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Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:04 am
by TheBlueEcho
You forgot about player graphics
Whoops. My bad. I'll get them next time.
1) focus shot spreads out a little too much for focus shot, since it's as wide as White Chaos' spreadshot
Fixed.
2) the special (which you call oversoll) attacks now it doesn't increases the damage of bullets, instead it has a 2 whole new patterns(1 for focus fire and another for spreadfire) now, while still doing same DPS, that point I can forgive you about it since you made the player weapon before it was implemented.
So now I don't increase damage but change attack patterns?

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:05 am
by Halico
2) the special (which you call oversoll) attacks now it doesn't increases the damage of bullets, instead it has a 2 whole new patterns(1 for focus fire and another for spreadfire) now, while still doing same DPS, that point I can forgive you about it since you made the player weapon before it was implemented.
So now I don't increase damage but change attack patterns?[/quote]
yeah, it was implemented like 2 weeks ago, I did that because I don't want players have the same attack over and over again, plus, it looks better, you can alter the DPS, but only by a little

...

playtested
when I put it in the try, the weapon basically RIPS EVERYTHING apart, and I used a timer to track how long the weapon takes down 1st stage midboss:
result is:
it destroys the midboss twice as fast, compared to other weapons, the focus fire requires nerfing.

also, nice death effect there

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:06 am
by Halico

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:07 am
by Halico
2) the special (which you call oversoll) attacks now it doesn't increases the damage of bullets, instead it has a 2 whole new patterns(1 for focus fire and another for spreadfire) now, while still doing same DPS, that point I can forgive you about it since you made the player weapon before it was implemented.
So now I don't increase damage but change attack patterns?
yeah, it was implemented like 2 weeks ago, I did that because I don't want players have the same attack over and over again, plus, it looks better, you can alter the DPS, but only by a little

...

playtested
when I put it in the try, the weapon basically RIPS EVERYTHING apart, and I used a timer to track how long the weapon takes down 1st stage midboss:
result is:
it destroys the midboss twice as fast, compared to other weapons, the focus fire requires nerfing.

also, nice death effect there
no forget about nerfing the weapon, my bad

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:08 am
by TheBlueEcho
DualerKombat wrote:
2) the special (which you call oversoll) attacks now it doesn't increases the damage of bullets, instead it has a 2 whole new patterns(1 for focus fire and another for spreadfire) now, while still doing same DPS, that point I can forgive you about it since you made the player weapon before it was implemented.
So now I don't increase damage but change attack patterns?
yeah, it was implemented like 2 weeks ago, I did that because I don't want players have the same attack over and over again, plus, it looks better, you can alter the DPS, but only by a little

...

playtested
when I put it in the try, the weapon basically RIPS EVERYTHING apart, and I used a timer to track how long the weapon takes down 1st stage midboss:
result is:
it destroys the midboss twice as fast, compared to other weapons, the focus fire requires nerfing.

also, nice death effect there
no forget about nerfing the weapon, my bad

AAAAAAAAHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH—
fine.

I still have to come up with different patterns regardless. And I might tone Focus Fire down a touch anyway. But just a touch.

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Jul 09, 2011 8:08 am
by Halico
*NECRO*
BRANCHED PATHS: COMING SOON

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sun Jul 17, 2011 3:15 pm
by Halico
difficulty are over 80% done, stay tuned for branched pa-*shot dodge* paths

Re: THE OFFICIAL FINAL FRAXY WORKING GROUND(or whatever it i

Posted: Sat Sep 17, 2011 6:37 am
by Halico
lock this.

Re: 404 Not Found

Posted: Sat Sep 17, 2011 6:45 am
by Scionox
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