Re: RtD: The Arks - Phoenix. MKII/Zodiac Ophiuchus
Posted: Sat Jun 16, 2012 4:38 am
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
HP: 105/120
[||||||||||--|] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Protected (protected by Aila)
HP:200/200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser Status:Normal
HP: 140/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Protector (Protecting R0)
HP: 200/200
[||||||||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 6 turns left
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance to ignore strong CURSE each action.) Skills:
Polarity Shield(3 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
HP: 190/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 60/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 285/400
[||||||||||||||||||||||||||||--|||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 10 turns remaining
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500
[strike] [/strike] Kamui Zero ZODIAC deactivated. Core detected with signature matching that of Deceased Unit 'Phoenix Mk. II'. Link confirmed; Phoenix Mk. II is a ZODIAC. Transmitting message to Deceased Unit 'Phoenix Mk. II'...
[Need once more... Mechanical World threatened... Arks awakened.
The time has come...
Wake up...
Wake up.] REVIVE PHOENIX MK. II
Repair all units.
Attempt minor upgrade of all units' systems.
R1 System Upgrade: TIME REMAINING: 15 turns
-
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Name: Kamui Zero - Zodiac Core Active
HP: 290/600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:100
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(1 turn left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
RAIWAT quad laser(repair:8 turns left): shoots 4 gigantic beams in a spread, each beam deals 400~800 damage, requires 400 energy units, requires double break mode.
Free action:change specialization to Perfect Freeze
D.O.U.: >resurrect Phoenix MK.II (unless R0 said otherwise)
Internal system:Attempt to repair weapon module "RAIWAT quad laser"
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance for CURSE have no effect.)
Burning Soul(All attacks has 75% chance of inflicting strong FIRE, 75% chance to inflict strong FIRE to self after each attack, 100% chance for FIRE have no effect.)
Perfect Freeze(All attacks has 75% chance of inflicting strong FREEZE, 75% chance to inflict strong FREEZE to self after each attack, 100% chance for FREEZE have no effect.)
Dread Venom(All attacks has 75% chance of inflicting strong POISON, 75% chance to inflict strong POISON to self after each attack, 100% chance for POISON have no effect.)
Thunder Caller(All attacks has 75% chance of inflicting strong SHOCK, 75% chance to inflict strong SHOCK to self after each attack, 100% chance for SHOCK have no effect.)
Abyss Lullaby(All attacks has 75% chance of inflicting strong SLEEP, 75% chance to inflict strong SLEEP to self after each attack, 100% chance for SLEEP have no effect.)
Staggering Dealer(All attacks has 75% chance of inflicting strong STUN, 75% chance to inflict strong STUN to self after each attack, 100% chance for STUN have no effect.)
Recieving transmission from the unit.
"Thanks to you guys I can finally return to the world...
I am finally free from my seal...
I will help you...
I will."
You see the Phoenix appearing, all repaired, the wings not out yet since the core is in recovery.
Ally get: Phoenix. MKII/Zodiac Ophiuchus
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 120
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 5' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 2, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 3, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 1 option 4, initiate pattern procedure 'The Flash Of The Birth', target Adversary
Formation 2 option 1, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 2, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 3, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 2 option 4, initiate pattern procedure 'The Current Of The Childhood', target Adversary
Formation 3 option 1, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 2, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 3, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 3 option 4, initiate pattern procedure 'The Burn Of The Adulthood', target Adversary
Formation 4 option 1, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 2, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 3, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 4 option 4, initiate pattern procedure 'The Blow Of The Aging', target Adversary
Formation 5 option 1, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 2, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 3, initiate pattern procedure 'The Blink Of The Death', target Adversary
Formation 5 option 4, initiate pattern procedure 'The Blink Of The Death', target Adversary
Periods
(derp)
Misery is defeated, you win the Ancient Cannon Laser Module.
---
Re: RtD: The Arks - The Double Cameo
Posted: Sat Jun 16, 2012 2:27 pm
by [][][][]
Units In Party [before turn]
HP: 105/120
[||||||||||--|] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Protected (protected by Aila)
HP:200/200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser Status:Normal
HP: 140/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Protector (Protecting R0)
HP: 200/200
[||||||||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 4 turns left
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance to ignore strong CURSE each action.) Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
HP: 190/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 60/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 285/400
[||||||||||||||||||||||||||||--|||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Name: Phoenix. MKII/Zodiac Ophiuchus
HP: 300
Attack: 15
Defense: 15
Weapon: Signature Rapidweapon
Shield: Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 8 turns remaining
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500
[strike] [/strike] Phoenix Mk. II has been revived. Transmitting data to database, changing status of Phoenix Mk. II from 'Deceased' to 'Active'.
"Salutations, elite unit.
The Mechanical World is in major crisis.
The three Arks have appeared, and many units have gone hostile, running amok and destroying friendly units.
Our mission is to destroy the three Arks and find out what has caused the event.
Do you wish to stay in the party?" Repair the units with materials that can be claimed from the now coreless Kamui Zero.
[strike] [/strike] R1 System Upgrade: TIME REMAINING: 14 turns
Re: RtD: The Arks - Phoenix. MKII/Zodiac Ophiuchus
Posted: Sat Jun 16, 2012 5:12 pm
by Halico
Standby
Re: RtD: The Arks - Phoenix. MKII/Zodiac Ophiuchus
Posted: Sat Jun 16, 2012 10:04 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________ Reinitiate targeting procedure, target adversary named after 'Arena', initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 6' towards every selected the subject named after 'Option', finalize conditional recursion, periods
HP: 105/120
[||||||||||--|] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Protected (protected by Aila)
HP:200/200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser Status:Normal
HP: 140/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Protector (Protecting R0)
HP: 200/200
[||||||||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 4 turns left
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance to ignore strong CURSE each action.) Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
HP: 190/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 60/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 285/400
[||||||||||||||||||||||||||||--|||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Name: Phoenix. MKII/Zodiac Ophiuchus
HP: 300
Attack: 15
Defense: 15
Weapon: Signature Rapidweapon
Shield: Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 8 turns remaining
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500
[strike] [/strike] Phoenix Mk. II has been revived. Transmitting data to database, changing status of Phoenix Mk. II from 'Deceased' to 'Active'.
"Salutations, elite unit.
The Mechanical World is in major crisis.
The three Arks have appeared, and many units have gone hostile, running amok and destroying friendly units.
Our mission is to destroy the three Arks and find out what has caused the event.
Do you wish to stay in the party?" Repair the units with materials that can be claimed from the now coreless Kamui Zero.
[strike] [/strike] R1 System Upgrade: TIME REMAINING: 14 turns
He replies: Yes, I will.
---
Dualer wrote:Standby
Standby.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________ Reinitiate targeting procedure, target adversary named after 'Arena', initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 6' towards every selected the subject named after 'Option', finalize conditional recursion, periods
*Insert Apocalypse here*
Arena destroyed etc.
---
EVENT: Healing Rain
Everyone is healed by the rain.
---
Meanwhile, the Mega Thunder Laser module CAN be installed on D.O.U from Kamui Zero.
Other attacks can be installed on any robot. (even Aila and VF Type-H)
---
You think you'd be able to battle Fractulus now?
Re: RtD: The Arks - Small Talk
Posted: Sat Jun 16, 2012 11:17 pm
by Halico
Install Mega Thunder Laser module.
HP: 200/200
[||||||||||||||||||||]
Type: Air
Size: S
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 4 turns left
Perfect Freeze(All attacks has 75% chance of inflicting strong FREEZE, 75% chance to inflict strong FREEZE to self after each attack, 100% chance to ignore strong FREEZE each action.)
Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
Re: RtD: The Arks - The Double Cameo
Posted: Sun Jun 17, 2012 4:36 am
by [][][][]
Units In Party [before turn]
HP: 120 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Protected (protected by Aila)
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser Status:Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Protector (Protecting R0)
HP: 200 / 200
[||||||||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 4 turns left
Perfect Freeze(All attacks has 75% chance of inflicting strong FREEZE, 75% chance to inflict strong FREEZE to self after each attack, 100% chance to ignore strong FREEZE each action.) Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active[/scaps
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 8 turns remaining
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500
[strike] [/strike] Phoenix Mk. II has agreed to stay with the group. Chance of success against Fractulus is now medium-high. Install Aimed Thunder on R0, Homing Lasers on Phoenix Mk. II, and Laser Orbs on Lily Rain.
"This should keep our weaponry up to date."
[strike] [/strike] R1 System Upgrade: TIME REMAINING: 13 turns
Re: RtD: The Arks - Small Talk
Posted: Tue Jun 19, 2012 2:14 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage
Adversary: Nil
______________________________ Reinitiate targeting procedure, initialize Adversary searching algorithm, initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'Formation 7' towards every selected the subject named after 'Option', finalize conditional recursion, periods
HP: 120 / 120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Protected (protected by Aila)
HP:200 / 200
[||||||||||||||||||||] Type: Artillery Size: L Base Attack: 18 Base Defense: 18 Upgrades:None Weapons: Super Missile Launcher|Homing Mines|Hyper Psygun Specials: Super Alpha Strike|Divine Charge (Divine Avenger Charge)|Aimed Thunder|Thunder Laser Status:Normal
HP: 150 / 150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Protector (Protecting R0)
HP: 200 / 200
[||||||||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Double Break Mode(+100%attack, defense, evasion.) 4 turns left
Perfect Freeze(All attacks has 75% chance of inflicting strong FREEZE, 75% chance to inflict strong FREEZE to self after each attack, 100% chance to ignore strong FREEZE each action.) Skills:
Polarity Shield(Ready): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 100
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode (ACTIVATED): Requires 300 energy units.
HP: 200 / 200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120 / 120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 400 / 400
[||||||||||||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
HP: 300 / 300
[||||||||||||||||||||||||||||||] Attack: 15 Defense: 15 Weapon:Signature Rapidweapon Shield:Reflection Shield (Ready): 5 turns cooldown after use, reflects all attacks for turn it was active[/scaps
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 8 turns remaining
Secondary Statuses [before turn]
Location: Shadow Lair Universal Credits: 500
[strike] [/strike] Phoenix Mk. II has agreed to stay with the group. Chance of success against Fractulus is now medium-high. Install Aimed Thunder on R0, Homing Lasers on Phoenix Mk. II, and Laser Orbs on Lily Rain.
"This should keep our weaponry up to date."
[strike] [/strike] R1 System Upgrade: TIME REMAINING: 13 turns
When having installed the weapons, you see an elevator to Fractulus, and an Elevator just back to track, discuss with your team wich you will take.
There's also an Elevator to a other boss.
---
Dualer wrote:Install Mega Thunder Laser module.
*insert stats here*
Note: Deals most damage if state is Thunder Caller.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage
Adversary: Nil
______________________________ Reinitiate targeting procedure, initialize Adversary searching algorithm, initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'Formation 7' towards every selected the subject named after 'Option', finalize conditional recursion, periods
(You can never have too many options. =P)
Options are everywhere, what?
---
Fractulus is waiting.
Re: RtD: The Arks - Elevators
Posted: Tue Jun 19, 2012 7:02 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 4/7
Segment: Path of Courage
Adversary: Nil
______________________________ Reinitiate targeting procedure, initialize Adversary searching algorithm, initiate combination procedure, process to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, reprocess to initiate pattern named after 'Karma Concentrate' internal module use, finalize combination procedure