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Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:47 am
by SnipeHeart
I agree on 360 x 480.
(Just like everyone else.)

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:47 am
by CoreShooter
Rex Cavalier wrote:
Spriterdead wrote:1: That is still being decided on. 480 x 360 (?) was suggested by Garo.

2: Fixed Area ON.

3: Since this is gonna be put up in a try, you can put custom weapons in. Whoever has the best one gets to have it in said try.
"almost" nobody uses 480x360, i suggest 360x480
seconded

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:48 am
by [][][][]
Join.
Taking Energy Walls.
Not gonna start for a while. Send me a PM about it, I might forget.
Oh and send it on the 16th.
Weapon Name: Splitter Beam
Description:
walloftext/
The Splitter Beam is the newest type of beam weapon. Capable of splitting into any configuration, as it's name suggests, the Splitter Beam will box you into a tight space, leaving you vulnerable to secondary fire.
And it also can emit energy charges as secondary fire. Said charges have a weird aura around them, allowing them to alter their movements.
/walloftext
EDIT: Since Flan can't stop complaining.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:49 am
by CoreShooter
Inverted Infinity wrote:Join.
Taking Energy Walls.
Not gonna start for a while. Send me a PM about it, I might forget.
Oh and send it on the 16th.
Weapon Name: Splitter Beam
Description:
walloftext/
The Splitter Beam is the newest type of beam weapon. Capable of splitting into any configuration, as it's name suggests, the Splitter Beam will box you into a tight space, leaving you vulnerable to secondary fire.
You do know that you just limited yourself to only using Energy Walls, no bullets, ion rings, rays etc.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:49 am
by Garoslaw
I might as well go with 360 x 480 too.

I'll have to modify the Boss then

*SMASHSMASHSMASH*

EDIT: I managed to modify it as much as finishing the first attack, Hahaha...

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:50 am
by MintE
SK, would it be possible for me to switch to no weapon?


I have some *interesting* ideas for that.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:50 am
by Spriterkid
MintE wrote:SK, would it be possible for me to switch to no weapon?


I have some *interesting* ideas for that.
As in "physical airship"?
Go ahead.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:52 am
by [][][][]
CoreShooter° wrote:
Inverted Infinity wrote:Join.
Taking Energy Walls.
Not gonna start for a while. Send me a PM about it, I might forget.
Oh and send it on the 16th.
Weapon Name: Splitter Beam
Description:
walloftext/
The Splitter Beam is the newest type of beam weapon. Capable of splitting into any configuration, as it's name suggests, the Splitter Beam will box you into a tight space, leaving you vulnerable to secondary fire.
You do know that you just limited yourself to only using Energy Walls, no bullets, ion rings, rays etc.
You do know that a graphics glitch involving Energy Walls can turn them into artificial projectiles? Just add some movement parts, and surprise! Unpredictable giant bullets.
Oh and editing some stuff.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:52 am
by CoreShooter
Move Joints only work if you know how to manipulate them with variables.

Re: The OWTA Fleet: One Weapon Type Airships

Posted: Sat Jul 09, 2011 6:53 am
by [][][][]
REPLACEMENT!
New Weapon: Slow Ray
New Name: Splitter Ray