Dimensional Rift - RtD: Turn 15 - Night is approaching

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Re: Dimensional Rift - RtD: Turn 3 - Dodging into walls.

Post by dracmeister »

Kindret: There's something going on there... Oh man. This maybe stupid, but let me try this...

Use a bottle to get a sample of the ground near the spires...
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Re: Dimensional Rift - RtD: Turn 3 - Dodging into walls.

Post by White Glint »

Mira: Oh, a road.
She walks the road.
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Re: Dimensional Rift - RtD: Turn 3 - Dodging into walls.

Post by Spriterkid »

>Gotta fight him, 'ey? Get ready for all attacks, and cover eyes in case he tries to attempt eye contact.
RIP Ed Balls

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Re: Dimensional Rift - RtD: Turn 3 - Dodging into walls.

Post by Scionox »

The Phantom - main roll: 6 wrote:The Phantom's eyes flash red, and it disappears on the spot.

Attempt to turn invisible. If successful, move back and watch as they inevitably flip out over the Phantom simply vanishing.

If unsuccessful, simply leave. After leaving, attempt to repair mask/robes if possible.
Psychic roll: 2-1
Stealth roll: 1
You concentrate your powers and vanish, but seems like elementals are still able to sense you perfectly (Status effect: invisibility).
Skill updates: Dabbling Psychic 3/6, Novice Stealther 1/12.
You are not sure what to do, so you just move behind the corner and attempt to fix your equipment.
Repair roll: 6
You managed to fix your mask perfectly...
Skill updates: Dabbling Carpenter 5/6
...but when you started fixing your robe, suddenly small random explosion damaged it more.
Skill updates: Dabbling Clothier 3/6
Exploration Roll: 4
You look around and see familiar lightning elemental in red cloak looking at you from the window and 'smiling' if you can translate his emotion.
Also you notice that 2 elementals you saw earlier started guarding alley, also you hear alot of noise from tavern.
Dualer - main roll: 4 wrote:The lichen colony found out he used all his thorns for now.
Wait a sec....

It suddenly lengthens the spikes, attempting to pierce the pirate ship with it.(note:after the attack the spikes return to normal size)
You lengthen your spikes almost instantly, three of them went into airship's general direction.
AvD roll: 4-1 vs 2
One of spikes damages stern of the airship(8 damage).
AvD roll: 2-1 vs 3-1
Other spike extended slightly above board of the ship, and crewman shoots the spike(You take 3 damage).
AvD roll: 4-1 vs 4-2
Third spike extends right through central part of the airship, killing some crew(10 damage).
Skill updates: Dabbling Spike User 5/6
You return your spikes to normal size.
Exploration roll: 5
You take another look at the dense clouds, and it seems that they are... a bit too dense.
You also notice that crew on pirate airship started panicking and trying to fix engines to change direction.
Seems like only a few seconds left until Cloud Transport and airship collide with clouds.
Storyception - main roll: 6 wrote:Kindret: There's something going on there... Oh man. This maybe stupid, but let me try this...

Use a bottle to get a sample of the ground near the spires...
You collect a sample of ground near spires in your bottle (item get: Bottle with sample(Ground from Light Spire Forest)), and then accidentally touch one of spires.
Reflex roll: 3
Spire glows very bright, almost blinding you, but you manage to cover your eyes, partially protecting yourself (Status effect: semi-blinded).
Exploration roll: 5-2
Sounds of battle are definitely getting closer, you hear some sort of huge beast's roar, sounds of beams of light and sounds of breaking spires, you are not able to see well enough to see what exactly is going on so far though.
Medako - main roll: 1 wrote:Mira: Oh, a road.
She walks the road.
You decide to ignore spear and start walking the road towards mountain.
Road leaded you to the bridge over lava river.
Exploration roll: 2
You don't notice much about this bridge, instead you watch as some magma flies flying above river.
Exploration roll: 6
While looking, you start noticing a few things, like how magma flies can create fireballs with their wings, or how they can change flying direction very fast (Tome of Knowledge entry updated).
Skill updates: Dabbling Animal Observer 5/6
Spriterkid - main roll: 5 wrote:>Gotta fight him, 'ey? Get ready for all attacks, and cover eyes in case he tries to attempt eye contact.
Preparation roll: 5
You get prepared for bat's attacks, and to counter them(Damage *1.5 on counter, +2 to defense roll, +2 to resistance roll vs Dark Corruption, for this turn).
AvD roll: 5-1 vs 5+3
You try to get initiative and attack, but bat just flies up, leaving your melee range.
Skill updates: Novice Staff User (1/12)
Resistance roll: 5+2
You are not affected by bat's attempts to corrupt you.
Evil - main roll: 3 wrote:
You talk to him but he disagrees.
AvD roll: 6+3 vs 4
Now he's dead.
Unusual Giant Bat of Darkness - main roll: 1 wrote:Attack!
You rapidly dive at your enemy from above.
AvD roll: 2 vs 4+2
Only to get smacked in the face with stave(22 damage).
You attempt to smash he with the wing.
AvD roll: 5 vs 5+2
But she blocks your attack.
[Enemy: Skill updates: Novice Staff User (3/12)]
Reflex roll: 1+2
You barely dodge the stave smash...
Reflex roll: 4+1
...and wall.
Counterattack roll: 6
You attack again, this time you decide to form sphere of darkness with the wings, but it will take time to release power (-1 to defense till next attack).
Pirate Airship - main roll: 4 wrote wrote:Arr! Repair the engines! Prevent the collision! Shoot the cannons at the Cloud Transport, Arrr!
Crew manages to repair engines to good enough state to be able to start changing direction.
Crew roll: 6
AvD roll: 6 vs 1
Crewman nearest to cannon loads special 'delivery' into it and fires it at the Cloud Transport.
BOOM!
[Enemy: Resistance roll: 5]
Heavy wind blast bomb heavily damages the transport, and Superior Lichen Colony takes 20 damage.
Lightning Elemental #3 - main roll: 5 wrote:Plan
You go back from window and start working on your plans.
Everything should go perfectly.
You should have been hero, instead of some wanderer nobody knows about.

Good job Spriterkid on rolls o_^ .
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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by The Phantom »

The Phantom, from behind its' corner, launches an assault on the red-cloak's mind.

Psychically attack the red-cloaked elemental. Hallucinations, sensory overload/deprivation, worst fears coming to life, that sort of thing.

If I can't, target a bluecloak instead. The one with the gun-like object.
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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by Halico »

Use its weight to steer transport away from the dense clouds in other direction, while fixing the transport.
Whee.

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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by dracmeister »

Kindret: My curiosity got the best of me... Damn...

Uses the sounds of beast to approach carefully.
BEARS!!! BEARS!!!

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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by White Glint »

Mira: Ooo... interesting, now let's search some replacement weapons.
She wanders around, searching.
Current Project(s): Evacé =CFA-44=
Later Projects/Need to Balance:
Completed Projects: Crimson Heart Remake, Dareaki Battleship 500K (Phase 1), Berzé Multi Type, Beezer Gorgoton Type, ESD VI - Maer, Hinderance, Answerer
Lost Projects: Hell's Gate, King Lorentus XIV
Also known as: Black Heart, Medako, Koko
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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by [][][][] »

There was once something here,
but it's now gone.

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Re: Dimensional Rift - RtD: Turn 4 - Giant bat fails...

Post by Spriterkid »

>Get a barrier up. Hopefully it will work. If it doesn't, get ready to take a hit.
RIP Ed Balls

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