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Re: RtD: The Arks - The Double Cameo

Posted: Tue Jun 19, 2012 12:39 pm
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Three elevators spotted.
Scanning for destination...
1st elevator is headed towards Fractulus.
2nd elevator heads further in the Shadow Lair.
3rd elevator leads to an unknown, highly powerful entity.
Transmitting data to party units.

"Uh, decide where to go. I'll shutdown for now. Notify the system if the choice has been made."
Shut down external systems, focus most energy on upgrades, and keep a little for communications reception.
[strike]                                [/strike]
R1 System Upgrade: TIME REMAINING: 12 turns

Re: RtD: The Arks - Elevators

Posted: Tue Jun 19, 2012 8:05 pm
by Halico
Deactivate Double Break Mode (if deactivated double break mode early the energy unit refund is remaining turn times 40)(if break mode deactivated the energy refund is remaining turn times 10)
Wait.

Re: RtD: The Arks - Party Talk and Backfire.

Posted: Wed Jun 20, 2012 6:06 am
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Three elevators spotted.
Scanning for destination...
1st elevator is headed towards Fractulus.
2nd elevator heads further in the Shadow Lair.
3rd elevator leads to an unknown, highly powerful entity.
Transmitting data to party units.

"Uh, decide where to go. I'll shutdown for now. Notify the system if the choice has been made."
Shut down external systems, focus most energy on upgrades, and keep a little for communications reception.
[strike]                                [/strike]
R1 System Upgrade: TIME REMAINING: 12 turns
Meanwhile you shut down.
Aila: The ark... more adventure... or..?
Alba Laza: I don't know.
VF Type-H: As of some data, Fractulus can fire a giant green laser of death..
Lily: ...Geez.
VF Type-H: Yet, further in the Shadow Lair are many more monsters wich would give alot of trouble, and the unknown enemy...
Lily: Hmm...
Vector Raid: ...Bzzzt. *busy calculating data*
Phoenix: I'd say we take on the unknown enemy, Fractulus seems to come after him afterwards.
Aila: How'd you know?
Phoenix: Wild guess.
Aila: I guess we will do so, but let's wait a little for R0.
Vector Raid: Yep.
---
Dualer wrote:Deactivate Double Break Mode (if deactivated double break mode early the energy unit refund is remaining turn times 40)(if break mode deactivated the energy refund is remaining turn times 10)
Wait.
...
3 x 40 = 120.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage
Adversary: Nil
______________________________
Reinitiate targeting procedure, initialize Adversary searching algorithm, initiate combination procedure, process to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, finalize combination procedure

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'Grow'
Formation 1 option 2, initiate pattern procedure 'Grow'
Formation 1 option 3, initiate pattern procedure 'Grow'
Formation 1 option 4, initiate pattern procedure 'Grow'
Formation 1 option 5, initiate pattern procedure 'Grow'
Formation 1 option 6, initiate pattern procedure 'Grow'
Formation 1 option 7, initiate pattern procedure 'Grow'
Formation 1 option 8, initiate pattern procedure 'Grow'
Formation 2 option 1, initiate pattern procedure 'Grow'
Formation 2 option 2, initiate pattern procedure 'Grow'
Formation 2 option 3, initiate pattern procedure 'Grow'
Formation 2 option 4, initiate pattern procedure 'Grow'
Formation 2 option 5, initiate pattern procedure 'Grow'
Formation 2 option 6, initiate pattern procedure 'Grow'
Formation 2 option 7, initiate pattern procedure 'Grow'
Formation 2 option 8, initiate pattern procedure 'Grow'
Formation 3 option 1, initiate pattern procedure 'Grow'
Formation 3 option 2, initiate pattern procedure 'Grow'
Formation 3 option 3, initiate pattern procedure 'Grow'
Formation 3 option 4, initiate pattern procedure 'Grow'
Formation 3 option 5, initiate pattern procedure 'Grow'
Formation 3 option 6, initiate pattern procedure 'Grow'
Formation 3 option 7, initiate pattern procedure 'Grow'
Formation 3 option 8, initiate pattern procedure 'Grow'
Formation 4 option 1, initiate pattern procedure 'Grow'
Formation 4 option 2, initiate pattern procedure 'Grow'
Formation 4 option 3, initiate pattern procedure 'Grow'
Formation 4 option 4, initiate pattern procedure 'Grow'
Formation 4 option 5, initiate pattern procedure 'Grow'
Formation 4 option 6, initiate pattern procedure 'Grow'
Formation 4 option 7, initiate pattern procedure 'Grow'
Formation 4 option 8, initiate pattern procedure 'Grow'
Formation 5 option 1, initiate pattern procedure 'Grow'
Formation 5 option 2, initiate pattern procedure 'Grow'
Formation 5 option 3, initiate pattern procedure 'Grow'
Formation 5 option 4, initiate pattern procedure 'Grow'
Formation 5 option 5, initiate pattern procedure 'Grow'
Formation 5 option 6, initiate pattern procedure 'Grow'
Formation 5 option 7, initiate pattern procedure 'Grow'
Formation 5 option 8, initiate pattern procedure 'Grow'
Formation 6 option 1, initiate pattern procedure 'Grow'
Formation 6 option 2, initiate pattern procedure 'Grow'
Formation 6 option 3, initiate pattern procedure 'Grow'
Formation 6 option 4, initiate pattern procedure 'Grow'
Formation 6 option 5, initiate pattern procedure 'Grow'
Formation 6 option 6, initiate pattern procedure 'Grow'
Formation 6 option 7, initiate pattern procedure 'Grow'
Formation 6 option 8, initiate pattern procedure 'Grow'
Formation 7 option 1, initiate pattern procedure 'Grow'
Formation 7 option 2, initiate pattern procedure 'Grow'
Formation 7 option 3, initiate pattern procedure 'Grow'
Formation 7 option 4, initiate pattern procedure 'Grow'
Formation 7 option 5, initiate pattern procedure 'Grow'
Formation 7 option 6, initiate pattern procedure 'Grow'
Formation 7 option 7, initiate pattern procedure 'Grow'
Formation 7 option 8, initiate pattern procedure 'Grow'
Periods
...
*insert some backfire and exploding options here.*
Taking 70 damage from the great backfire, losing formations 4-7 of Options.
Karma Concentrate failed due to backfire.
---

Re: RtD: The Arks - Party Talk and Backfire.

Posted: Wed Jun 20, 2012 7:20 am
by The Phantom
I would like to point out that I highly doubt this is a RtD.

No rolls are even shown.

Re: RtD: The Arks - The Double Cameo

Posted: Wed Jun 20, 2012 1:02 pm
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Decision has been made: take on unknown enemy.
System upgrade is 2x rate for previous timecycle.
Starting up systems.

Start up, and head to elevator leading to unknown enemy.
"Well then, we are ready to go."
[strike]                                [/strike]
R1 System Upgrade: TIME REMAINING: 10 turns

Please correct stats for D.O.U. if wrong.

Re: RtD: The Arks - Party Talk and Backfire.

Posted: Wed Jun 20, 2012 6:45 pm
by Halico
follow.

Re: RtD: The Arks - Party Talk and Backfire.

Posted: Sat Jul 07, 2012 9:49 am
by Scionox
[UNDERLINE_LINE]
Rusted Dragon
Periods[EOL]Final Redistribution: 1000
Internal Condition: [HEALTH]
[LINE6DESCRIPTION]: Red Chip, Green Chip, Aftercharge, Karmagen II, [STATUS56][COMMA][STATUS88]
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7, [ITEM895][COMMA] [ITEM4724][EOL]Segment: Path of Courage
[LINE9DESCRIPTION][SEPARATOR][LINE9VALUE]
[UNDERLINE_LINE]
Continuate Segment Progression
[EOL][EOL]OOC: Sorry for the chaos caused by the SFGUpdater failure, please notify me if something will be wrong again, because SFGUpdater fix is not one hundred percent complete yet.[EOL]

Re: RtD: The Arks - Lord Vanaduke

Posted: Wed Jul 18, 2012 11:28 pm
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Decision has been made: take on unknown enemy.
System upgrade is 2x rate for previous timecycle.
Starting up systems.

Start up, and head to elevator leading to unknown enemy.
"Well then, we are ready to go."
[strike]                                [/strike]
R1 System Upgrade: TIME REMAINING: 10 turns

Please correct stats for D.O.U. if wrong.
You head into the elevator with party.
...
...
LOCATION: Firestorm Citadel - Throne Room
You see the powerful Lord Vanaduke waiting for you to step on the party button.

Code: Select all

Name: Lord Vanaduke - Leader of Firestorm Citadel
HP: 2000/1500/2000/1750/2500
Attack: 30
Defense: 0
Attacks: Mace Smash, Summon Slag Walkers, Summon Slag Guards, Fire Snakes
He's looking the other way, not doing anything, YET.
Aila: This is kinda scary.
Alba Laza: THERE IS FIRE EVERYWHERE.
---
Dualer wrote:follow.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 50
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II, [STATUS56][COMMA][STATUS88]
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7, [ITEM895][COMMA] [ITEM4724]
Segment: Path of Courage
Adversary: Nil
______________________________
Continuate Segment Progression


OOC: Sorry for the chaos caused by the SFGUpdater failure, please notify me if something will be wrong again, because SFGUpdater fix is not one hundred percent complete yet.
While continueing.
Nothing new.
---
WHAT A MESS.

Re: RtD: The Arks - The Double Cameo

Posted: Thu Jul 19, 2012 11:48 am
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
ALERT: Unknown enemy revealed.
Unit is extremely durable, but lacks defensive power. Durability has been identified as having five phases; total durability is 9750.
Unit, however, has massive attack capability, and has the ability of summoning other Units.
Approach with extreme caution, and prepare for very long fight.

"Trouble. This... fire-coated royalty will take much damage and still put up a good fight.
Are you sure we should do this, team? Remember, this guy hits hard, and has 9750 HP capping it off. Even without any defense whatsoever, this will last a long time."

Complete the scan for Magnet Beam, stubborn thing refuses to be identified. Also, attempt minor upgrade on any sector [weapons, defense, skill, special].
[strike]                                [/strike]
R1 System Upgrade: TIME REMAINING: 9 turns

Re: RtD: The Arks - Party Talk and Backfire.

Posted: Thu Jul 19, 2012 6:47 pm
by Halico
We can do this, but I don't think it'll be now, we have to prepare first.
Internal system:Repair passive energy recharge system, 9 turns left