HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Name: Kamui Zero
HP: 375 / 375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
[strike] [/strike]
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! THREE - WAY BATTLE
Balrog / Kamui Zero
Be Prepared For:
1. Lasers
2. Rockets
3. Flight FIGHT TO THE LAST WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
ALERT: Signature uncloaked, revealed to be Kamui Zero. Balrog and Kamui Zero is most likely hostile to each other and to the team. Battle data collected from Elite Unit 'Quote' indicates Balrog is of low combat strength. Recommended course of action: Take out Kamui Zero first.
"Well then, you asked for it. But first, this guy needs to go down, and fast." Fire Mega Thunder Laser at Kamui Zero, then slash with Metal Slayer. Transmit command to Alba Laza and Aila [Focus all fire to Kamui Zero if possible, maintain efficiency of attack]. "D.O.U., take out Balrog, we'll take care of Kamui Zero!"
R1 System Upgrade: TIME REMAINING: 19 turns[/scaps]
Kamui Zero wrote:FIRE!
Kamui Zero fires the Mega Thunder Laser at DOU, but Polarity Shield absorbs it.
DOU attains 500 energy units.
-
Mega Thunder Laser hits. (300 damage + SHOCK)
Then you slash. (25)
Alba Laza's Alpha Strike finished it off.
Aila stands ready to guard.
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Kamui Zero
HP: 375/375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
Analyzing data... You are now approaching a strong enemy. According to the data, it is identified as "Balrog"
NO REFUGE
ONE MORE DETECTED.
WARNING
Analyzing data... You are now approaching a strong enemy. According to the data, it is identified as "Kamui Zero"
NO REFUGE
D.O.U.: Polarity shield
Internal system:Fix and upgrade Polar Star to Spur, 2 turns left.
Polarity Shield took the Mega Thunder Laser. (see above results)
Lily and Vector Eagle combine attack and smite Balrog. (100 damage + STUN)
VF Type-H slashes. (50- to Balrog)
Balrog can't act due to stun.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 2' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Name: Kamui Zero - Zodiac Core Active
HP: 600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
Kamui Zero fires the Mega Thunder Laser on Balrog, blowing him up. (777 damage. 8D)
Kamui Zero proceeds to use Aimed Thunder on R0 (60 damage + SHOCK/STUN)
---
R0 takes 5 damage from SHOCK
Polarity Shield wears off
---
Holy shit.
Re: RtD: The Arks - Three Sided Battle
Posted: Sun Jun 03, 2012 9:43 pm
by Halico
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 55/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Kamui Zero - Zodiac Core Active
HP: 600/600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:500
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(3 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(in mind): Just as expected.
D.O.U.: Break mode.
Internal system:Fix and upgrade Polar Star to Spur, 1 turns left.
Type:Air
Size:S
HP:150/150
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
Break mode(+50%attack, defense, evasion. Instantly fixes Double break mode module.(Double break mode module breaks after break mode is over.)), 3 turns left
[Currently controlled by player.]
Double Break Mode(???):Requires 300 energy units.
Re: RtD: The Arks - Zodiac Core and R0 SHOCK'd
Posted: Mon Jun 04, 2012 3:29 am
by Alnylthyria
Attempt to manifest three spherical minions
Re: RtD: The Arks - The Double Cameo
Posted: Mon Jun 04, 2012 6:57 am
by [][][][]
Units In Party [before turn]
HP: 55/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Shocked (damage each turn)
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 12 turns remaining
Name: Kamui Zero - Zodiac Core Active
HP: 600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
[strike] [/strike]
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! ZODIAC CORE
Kamui Zero - ZODIAC
Be Prepared For:
1. Lasers
2. Flight
3. Offensive Power FIGHT TO THE LAST WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
Shock detected. Message may scramble. Inte*bzzt* sitll intcat due to ROM uasge.
ALERT: Broalg destoroyed by Mgea Tudehnr Lsear of Kamui Zeo, Kamui Zero dsplaing masiv energ signature similar to the RAIWATs encountered by deacesed Eltie Uint 'Pheonix Mk. II'.
WARNING: Havy dmge dtctd in extrnal strcture.
"I ca*bzzt* hold out m*bzzt* long*bzzt*... Systems fail*bzzt*... Att*bzzt* via Meta *bzzt* ayer. Trasimt cmoamand to *bzzt* [Defensve Form*bzzt*]
R1 *bzzt* Upgrade: TIME *bzzt*NING: 18 truns[/scaps]
[strike] [/strike]
Wuh-oh, that Shock scrambled data from R0!
Re: RtD: The Arks - Zodiac Core and R0 SHOCK'd
Posted: Tue Jun 05, 2012 8:49 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 430
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Re: RtD: The Arks - Misery gets BURN'd and Vector Raid
Posted: Tue Jun 05, 2012 2:56 pm
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
HP: 55/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Shocked (damage each turn)
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 12 turns remaining
Name: Kamui Zero - Zodiac Core Active
HP: 600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
[strike] [/strike]
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! ZODIAC CORE
Kamui Zero - ZODIAC
Be Prepared For:
1. Lasers
2. Flight
3. Offensive Power FIGHT TO THE LAST WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
Shock detected. Message may scramble. Inte*bzzt* sitll intcat due to ROM uasge.
ALERT: Broalg destoroyed by Mgea Tudehnr Lsear of Kamui Zeo, Kamui Zero dsplaing masiv energ signature similar to the RAIWATs encountered by deacesed Eltie Uint 'Pheonix Mk. II'.
WARNING: Havy dmge dtctd in extrnal strcture.
"I ca*bzzt* hold out m*bzzt* long*bzzt*... Systems fail*bzzt*... Att*bzzt* via Meta *bzzt* ayer. Trasimt cmoamand to *bzzt* [Defensve Form*bzzt*]
R1 *bzzt* Upgrade: TIME *bzzt*NING: 18 truns[/scaps]
[strike] [/strike]
Wuh-oh, that Shock scrambled data from R0!
Alba Laza [Translating]: Balrog Destroyed by Mega Thunder Laser of Kamui Zero, Kamui Zero desplaying massive energy signature similar to the RAIWATs encountered by deceased Elite Unit "Phoenix MK. II"
Heavy damage detected in external structure.
Aila: !
Shock interupts the attack as you spaz from the electricity.
Aila is worried and attempts to heal you. (10 damage healed, status: Protected)
Alba Laza defensively activates the Psygun to intercept bullets.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 430
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Formation 3 set.
Timeless Moon hits only by 2 options. (25)
Instant Sun hits with all options (50 + BURNED)
Misery hits with thunder orbs. (30 damage)
---
Alnylthyria wrote:Attempt to manifest three spherical minions
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 55/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Kamui Zero - Zodiac Core Active
HP: 600/600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:500
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(3 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(in mind): Just as expected.
D.O.U.: Break mode.
Internal system:Fix and upgrade Polar Star to Spur, 1 turns left.
Type:Air
Size:S
HP:150/150
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
Break mode(+50%attack, defense, evasion. Instantly fixes Double break mode module.(Double break mode module breaks after break mode is over.)), 3 turns left
[Currently controlled by player.]
Double Break Mode(???):Requires 300 energy units.
It somehow activates something hidden in Vector Eagle
Vector Raid fires the blaster. (40 damage)
VF Type-H activates Hyper Charge and slashes. (MISS!)
Lily uses a Repair Pack 50% on R0 (50% of his max HP healed)
---
Kamui Zero - Zodiac wrote:Launch!
Laser Orbs form and make a small explosion before hitting Vector Raid (5 damage)
He proceeds to use Aimed Thunder. (50 damage to Lily)
---
EVENT: Thunder Storm
Everyone in the Shadow Lair gets hit for 10 damage. (Lily and Aila get SHOCK)
---
This isn't going well, is it?
Re: RtD: The Arks - Three Sided Battle
Posted: Tue Jun 05, 2012 6:35 pm
by Halico
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:140/150
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Spur
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
Break mode(+50%attack, defense, evasion. Instantly fixes Double break mode module.(Double break mode module breaks after break mode is over.)), 3 turns left
[Currently controlled by player.]
HP: 60/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
Status:SHOCK
HP: 190/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 115/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:90/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 140/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: SHOCK
Name: Kamui Zero - Zodiac Core Active
HP: 560/600
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:400
Break mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(ACTIVATED):???, requires 300 energy units
Polarity shield(2 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
Type:Air
Size:S
HP:200/200
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Spur
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
Double break mode(+100%attack, defense, evasion.) 6 turns left
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance to ignore strong CURSE each action.)
[Currently controlled by player.]
Cursed Entity(All attacks has 75% chance of inflicting strong CURSE, 75% chance to inflict strong CURSE to self after each attack, 100% chance for CURSE have no effect.)
Burning Soul(All attacks has 75% chance of inflicting strong FIRE, 75% chance to inflict strong FIRE to self after each attack, 100% chance for FIRE have no effect.)
Perfect Freeze(All attacks has 75% chance of inflicting strong FREEZE, 75% chance to inflict strong FREEZE to self after each attack, 100% chance for FREEZE have no effect.)
Dread Venom(All attacks has 75% chance of inflicting strong POISON, 75% chance to inflict strong POISON to self after each attack, 100% chance for POISON have no effect.)
Thunder Caller(All attacks has 75% chance of inflicting strong SHOCK, 75% chance to inflict strong SHOCK to self after each attack, 100% chance for SHOCK have no effect.)
Abyss Lullaby(All attacks has 75% chance of inflicting strong SLEEP, 75% chance to inflict strong SLEEP to self after each attack, 100% chance for SLEEP have no effect.)
Staggering Dealer(All attacks has 75% chance of inflicting strong STUN, 75% chance to inflict strong STUN to self after each attack, 100% chance for STUN have no effect.)
note: all HP is recovered when going to Break mode and Double break mode.
Re: RtD: The Arks - The Double Cameo
Posted: Wed Jun 06, 2012 1:36 pm
by [][][][]
Units In Party [before turn]
HP: 105/120
[||||||||||--|] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Shocked (damage each turn, chance to interrupt action) Protected (protected by Aila)
HP:90/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 140/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Shocked (damage each turn, chance to interrupt action)
HP: 140/150
[|||||||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
Break mode(+50%attack, defense, evasion. Instantly fixes Double break mode module.(Double break mode module breaks after break mode is over.)), 3 turns left Skills:
Polarity Shield(3 turns left.): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Energy units: 400
Break Mode(ACTIVATED): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(???):Requires 300 energy units.
HP: 190/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 60/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 385/400
[||||||||||||||||||||||||||||||||||||||--|] Type: Air Size: L Base Attack: 15 Base Defense: 15 Status: AURA Mode Core Weapon: Spread Homing Blaster
Attack Addition: 5 Divine Blade
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: In Cooldown - 11 turns remaining
Name: Kamui Zero - Zodiac Core Active
HP: 560
Attack: 30
Defense: 20
Attacks: Mega Thunder Laser|Aimed Thunder|Homing Lasers|Laser Orbs
[strike] [/strike]
Shock sti*bzzt*ning. Re*bzzt* initiali*bzzt*. Struc*vbzzt*as been repaired. Heav*bzzt*amage o*bzzt*ily.
"N-no... *bzzt* Must... survive...*bzzt*" Atta*bzzt* Metal Slayer, twice. Att*bzzt*pairs on Sho*bzzt*tus.
R1 *bzzt* Upgrade: TIME *bzzt*NING: 17 turns[/scaps]
Re: RtD: The Arks - Misery gets BURN'd and Vector Raid
Posted: Sun Jun 10, 2012 6:34 am
by Alnylthyria
>Uncertainty: Begin creating a humanoid avatar
>PS: Begin manifestation of energy blades
>CS: Begin manifestation of empowering aura
>WS: Begin manifestation of magic-amplification runes
Re: RtD: The Arks - Misery gets BURN'd and Vector Raid
Posted: Sun Jun 10, 2012 9:52 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 115
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 350
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 3' towards every selected the subject named after 'Option', finalize conditional recursion, periods