Page 19 of 32

Re: RtD: The Arks - The Double Cameo

Posted: Mon May 21, 2012 9:30 am
by [][][][]
Units In Party [before turn]
Location: ???
Universal Credits: 500

Code: Select all

Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
[strike]                                [/strike]
"Another Type-Human...
This one seems to have a better-built internal structure in exchange for attack power.
Anyways, be on your guard, team, unknown units detected."
Revolution Zero interface: Prepare Phase 2 of upgrade codename 'R1'.
Continue progression. Transmit command to Alba Laza and Aila [Continue progression].[/scaps]
[strike]                                [/strike]
And the R0's meaning is revealed.
Vanguard Fencer Type-Human is quite the strong one. Probably even stronger than Scaregant Burai...
Oh, and long post is long.

Re: RtD: The Arks - Kamui Zero takes action.

Posted: Mon May 21, 2012 5:59 pm
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.: Better stick together... Don't want to lose anyone here.
Follow R1(or is it still R0)

Re: RtD: The Arks - The Double Cameo

Posted: Mon May 21, 2012 10:06 pm
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 250
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Multi-Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Triple Blast' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Quick Stream' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Quick Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure

Re: RtD: The Arks - Darkness

Posted: Tue May 22, 2012 6:35 am
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Location: ???
Universal Credits: 500

Code: Select all

Sound: Alarm Noise
Hearing Range: 400
Volume: 30 if 400/60 if 200/80+ if -100
[strike]                                [/strike]
"Another Type-Human...
This one seems to have a better-built internal structure in exchange for attack power.
Anyways, be on your guard, team, unknown units detected."
Revolution Zero interface: Prepare Phase 2 of upgrade codename 'R1'.
Continue progression. Transmit command to Alba Laza and Aila [Continue progression].[/scaps]
[strike]                                [/strike]
And the R0's meaning is revealed.
Vanguard Fencer Type-Human is quite the strong one. Probably even stronger than Scaregant Burai...
Oh, and long post is long.
The upgrade is prepared.
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.: Better stick together... Don't want to lose anyone here.
Follow R1(or is it still R0)
While the whole team is walking, Dark Mecha Knights and Dark Alpha Wolvers!

Code: Select all

Name: Dark Alpha Wolver
HP: 100
Attack: 5
Defense: 0
Group Number: 3

Code: Select all

Name: Dark Mecha Knight
HP: 120
Attack: 5
Defense: 2
Group Number: 5
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 250
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Multi-Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Triple Blast' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Quick Stream' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Quick Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
A nice 100 damage is dealt with that combo.
Wolfguy fires using the magnum.
Two shots hit. (-25)
---
Kamui Zero wrote:Enter Shadow Lair.
Activate Cloaking External Module.
While going in, you're cloaked and soar past the heroes.
---
A character will appear in two turns.

Re: RtD: The Arks - The Double Cameo

Posted: Tue May 22, 2012 7:05 am
by [][][][]
Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]
ALERT: Battle initiated. Units are highly offensive and may damage seriously if not dealt with quickly. Terminate units with speed.
"Time to show these units we mean business."
Slash a Dark Alpha Wolver with Metal Slayer, twice, unless unit is dead, then target another Dark Alpha Wolver with Metal Slayer. Transmit command to Alba Laza and Aila [Target unit with least HP and focus fire if possible, maintain efficiency of attacks]
Revolution Zero Interface [R0I]: Prepare Phase 3 of system upgrade codename 'R1'.[/scaps]
[strike]                                [/strike]

Re: RtD: The Arks - Kamui Zero takes action.

Posted: Tue May 22, 2012 8:06 pm
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)


Motorized gun on nearest enemy

Re: RtD: The Arks - Darkness

Posted: Wed May 23, 2012 9:41 am
by Scionox
______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 150
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Mega Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Rapid fire' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Accurate attack' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Massive Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure

Re: RtD: The Arks - M-M-M-Monster Kill!

Posted: Thu May 24, 2012 7:04 pm
by MILLIONLIVES
[][][][] wrote:Units In Party [before turn]
Secondary Statuses [before turn]
[strike]                                [/strike]
ALERT: Battle initiated. Units are highly offensive and may damage seriously if not dealt with quickly. Terminate units with speed.
"Time to show these units we mean business."
Slash a Dark Alpha Wolver with Metal Slayer, twice, unless unit is dead, then target another Dark Alpha Wolver with Metal Slayer. Transmit command to Alba Laza and Aila [Target unit with least HP and focus fire if possible, maintain efficiency of attacks]
Revolution Zero Interface [R0I]: Prepare Phase 3 of system upgrade codename 'R1'.[/scaps]
[strike]                                [/strike]
Phase 3 prepared, the Dark Alpha Wolver is alive, so it gets slashed twice. 70 damage.
Alba Laza uses Alpha Strike while actually moving. (a special cartridge named Moving Burst allows to move for a short while, real useful) 50 damage to all, one Dark Alpha Wolver died.
Aila Combos a Mecha Knight, taking it down.
---
Dualer wrote:

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)


Motorized gun on nearest enemy
Mecha Knight lost his head to it, 3 Mecha Knights left and 2 Alpha Wolvers left.
Vector Eagle sprays his signature weapon.
All the others are weak and get blasted dead by Lily.
---
Dr. Roboevil wrote:______________________________
Rusted Dragon
Periods
Final Redistribution: 1000
Internal Condition: 120
External Condition: Red Chip, Green Chip, Aftercharge, Karmagen II
External Module: Karma BlasterStriker, Karma Defense System, Rusted Dragon Options(Gatling Gun, Stardust Cannon), Ancient Cannon Parts: 3/7
Segment: Path of Courage - Arena
Adversary: Wolfguy - Semi Finals Opponent
[
Internal Condition: 150
Attempt amount: 10
Conditional recursion: 5
Structural state: Body: Transformation Module/Magnum, Arms: Punch (Two-leg form), Legs: None, Booster: Slashjump (Four Leg Form), Head: Bite (Four Leg Form)
]
______________________________
Initiate combination procedure, process to initiate pattern named after 'Mega Strike' external module use after 'Karma BlasterStriker', process to initiate pattern named after 'Rapid fire' external module use after 'Karma BlasterStriker', reprocess to initiate pattern named after 'Accurate attack' external module use after 'Rusted Dragon Options', reprocess to initiate pattern named after 'Massive Double Combo' external module use after 'Karma BlasterStriker', finalize combination procedure
Kaboom.
Prepare yourself for the finals opponent.
---
Kamui Zero wrote:Follow Adversary, stay cloaked.
You follow the team while keeping cloaked.
---
Good job DOU and R0 for making a monster kill with your whole team.

Re: RtD: The Arks - Kamui Zero takes action.

Posted: Thu May 24, 2012 8:00 pm
by Halico

Robots in current party(before turn):

Robots in garage(before turn):

Known Skills:
Energy units:0
Break mode(fixed, ready): Likely responses: Activate Hyper Charge, requires 100 energy units.
Double Break Mode(broken beyond repair)
Polarity shield(Updated): Absorbs all attacks for that turn, gain energy units on how damage received, 3 turns cooldown.
Reflection shield(broken beyond repair)

D.O.U.(to internal system): I sense something cloaked, shall I find it?
D.O.U.(to internal system): ...
D.O.U.(to internal system): ...no response

Move on.

Re: RtD: The Arks - M-M-M-Monster Kill!

Posted: Fri May 25, 2012 5:59 am
by Alnylthyria
Joining as a semi-comprehensible manifestation of the concept of uncertainty.