HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Secondary Statuses [before turn]
Location: ??? Universal Credits: 500
[strike] [/strike]
Units terminated.
"Sensors indicate something fuzzy. Be on your guard, as always." Continue on path. Scan weapon 'Magnet Gun' for stats and other information about. R0I: Prepare Final Phase for system upgrade codename 'R1'.
Re: RtD: The Arks - M-M-M-Monster Kill!
Posted: Fri May 25, 2012 9:11 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________ Process to initiate pattern named after 'Protection System' internal module use
Re: RtD: The Arks - Balrog and Misery
Posted: Mon May 28, 2012 3:49 pm
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Secondary Statuses [before turn]
Location: ??? Universal Credits: 500
[strike] [/strike]
Units terminated.
"Sensors indicate something fuzzy. Be on your guard, as always." Continue on path. Scan weapon 'Magnet Gun' for stats and other information about. R0I: Prepare Final Phase for system upgrade codename 'R1'.
All status revealed and final phase prepared.
Aila: Something's around here huh?
Alba Laza: Sensors indicate big cloaked machine.
---
Alnylthyria wrote:Joining as a semi-comprehensible manifestation of the concept of uncertainty.
I don't really know, but you start on the Central Area, there's a shop to your left and the 3 paths to your right.
Cosmo Kaiser: Welcome, I reccomend going to the shop to get your equipment/partner/body first.
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(to internal system): I sense something cloaked, shall I find it?
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...no response Move on.
VF Type-Human: Hmm...
Lily: I wonder...
Vector Eagle: I think we are at the gate to the next depth and/or exit to of this place...
Wich he is right, but wait, instead of Horsemann and Monoculus, there comes... (wait for it)
???: HUZZAH! (yes.)
Balrog falls from above on the field
Balrog: Hold it right there, where do you think you are going?
Aila: Who the...
Lily: I dunno...
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________ Process to initiate pattern named after 'Protection System' internal module use
Defense: 10
-CHAMPION BATTLE-
A person appears.
Misery: So, you are the person named Rusted Dragon, who had defeated the rest? How pitiful.
She takes out her staff.
Misery: Let's see how long you will last.
You observe the talk between the heroes and Balrog.
---
Note to Alny: Cameos are often and most likely from various games, thus beware.
Re: RtD: The Arks - The Double Cameo
Posted: Mon May 28, 2012 4:17 pm
by [][][][]
Units In Party [before turn]
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
[strike] [/strike] ALERT: Unknown unit made sudden entry from above.
Unit seems to be a massive rectangular prism shaped Land or Air Unit with stubby arms and legs. Possible match with data retrieved from Elite Unit 'Quote', name 'Balrog'. R0I: Search database for data on unknown unit, apparent codename 'Balrog'.
"Alright, what are you doing here?!?
As for us, we are on a route through this area." Scan unknown unit for data currently unknown. Unknown glitch while scanning Magnet Beam. Scan again, this time displaying stats.
R0I: Implementation of system upgrade 'R1' time: 20 turns, progress twice when external system shut down. Begin implementation of system upgrade.
TIME REMAINING: 20 turns[/scaps]
Re: RtD: The Arks - Kamui Zero takes action.
Posted: Mon May 28, 2012 5:25 pm
by Halico
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...
D.O.U.(to internal system): GET UP, NOW! D.O.U.I.S.: WHAT, sheesh... D.O.U.(to internal system): Any clue what that is? D.O.U.I.S.: scanning...
Name:Balrog
Objective:To stop you, at any cost.
Possible abilities:
Tackle
Missiles
Rocket jump
Standby.
Re: RtD: The Arks - Balrog and Misery
Posted: Thu May 31, 2012 12:08 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 1' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Re: RtD: The Arks - Three Sided Battle
Posted: Thu May 31, 2012 12:49 am
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
[strike] [/strike] ALERT: Unknown unit made sudden entry from above.
Unit seems to be a massive rectangular prism shaped Land or Air Unit with stubby arms and legs. Possible match with data retrieved from Elite Unit 'Quote', name 'Balrog'. R0I: Search database for data on unknown unit, apparent codename 'Balrog'.
"Alright, what are you doing here?!?
As for us, we are on a route through this area." Scan unknown unit for data currently unknown. Unknown glitch while scanning Magnet Beam. Scan again, this time displaying stats.
R0I: Implementation of system upgrade 'R1' time: 20 turns, progress twice when external system shut down. Begin implementation of system upgrade.
TIME REMAINING: 20 turns[/scaps]
Name: Balrog
HP: 200
Attack: 15
Defense: 20
Attacks: Rockets, Short Flight, E-Orbs, Tackle
Possesion: Negative
Status: Thinks whole party is enemy.
Balrog: You're not going anywhere!
---
Dualer wrote:
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...
D.O.U.(to internal system): GET UP, NOW! D.O.U.I.S.: WHAT, sheesh... D.O.U.(to internal system): Any clue what that is? D.O.U.I.S.: scanning...
Name:Balrog
Objective:To stop you, at any cost.
Possible abilities:
Tackle
Missiles
Rocket jump
Standby.
Getting ready for the battle.
Vector Eagle and other: Standby.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 1' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Name: Kamui Zero
HP: 375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
---
...
Re: RtD: The Arks - Three Sided Battle
Posted: Thu May 31, 2012 1:16 am
by Halico
UC:0
Unequipped Items:
Sturbanger Arm (Artillery only, L size)
Flail(any can equip)
Two Hand Lance Handle(get other 2 parts before use)
Robots in current party(before turn):
Type:Air
Size:S
HP:100/100
Location:SHADOW LAIR
Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun
Motorized Gun (5 shots per clip but insane rapidfire.)
Bonus:
+10%evasion
+10%critical(only applies to Rage machine gun)
[Currently controlled by player.]
Type: Air
Size: L
HP: 300/300
Attack: 9
Defense: 9
Arms: Repaired
Legs: Repaired
Booster: Repaired
Head: Repaired
Core: Repaired
Status: None
Core Weapon: Piercing Homing Blaster (think of Homing Laser, but then with lower Homing efficiency.)
Core Weapon Status: Clean and Ready
Core Weapon Added Attack Roll: 3
HP: 120/120
Attack: 5
Defense: 6
Type: Artillery
Size: S
Arms: Bazooka & Machinegun
Legs: None
Body: "Trance Skirt" prototype. (Psygun and Psyslicer, nothing inappropriate, she's a robot, so no problems.)
HP: 200/200
Attack: 20
Defense: 20
Arms: Two Hand Sword (70 range, adds 7 attack.)
Skill: Hyper Charge (enables 5 hit combo, current is only 3, makes added attack 11, so prepare yourself for a heck of a battle.)
HP: 120/120 Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm:
Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots [default 1]
Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Left Arm:
Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance
Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100 Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body:
Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots
Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head:
Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms:
Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150 Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2 Status: Normal
Name: Kamui Zero
HP: 375/375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)
Analyzing data... You are now approaching a strong enemy. According to the data, it is identified as "Balrog"
NO REFUGE
ONE MORE DETECTED.
WARNING
Analyzing data... You are now approaching a strong enemy. According to the data, it is identified as "Kamui Zero"
NO REFUGE
D.O.U.: Polarity shield
Internal system:Fix and upgrade Polar Star to Spur, 2 turns left.
Re: RtD: The Arks - The Double Cameo
Posted: Thu May 31, 2012 6:12 am
by [][][][]
Units In Party [before turn]
HP: 120/120
[||||||||||||] Class: Land Size: S Base Attack: 6 Base Defense: 5 Upgrades: Combat Program: +1 to combat efficiency Reflexes Program: +1 to actions/turn Shield v2: Damage from explosives and melee reduced, higher amount reduced Right Arm: Drum Machinegun [Range, Automatic]
Attack Addon: 2
Range: 250
Fire Rate: 5 shots Rifle [Range, Semi-Automatic]
Attack Addon: 3
Range: 200
Fire Rate: 2 shots
Additional Info: Can not deal critical damage Left Arm: Metal Slayer [Melee, Sword, Fire]
Attack Addon: 4
Range: 30
Max Combo: 5
Additional Info: Can burn enemy with 10-20% chance Magnet Beam [UNIDENTIFIED] Legs:Leg Boosters [+2 to agility / dodge rate] Status: Normal
HP:100/100
[||||||||||] Type: Artillery Size: L Base Attack: 7 Base Defense: 6 Upgrades:None Body: Rocket Launchers
Attack Addon: 3
Homing: Positive
Range: 500
Fire Rate: 2 shots Mine Shooters
Attack Addon: 4
Max Range: 400
Type: Explosive Land and Air mines.
Additional Info: Used for: Strafers Head: Psygun
Attack Addon: 3
Homing: Positive
Range: 200 Arms: Beam Blades
Range: 40
Attack Addon: 4
Combo with 1: 3
Combo with Both: 4 Status:Normal
HP: 150/150
[|||||||||||||||] Type: Land Size: S Base Attack: 7 Base Defense: 5 Upgrades: None Weapons:
Icicle Shooter [Range, Long Range]
Range: 500
Attack Addon: 2
Ice Blade [Melee, Long Reach]
Range: Long
Attack Addon: 3
Range: 60
Max Combo: 9 Status: Normal
HP: 100/100
[||||||||||] Type: Air Size: S Equipment:
Mecha Jetter Booster
Photon Laser
Rage Machine Gun (with +10% critical)
Motorized Gun (5 shots per clip but insane rapidfire.) Bonus:
+10%evasion
HP: 200/200
[||||||||||||||||||||] Type: Land Size: S Base Attack: 20 Base Defense: 20 Arms: Two Hand Sword
Range: 70
Attack Addon: 7
Max Combo: 3 Skill: Hyper Charge (enables 5 hit combo, makes added attack 11)
HP: 120/120
[||||||||||||] Base Attack: 5 Base Defense: 6 Type: Artillery Size: S Arms: Bazooka & Machinegun Legs: None Body: "Trance Skirt" prototype. (Psygun and Psyslicer)
HP: 300/300
[||||||||||||||||||||||||||||||] Type: Air Size: L Base Attack: 9 Base Defense: 9 Arms: Repaired Legs: Repaired Booster: Repaired Head: Repaired Core: Repaired Status: Normal Core Weapon: Piercing Homing Blaster
Attack Addition: 3
Mega Thunder Laser
Damage: 300-500
Cooldown: 12 Turns
Negatives: Chance to recieve SHOCK.
Positives: Good chance to deal strong SHOCK.|Good chance to deal strong STUN.
Range: Infinity.
Additional Note: Great technology from the Kamui Fighters gives a big discovery of having a way to implent this fine weapon into other machines, the test unit, R0 was a flawless success.
Status: Available
Name: Kamui Zero
HP: 375 / 375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
[strike] [/strike]
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! THREE - WAY BATTLE
Balrog / Kamui Zero
Be Prepared For:
1. Lasers
2. Rockets
3. Flight FIGHT TO THE LAST WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
ALERT: Signature uncloaked, revealed to be Kamui Zero. Balrog and Kamui Zero is most likely hostile to each other and to the team. Battle data collected from Elite Unit 'Quote' indicates Balrog is of low combat strength. Recommended course of action: Take out Kamui Zero first.
"Well then, you asked for it. But first, this guy needs to go down, and fast." Fire Mega Thunder Laser at Kamui Zero, then slash with Metal Slayer. Transmit command to Alba Laza and Aila [Focus all fire to Kamui Zero if possible, maintain efficiency of attack]. "D.O.U., take out Balrog, we'll take care of Kamui Zero!"
R1 System Upgrade: TIME REMAINING: 19 turns[/scaps]
Re: RtD: The Arks - Three Sided Battle
Posted: Fri Jun 01, 2012 10:27 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________ Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 2' towards every selected the subject named after 'Option', finalize conditional recursion, periods