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Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Wed Jan 18, 2012 8:39 pm
by ShadowSpectre
[Using the double action bonus]
Use timed a phosphorus blast; stun/blind all enemies and increase accuracy of all allies using directed, non-melee attacks.
Follow up with a hammer to the wall, again.
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Wed Jan 18, 2012 9:43 pm
by Infinity's End
Fool.
You may have sealed your virtuality away from the infinite depths of Oblivion, but you forced me into it.
Utilize the omnipotence Oblivion grants me to annihilate the seal, and the entire virtuality.
You shouldn't have done that.
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Wed Jan 18, 2012 11:19 pm
by Spriterkid
>Spriterkid: Wait for it.
>.4: Use Superglitch. Wait for the forum game to delete itself as its RAM is destroyed.
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Wed Jan 18, 2012 11:24 pm
by Halico
Dualer:Cast Second Chance (leaves the user with 1 HP left instead of being killed, and remains invincible for the rest of that turn, permanent, usable once only) on self
L.A.R. charge:2000-0+500=2500
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Thu Jan 19, 2012 10:26 am
by White Glint
Damn, seems it's gonna get rough.
Start Summoning: The Demon (???)
HP: 30000
Start STatus: BArrier 2 (takes a single attack before breaking, low defense.) ??? (???) ??? (???) Copy (replaces this status with the one of the Canceris Potrait that allows it to revive after KO'd, activates onto end of turn, maxHP gets copied aswell.)
Summoning Time: 1 turn.
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Thu Jan 19, 2012 12:26 pm
by [][][][]
Finally got rid of that rust.
RS - 39SYNC > OVERHEAL THE TEAM!
Deploying Medic and Engineer bots.
Re: The Brick Wall LIVES! turn 16 You shouldn't have done th
Posted: Thu Jan 19, 2012 2:43 pm
by AlexMdle
>Caleb: Punch everything.
>AlexMdle: Meddle with everything.
Re: The Brick Wall LIVES! turn 17 ??? takes action
Posted: Thu Jan 19, 2012 3:01 pm
by GARLAND
Initializing simulation engine。。。
。
Garoslaw wrote:I send a blast of energy by embedding the blades to the ground
You embed your blades in the ground and send energy blast towards Wall's side, The Vortexwall takes 4908(critical hit) damage, Falx Falange dodges attack。
。
GradiusuiraD wrote:I summon the X-army from C&C Generals Zero Hour
You would, but SB updating takes pretty long time, and you miss alot of time, but then you realize that you can update it manually, then you start summoning X-army (will arrive at the end on next turn)。
。
ShadowSpectre wrote:[Using the double action bonus]
Use timed a phosphorus blast; stun/blind all enemies and increase accuracy of all allies using directed, non-melee attacks.
Follow up with a hammer to the wall, again.
You shoot a phosphorus blast from your Science Launcher, timed to explode right when it lands at Wall's side。
Status effect hits The Vortexwall, status effect misses the Vortexwall, the Vortexwall is now blinded, Status effect hits Falx Falange, Falx Falange is now stunned, Falx Falange is now blinded。
Then you smash the wall with Hammer, 3046 damage。
。
Infinity's End wrote:Fool.
You may have sealed your virtuality away from the infinite depths of Oblivion, but you forced me into it.
Utilize the omnipotence Oblivion grants me to annihilate the seal, and the entire virtuality.
You shouldn't have done that.
You can't break the seal, apparently, but you temporarily charge yourself with remaining powers of Oblivion。
Mysterious figure laughs。
。
Spriterkid wrote:>Spriterkid: Wait for it.
>.4: Use Superglitch. Wait for the forum game to delete itself as its RAM is destroyed.
You wait for something, and decide to rest a bit, 2875 HP recovered (Nps charge not wasted)。
.4 uses superglitch, releasing glitched waves around, ??? takes unknown damage, Status effect misses, Oblivion gets glitched, Oblivion starts collapsing。
Apparently .4 can't glitch anything outside of Oblivion because of Seal。
You hear voice: "Hmmm, this thing seems to be more powerful than you, yet, not powerful enough, in fact, that was weak"。
。
Dualer wrote:Dualer:Cast Second Chance (leaves the user with 1 HP left instead of being killed, and remains invincible for the rest of that turn, permanent, usable once only) on self
L.A.R. charge:2000-0+500=2500
You cast Second Chance on yourself。
。
Black Heart wrote:Damn, seems it's gonna get rough.
Start Summoning: The Demon (???)
HP: 30000
Start STatus: BArrier 2 (takes a single attack before breaking, low defense.) ??? (???) ??? (???) Copy (replaces this status with the one of the Canceris Potrait)
Summoning Time: 1 turn.
You started summoning Demon, but seems like you miscalculated summoning time 'a bit' (arrives in 6 turns)。
。
Silence wrote:Finally got rid of that rust.
RS - 39SYNC > OVERHEAL THE TEAM!
Deploying Medic and Engineer bots.
You release repair/healing bots, that started overhealing People's side。
People healed for 2355 HP, Black Heart healed for 2687 HP, Dualer healed for 2405 HP, over the max, RS - 39SYNC healed for 1958 HP。
repair/healing bots returned。
。
AlexMdle wrote:>Caleb: Punch everything.
>AlexMdle: Meddle with everything.
You punch the Vortexwall for 1515 damage and Falx Falange for 2094 damage。
Punchitude Sequence double loops this turn。。。
。
The Vortexwall - VIVID ANTINOMY wrote:Inwardness Nobble
Intertwined Substantiality
Serotinous Weir
The Vortexwall drains power from Falx Falange, destroying it and restoring 3642 HP。
Then it replaces everyone's mental images, inflicting Twisted Rage to people's side。
Then it tries to reverse floor/ceiling plan again, but fails due to stun。
。
??? wrote:Reflection Web
Web of Void
The Mysterious Figure suddenly summons weird energy web around itself, and starts moving towards IE, SK and .4。
Then it shoots void web at .4, .4 starts disappearing。。。
IE and SK hears voice: "Let's see how long you will last"。
。
Dualer would regenerate HP, but it's over the max。
The Vortexwall takes 536 damage from being smited。
Wall's Side takes 2 damage。
Wall's Side takes 4 damage。
.4 takes 6000 damage。
。
Progression Unit Power
APPEARANCE GAUGE LEFTOVER
26
。
。
Calculating simulation results。。。
Done。
Code: Select all
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Global: Oblivion Seal(???), Glitched Oblivion(???), Collapsing Oblivion(6 turns left until it collapses entirely)
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People's Side: Status Effects: X-Army portal(1 turn left), Demonic portal(6 turns left), Twisted Rage (chance for attacks to change target and chance for non-attack actions to be turned into attack actions)
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People HP: 56941/65000, Status effects: None
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Black Heart Human-Type HP: 8302/13000, mana 3000/5000, Status effects: separated (was separated from people), Item: Gravity Shield (Good bonus to defensive actions using gravity, grants auto-shield with 2000 HP that regenerates 500 HP each turn (1000/2000), can be used to redirect every attack from people's side to the wall's side for a turn as free action, each 8 turns (Recharging, 7 turns remaining))
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Dualer HP: 8905/6500, Status effects: perma-regen (self-heal per turn), anti-damage(Turns part of damage into healing), Second Chance(revives with 1 HP and makes invulnerable for the rest of turn, once only) ,L.A.R. charge: 2500/10000 (500 regen per turn)
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RS - 39SYNC HP: 2829/10000. status effects: mechanical (immune to poison and such things that work only on organic), fusion (all stats increased), separated (was separated from people)
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Spriterkid Deluxe HP: 3351/8000, Status effects: fusion (all stats increased), separated (was separated from people), Nice purple sword (Gets second action (one of actions should be attack type, 2 turns left), marked (takes increased damage from aimed attacks)), Arena (In separated space, can't be affected by anyone who is not there)
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Infinity's End HP: 50000/50000, Status effects: separated (was separated from people), Oblivion Buff(Increased max HP and double actions, 3 turns left),Arena (In separated space, can't be affected by anyone who is not there)
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.4 HP: 8000/14000, Status effects: Glitch(???), Arena (In separated space, can't be affected by anyone who is not there), Web of Void(Heavy increasing damage per turn)
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Garoslaw: Item: Badass Energy Blade (Good bonus to melee attacks using blade, medium bonus to critical hit chance, can be used to setup 10000 HP energy barrier around friendly unit or self that lasts 3 turns as free action, each 6 turns (charged))
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ShadowSpectre: status effects: merged with item (can upgrade item once per phase(0 left)), Item: Science Launcher (good bonus to science type actions, medium bonus to accuracy, possible second action using Science Launcher each second turn, can be set to power one of friendly attacks by science as free action once per 3 turns (charged))
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Caleb: status effects: AlexMdle's help(???)
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GradiusuiraD: status effects: Broken SB (Updates every 199238328944 seconds)
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Wall's Side: Status Effects: Punchitude Sequence(damage per turn)
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The Vortexwall - VIVID ANTINOMY HP: 4589/27500, Status effects: Antinomy(Chance to negate all damage during turn), abolishment(chance to remove random non-permanent positive effect from people's side at the end of each turn), buffed (increased stats), smited (damage per turn), stunned (1 random action fails), phosphorus blast (Dodging from directed non-melee attacks is nullified), Blinded (Chance for attack to miss or change target)
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Canceris Portrait HP: 0/10000, Status Effects: Undestructable (Can't be destroyed permanently, revives itself after 3 turns of KO), faded out(revives in 1 turns), smited (damage per turn)
_______________________________________________________________________________________________________
??? HP: ???/???, Status Effects: ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), ???(???), Reflection Web(???), Arena (In separated space, can't be affected by anyone who is not there)
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Responce awaits。。。
Re: The Brick Wall LIVES! turn 17 ??? takes action
Posted: Thu Jan 19, 2012 3:09 pm
by White Glint
I see...
Boomerang Toss.
[uses the sword, it comes back in hand after attack.]
Re: The Brick Wall LIVES! turn 17 ??? takes action
Posted: Thu Jan 19, 2012 3:14 pm
by [][][][]
Nice.
RS - 39SYNC >
Call in the second SYNC.
ViperSYNC, coming in hot and fast. Entering hyperdrive mode, speeding beyond light to your location.
Edit: Code failure. Repairing broken code.