You Soulbind Xanthir α to yourself, Empowering it with even more Blue magic.
-5 U
-2 W/B/R/G
Xanthirα {Unique Equip} - Wielding the Sword of all Elements. +1 to all mana each turn. 2% chance to auto-roll a 5 while using the sword.
AlexMdle - 6+1+1 wrote:
HUGS! FREE HUGS! ANY BENEFICIAL ACTION AFFECTS EVERYONE TO SOME EXTENT!
You pull everyone into one great big SPIRITUAL AETHER HUG PILE! Despite being mortal enemies, everyone is now also best of friends and can't help but help everyone else out, as well as gets a morale boost!
-7 WHITE
All players - +15 Life
+Global Effect: Helping Hand - ALL new active effects are shared among players. Beneficial effects get an increase, all negative effects get a decrease. Actions per turn are equal to whomever has the highest value.
Medako - 3+1 - {Equipment roll: [b]Shield[/b]} wrote:
Attempt to make a Fire-Based Sword or Shield
You conjure up a shield made of pure fire for everyone. Not the best for defense, though it's still an offensive weapon.
-5 RED
+Active Effect/All: Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
ShadowSpectre - 4+1+1 wrote:
Ensure the next roll for either myself of my myr is at least a 3.
Spellweaver Myr - 6+1+1 wrote:
Ensure next roll for self or Eptesicus is a 3
With the help of your Myr, you ensure the success of everyone's next roll.
-5 BLUE
-5 BLUE {Spellweaver Myr}
+Global Effect Pre-Ordain - Everyone's next roll is an Automatic 6
The Phantom - 2+1 wrote:
Practice Black Magic
You practice black magic, improving everyone's understanding of it.
-3 Black
+Active Effect/All Enlightened - Black - +1 Black Mana / Turn
mmxpert - 4 {Color Roll: WHITE} wrote:
Summon a magical levitating blade that attacks using fire and lighting-imbued attacks and restores mana to a random element every turn.
You summon up a Stormseeker Blade, floating around you and ready to rain down destruction on your foes.
-4 RED
+Summon Stormseeker Blade
Life: 5/10
Active Effects: Herald of Destruction - +1 WHITE mana to summoner every turn.
Dualer - 4+1 wrote:
Focus blue mana on my own body, which will gain a passive blue mana regeneration.
Through meditation, you enlighten everyone of the use of Blue magic.
-6 BLUE
+Active Effect/All Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
[][][] - 2 + 1 wrote:
BLUE: Again. Try to find out what went wrong, and modify the time continuum again to at least remove the negative time warp, and at most to succeed at what failed before. ONLY IF TURN IS NOT SKIPPED FROM TIME WARP, OTHERWISE IGNORE THIS COMMAND.
You escape your time warp, restoring yourself to normal speed.
-4 Blue
Spriterkid - 5 wrote:
Bring forth the Curse of Doom. Any non-Black rolls drain HP from the caster to self, varying depending on roll.
You bring forth a Curse of Doom on everyone - Every time a non-black spell is cast, everyone loses 1 health, and whoever has the most Black mana in their pool at the time restores that much HP.
-10 BLACK
+Active Effect/All Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Aether - 5 wrote:
The Aether storms with pure arcane energy, energizing all combatants. All regeneration effects are canceled this turn, all mana of every color is set to 25 for summoners and 5 for summons
Mana Roll - 1 - 1 wrote:
All combatants restore either 2 mana to one color, or one mana to each of two colors.
CURRENT STATS
Global Effects
Friendship and Tolerance - All beneficial rolls to other players get +1, all harmful rolls against other players get -1
Helping Hnad - ALL new active effects are shared among players. Beneficial effects get an increase, all negative effects get a decrease. Actions per turn are equal to whomever has the highest value.
Pre-Ordain - Everyone's next roll is an Automatic 6
---------------------------------------
Flandre
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects: [Equipment]Xanthirα - Wielding the Sword of all Elements. +1 to all mana each turn, until stolen, destroyed, or otherwise removed.
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
AlexMdle
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects: Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
Medako
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active effects:
RED Adept - +2 Red magic every turn
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
Shadow Spectre
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects: Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
Summons
Spellweaver Myr
HP: 7/15
WHITE - 5/10 BLUE - 5/10 BLACK - 5/10 RED - 5/10 GREEN - 5/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
The Phantom
Life: 75/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active effects:
Regeneration (+5 HP/turn) (3/5 turns remaining)
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
mmxpert
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects:
Green Novice - +1 to every other Green roll.
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
Summons: Stormseeker Blade
Life: 5/10
WHITE - 5/10 BLUE - 5/10 BLACK - 5/10 RED - 5/10 GREEN - 5/10
Active Effects: Herald of Destruction - +1 WHITE mana to summoner every turn.
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
Dualer
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects: Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
[][][]
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active effects:
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
---------------------------------------
Spriterkid
Life: 65/50
WHITE - 25
[color=#80a0ff]BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active Effects: Black Bloodmage - +1 to all Black rolls, +2 Black mana per turn, -3 health per black spell cast.
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black[/b] mana in your pool, restore 1 health per combatant.
Re: RTD: Sorcery: The Conversion
Posted: Sun Sep 16, 2012 7:35 pm
by mmxpert
Unpronounceable
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
+Active Effect
Green Novice - +1 to every other Green roll.
Summons:
Stormseeker Blade
Life: 5/10 BLUE - 5/10 BLACK - 5/10 RED - 5/10 GREEN - 5/10
Become a supreme being that is able of summoning beings from Fictional works with no mana cost as well as fusing with them temporarily, not to mention summoning and wielding fictional weapons.
Blade: align self with ice as well and practice mana regeneration.
Re: RTD: Sorcery: The Conversion
Posted: Sun Sep 16, 2012 7:42 pm
by White Glint
Life: 65/100
WHITE - 25 BLUE - 25 BLACK - 25 RED - 25 GREEN - 25
Actions per Turn: 1
Active effects: RED Adept - +2 Red magic every turn
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.[/b]
Summon: BLACK Wisp (uses BLACK and GREEN to summon, Wisp attacks with BLACK)/Practice Black Magic
Re: RTD: Sorcery: The Conversion
Posted: Sun Sep 16, 2012 8:31 pm
by ShadowSpectre
Life: 65/100
WHITE - 25
BLUE - 31
BLACK - 26
RED - 27
GREEN - 25
Actions per Turn: 1
Active Effects:
Equipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equipped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Exit this plane and donate all mana and life to Chaos Avatar. [/quitting]
HP: 7/15
WHITE - 5/10
BLUE - 10/10
BLACK - 1/10
RED - 7/10
GREEN - 5/10
Active Effects:
Mana Well - Restores 2 Blue mana to self & summoner every turn
Equipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equipped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
Give self the effect "UU: If this creature was reduced to 0HP this turn, instead, regenerate this creature with 7 HP. After two regenerations, remove this effect and take 5 damage."
Also align self with Chaos Avatar.
Re: RTD: Sorcery: The Conversion
Posted: Sun Sep 16, 2012 8:48 pm
by The Phantom
The Phantom
Life: 75/100
WHITE - 25 BLUE - 25 BLACK - 27 RED - 25 GREEN - 25
Actions per Turn: 1
Active effects:
Regeneration (+5 HP/turn) (3/5 turns remaining)
Equipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equipped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.
+2 Black
Roll a 1
Create Oblivion's Edge, which grows in power with me and focuses Black magic. It specifically works with The Phantom, and no one else.
Did I get the added mana right?
Re: RTD: Sorcery: The Conversion
Posted: Sun Sep 16, 2012 8:52 pm
by Halico
Halicon
Life: 65/100
WHITE - 25
BLUE - 25(+1)=26
BLACK - 25(+1)=26
RED - 25
GREEN - 25
Actions per Turn: 1
Active Effects:
Eqipment - Fire Shield - Wielding a shield made of fire, useful for both defense and offense. +2 RED mana per turn while equiped.
Enlightened - Black - +1 Black Mana / Turn
Enlightened - Blue - +3 Blue magic a turn, all Blue spells cost 1 less to cast.
Curse of Doom - Lose 1 health every time a non-black spell is cast. If you have the most Black mana in your pool, restore 1 health per combatant.