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Re: RtD: The Arks - The Double Cameo

Posted: Fri May 25, 2012 7:34 am
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Units terminated.
"Sensors indicate something fuzzy. Be on your guard, as always."
Continue on path.
Scan weapon 'Magnet Gun' for stats and other information about.
R0I: Prepare Final Phase for system upgrade codename 'R1'.

Re: RtD: The Arks - M-M-M-Monster Kill!

Posted: Fri May 25, 2012 9:11 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________
Process to initiate pattern named after 'Protection System' internal module use

Re: RtD: The Arks - Balrog and Misery

Posted: Mon May 28, 2012 3:49 pm
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]

[strike]                                [/strike]
Units terminated.
"Sensors indicate something fuzzy. Be on your guard, as always."
Continue on path.
Scan weapon 'Magnet Gun' for stats and other information about.
R0I: Prepare Final Phase for system upgrade codename 'R1'.
All status revealed and final phase prepared.
Aila: Something's around here huh?
Alba Laza: Sensors indicate big cloaked machine.
---
Alnylthyria wrote:Joining as a semi-comprehensible manifestation of the concept of uncertainty.
I don't really know, but you start on the Central Area, there's a shop to your left and the 3 paths to your right.
Cosmo Kaiser: Welcome, I reccomend going to the shop to get your equipment/partner/body first.
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.(to internal system): I sense something cloaked, shall I find it?
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...no response

Move on.
VF Type-Human: Hmm...
Lily: I wonder...
Vector Eagle: I think we are at the gate to the next depth and/or exit to of this place...
Wich he is right, but wait, instead of Horsemann and Monoculus, there comes... (wait for it)
???: HUZZAH! (yes.)
Balrog falls from above on the field
Balrog: Hold it right there, where do you think you are going?
Aila: Who the...
Lily: I dunno...
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Nil
______________________________
Process to initiate pattern named after 'Protection System' internal module use
Defense: 10
-CHAMPION BATTLE-
A person appears.
Misery: So, you are the person named Rusted Dragon, who had defeated the rest? How pitiful.
She takes out her staff.
Misery: Let's see how long you will last.

Code: Select all

Name: Misery - Champion
HP: 500
Attack: 20
Defense: 25
Attacks: Mainly orbs.
Use: Bat Spawning Orbs|Lightning Shooting Orbs|Defense Orbs|Thundaga|Firaga|Blizzaga|Homing Laser|Power Laser
Triggers: Unknown
---
Kamui Zero wrote:Observe.
You observe the talk between the heroes and Balrog.
---
Note to Alny: Cameos are often and most likely from various games, thus beware.

Re: RtD: The Arks - The Double Cameo

Posted: Mon May 28, 2012 4:17 pm
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]
ALERT: Unknown unit made sudden entry from above.
Unit seems to be a massive rectangular prism shaped Land or Air Unit with stubby arms and legs.

Possible match with data retrieved from Elite Unit 'Quote', name 'Balrog'.
R0I: Search database for data on unknown unit, apparent codename 'Balrog'.


"Alright, what are you doing here?!?
As for us, we are on a route through this area."
Scan unknown unit for data currently unknown.
Unknown glitch while scanning Magnet Beam. Scan again, this time displaying stats.

R0I: Implementation of system upgrade 'R1' time: 20 turns, progress twice when external system shut down. Begin implementation of system upgrade.
TIME REMAINING: 20 turns
[/scaps]

Re: RtD: The Arks - Kamui Zero takes action.

Posted: Mon May 28, 2012 5:25 pm
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.(to internal system): ...
D.O.U.(to internal system): ...
D.O.U.(to internal system): GET UP, NOW!

D.O.U.I.S.: WHAT, sheesh...
D.O.U.(to internal system): Any clue what that is?
D.O.U.I.S.: scanning...

Standby.

Re: RtD: The Arks - Balrog and Misery

Posted: Thu May 31, 2012 12:08 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 1' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Re: RtD: The Arks - Three Sided Battle

Posted: Thu May 31, 2012 12:49 am
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]
ALERT: Unknown unit made sudden entry from above.
Unit seems to be a massive rectangular prism shaped Land or Air Unit with stubby arms and legs.

Possible match with data retrieved from Elite Unit 'Quote', name 'Balrog'.
R0I: Search database for data on unknown unit, apparent codename 'Balrog'.


"Alright, what are you doing here?!?
As for us, we are on a route through this area."
Scan unknown unit for data currently unknown.
Unknown glitch while scanning Magnet Beam. Scan again, this time displaying stats.

R0I: Implementation of system upgrade 'R1' time: 20 turns, progress twice when external system shut down. Begin implementation of system upgrade.
TIME REMAINING: 20 turns
[/scaps]
Scanning everything.

Code: Select all

Name: Balrog
HP: 200
Attack: 15
Defense: 20
Attacks: Rockets, Short Flight, E-Orbs, Tackle
Possesion: Negative
Status: Thinks whole party is enemy.
Balrog: You're not going anywhere!
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.(to internal system): ...
D.O.U.(to internal system): ...
D.O.U.(to internal system): GET UP, NOW!

D.O.U.I.S.: WHAT, sheesh...
D.O.U.(to internal system): Any clue what that is?
D.O.U.I.S.: scanning...

Standby.
Getting ready for the battle.
Vector Eagle and other: Standby.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 1' towards every selected the subject named after 'Option', finalize conditional recursion, periods
Options released.
Formation 1 set.
Misery uses Homing Laser, but missed.
---
Kamui Zero wrote:Throw it off, engage Adversary.
Kamui Zero uncloaks and engages EVERYONE.
Here's a review of his stats.

Code: Select all

Name: Kamui Zero
HP: 375
Attack: 25
Defense: 10
Skills: Mega Thunder Laser|Spawn Laser Minions|Homing Lasers
---
...

Re: RtD: The Arks - Three Sided Battle

Posted: Thu May 31, 2012 1:16 am
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.(to internal system): Attempt to fix weapon "Polar Star"
D.O.U.I.S.: .
ONE MORE DETECTED.
D.O.U.: Polarity shield
Internal system:Fix and upgrade Polar Star to Spur, 2 turns left.

Re: RtD: The Arks - The Double Cameo

Posted: Thu May 31, 2012 6:12 am
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
THREE - WAY BATTLE
Balrog / Kamui Zero

Be Prepared For:
1. Lasers
2. Rockets
3. Flight
FIGHT TO THE LAST
WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING!
ALERT: Signature uncloaked, revealed to be Kamui Zero. Balrog and Kamui Zero is most likely hostile to each other and to the team. Battle data collected from Elite Unit 'Quote' indicates Balrog is of low combat strength. Recommended course of action: Take out Kamui Zero first.

"Well then, you asked for it. But first, this guy needs to go down, and fast."
Fire Mega Thunder Laser at Kamui Zero, then slash with Metal Slayer. Transmit command to Alba Laza and Aila [Focus all fire to Kamui Zero if possible, maintain efficiency of attack].
"D.O.U., take out Balrog, we'll take care of Kamui Zero!"

R1 System Upgrade: TIME REMAINING: 19 turns[/scaps]

Re: RtD: The Arks - Three Sided Battle

Posted: Fri Jun 01, 2012 10:27 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Misery - Champion
[
Internal Condition: 500
Attempt amount: 20
Conditional recursion: 25
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, reprocess to initiate pattern named after 'Option Release' internal module use, finalize combination procedure, reinitiate command procedure use after 'formation 2' towards every selected the subject named after 'Option', finalize conditional recursion, periods

Reiterate Additional commands
Formation 1 option 1, initiate pattern procedure 'Clockwise Star', target Adversary
Formation 1 option 2, initiate pattern procedure 'Clockwise Star', target Adversary
Formation 1 option 3, initiate pattern procedure 'Clockwise Star', target Adversary
Formation 1 option 4, initiate pattern procedure 'Clockwise Star', target Adversary
Periods