 25000/25000, Status effects: Barrier (Can completely protect self from single attack, recharges 3 turns), permanent (Can be revived if dies), Hell protection (completely immune to fire element), mechanical, demonic(50% chance for non-AoE attacks to become AoE)
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Construction Dozer HP: 7000/7000, Status effects: Construction(Bonus to construction actions), non-combat(Decreased effectiveness on attack actions)
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Garoslaw: Status effects: nullified(decreased attack damage, turns attack damage into nullenergy for Voidwall, can't be removed manually), Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
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AlexMdle: status effects: Caleb's help(???), Think Like a Portrait(Increased Critical chance vs portraits), Boost(Increased Effectiveness), Sword of Thousand Swords (Can be used in effect mode(Bonus to actions using sword, increased critical hit chance) or in summon mode(transforms itself into sword army), current mode: effect mode)
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Xeilumardrox: status effects: Vampirism(random percent of damage dealt is returned as healing for people, 2 turns left)
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GradiusuiraD: status effects: time slower(Gets second action, 2 turns left), small time slower(Gets second action, 1 turn left(not active atm)), Heavily Tired(decreased effectiveness on actions, extremely decreased effectiveness on action type that caused it, can't be removed manually)
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Wall's Side: Status Effects: Punchitude Sequence(damage per turn)
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The Voidwall - NULL WRECK HP: 9198/30000, Status effects: nullarmor(chance to ignore damage if it's more than 2500), nihiaura(High chance to inflict 'nullified' on melee attackers), ???(???), Defense Reduced(chance to take additional damage from attacks), nilaggrandizement(increased max hp), ???(???, cracks)
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Canceris Portrait HP: 4693/15000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), Temporal Instability(???), on fire(damage per turn), Aura of Rationality(???)
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Zero(Gaping Hole) HP: 100/100, Status Effects: ???(???), ???(???)
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Responce awaits。。。