Internal Condition: 100
Segment: Unnamed Mountain Interior Take second path.
Re: Survive RTD - Insignificant Events
Posted: Sun Apr 08, 2012 8:52 pm
by Infinity's End
I - Mind - Abilities Lightless Shift - Can cause myself, another being, or another object to be temporarily invisible, and can remove the invisibility from any object I made invisible. No roll required. Maximum of 3, 4th object and onwards require rolls, counts as an action. Sigil Warp - Can open portals via Teleportation Sigils to any sigil I have seen, whether it be via visiting it or seeing it through a portal created via another sigil. Can teleport to the Teleportation Sigil within the area I'm in if I have a memory of it, created by visiting it.
II - Spirit - Status Effects Regeneration - Heal 5 HP/turn. Permanent. Haste - 2 actions/turn. Aeon Shield: 200 HP Barrier, immune to status effects, +1 to Defense Aeon's Edge: +1 to Physical Weapon Attacks
III - Power - Bonuses and Penalties Action Rolls: +3 Attack Rolls: +5 (Oblivion's Edge - +2 (+1 from Aeon's Edge)) Defense Rolls: +5 (Oblivion's Edge - +1, Aeon Shield - +1) Stealth Rolls: +0 Overshots: Negated Senses: Oblivion-based
IV - Dream - Health and Shields Health: 100 Aeon Shield: 200
V - Thought - Summon Points, Limits, etc. Summon Points: 8 Oblivion's Edge: 50/50
VI - Form - Weapons and Inventory Oblivion's Edge (2 SP) - +2 Attack (+1 from Aeon's Edge), +1 Defense, Increases in power with every tier.
Lightless Stone
VII - Memory - Memories and Known Sigils Lightless World Teleportation Sigil
Death's Domain
Take the map, and request information about how long the Teleportation Sigil was here.
An echo of power...someone or something has performed an impressive feat...
Identify source of power.
(The Flare XX from Fourbox)
Re: Survive RTD - Systematic Change
Posted: Sun Apr 08, 2012 10:25 pm
by Halico
The Returning Number:0
Recurring Oneself:1
Life Condition:80/100
Spirit Condition:2/10
Segment:clouds
Components:none
Activated Components:Laser pistol(2)
Lightning Absorbsion Armor(3):lightning defense +2, 50% heal lightning attacks when defense roll is higher
Frost Blade(3):Ice element, +2 to physical strike attack rolls, all ice skills (doesn't need to be magic) gets a bonus +2 to attack rolls.
External Conditions:
Positive:
Advanced Flight:Can fly without wings, +1 to your attack and defense rolls while you are fighting while flying. +1 to reflex rolls.
Roll Boost: +1 to action rolls, overshot on 6 is moved to overshot on 7
Haste:Can perform a second action
Negative:
Conflict with:
BOSS: Cloud Demon
Life Condition: 58/200
Internal Conditions:
Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Slight Haste: Has a chance of performing two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 2 turns left
Action 1:Fire laser pistol with all charges in it
Action 2:Charge laser pistol
Current Tier: 1 Status Effects: Boost Staff:
Tier: 1 Flight (allows for movement above walkable area) Attack +1 (+1 to ATK rolls) Reflex +1 (2 actions per turn) Suit Tweak +3 (+3 to action rolls) Shield Ver. 2 (250 HP, blocks all status effects, does not take damage from attacks with 10 HP damage or less, +1 to DEF rolls) Stability (no negative effects from overshots) Auto-Retaliation Portal Defense System (+3 to DEF rolls, 50% chance of counter-attack when hit) Radar System (detects nearby enemies) Personal Atmosphere (allows space travel) Targeting System (+2 to ATK rolls, allows critical hits) Absolute Clear Mind (immune to Intimidation, 3 turns left)
Inventory Summoned: Stick (-1 SP) [Limit: 100 / 100] Boost Staff (-2 SP) (+1 to atk/def stats, increases in power with tier additional +2 to atk stats [2 turns]) [Limit: 20 / 50]
Non-summoned:
\\\\NONE\\\\
Current Area:
Outer Space - Near ??Yellow Planet??
Abilities In Cooldown
Flare XX: 13 turns remaining
Rrgh!
Huh. Huh.
The target's been severely damaged, I could probably take another shot from that move it just used...
All is good. Awesome, really.
Time to finish this stubborn target off: Fireball Swarm! With the Boost Staff.
And a Frost Storm with the Boost Staff.
EDIT: Fixed some stats on Boost Staff to reflect its actual ability.
EDIT2: Another action, forgot that I still have two actions per turn.
Re: Survive RTD - Suddenly, it started...
Posted: Mon Apr 09, 2012 2:00 pm
by SnipeHeart
Death Count: 0
Health: 85/100
Location: Chamber of Temporal Interstice
Inventory: Shine Rod
-Solar Energy: (||||||||||28%||||||||||)
Status Effects: +4% Charge to Shine Rod every turn.(Currently Disabled) +1 to Action Rolls
Wait for all the clocks to hit at a mark when they are all at 12:00 and see what happens. Heal myself while I wait.
Re: bs
Posted: Tue Apr 10, 2012 9:01 pm
by Spriterkid
HP: 60/100
Ice Shield: 50/100
Summon Points: 7/10
Inventory: 18 Rocks, Frost Slingshot, (Equipped) Crystal Sword
Status Effects:
Bonuses: Stable Cryomancy Level 1 (+1 on attack/performance rolls involving Ice Spells and no negative effects from them.)
Geomancy Level 1 (All Earth spells that you cast will now gain + 1 performance roll and +1 attack roll, negative overshot for performance rolls are move up from 6 and above to 7 and above.)
"Hey, the sword's glowing blue. Wonder if I can actually..."
>Spriterkid: Use Freezing Slash on the Infernal Knight.
Approach humanoid cautiously, attempting to remain unseen.
Re: Survive RTD - Suddenly, it started...
Posted: Tue Apr 24, 2012 11:52 am
by Ex-Rumia
Name: Ex-Rumia
Health: 95
Summon Points: 7 /10
Inventory: 1xTransdimensional Halo
----------------------------------
Model EX Powersuit (Limit: 35/35, 3 SP): +2 Defense, Equip-system [3 slots]:
Plasma Pistol [+1 attack, -1 SP to use]
Energy Sword [+3 attack+extra damage, -4 SP to use]
Laser Rifle [+2 attack and +20% chance critical, -3 SP to use]
Can change to another weapon for one of those slots as an action, weapon must be scientific and technological and would require less than or equal to 3 SP if it were to be summoned.
Default weapon: Powersuit guns [no special effect, no SP usage]
Default Counter: Powersuit Guns
----------------------------------
Location: Container V - ?Planet? - ?Field?
Enhancements: Night Vision, +2 to action rolls
Disadvantages: None
Essence Points: 0
"A key huh, doesn't look like I'll get anywhere here without it..."
Head back to the desert, see if there are any rock formations similar to that one.
Re: Survive RTD - SUDDENLY UPDATE
Posted: Sat Jun 02, 2012 8:20 pm
by Xeilumardrox
-BUMP-
Phoenix Mk.II:
Phoenix MK.II wrote:Internal Condition: 100
Segment: Unnamed Mountain Interior Take second path.
You head into the second path, eventually reaching a room with large statues of faces on the sides of the room that faces the center of the room. In the center of the room is a tall stone pillar. On the side of the wall opposite towards you is another passage way.
Location: Unnamed Mountain Interior
Infinity's End:
Infinity's End - 2 + 3 wrote:Take the map, and request information about how long the Teleportation Sigil was here.
An echo of power...someone or something has performed an impressive feat...
Identify source of power.
(The Flare XX from Fourbox)
You proceeded to take the map from the spectre, then asked it your question. The Spectre replies that it does not exactly know when, but the sigil has been there before it ever inhabited this world.
Obtained: Lightless World - Map I (Remind me to PM it to you)
You then attempted identify the echo of power. It seemed to have come from another world, taking the shape of a massive flare-type attack. As the worlds are too disconnected, you cannot gather much more information than that.
Location: Lightless World
Hyphen:
Hyphen wrote:Join. Survey surroundings. Do stuff.
You wake up on top of what appears to be a cliff. Below the cliff, you see thick blue mist, the mist too thick to see what's below it. Turning around, you see a forest, also covered in the same thick blue mist, although the mist isn't as thick as it is below the cliff. Looking up, the sky appears to be dull gray in colour, despite there not being many clouds covering it up. There doesn't seem to be much options for you to choose from in terms of selecting where to go.
Location: ???Blue Mist???
Dualer:
Dualer wrote:Action 1:Fire laser pistol with all charges in it
Action 2:Charge laser pistol
You combine all the charges within the laser pistol to fire a powerful laser out. (-2 Limit, -2 charges)
Combat Roll: 3 + 1 (+4) vs 4
The laser pierces right through the Cloud Demon. (50 damage)
You began charging up for another shot. (+ 1 charge, -2 limit)
The Cloud Demon seems to be gathering up clouds to recover!
Success Roll: 4+1
The Cloud Demon recovers 30 HP!
The Cloud Demon began charging up.
BOSS: Cloud Demon
HP: 38
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 2 turns left
Charges: 1
Location: The Sky
[][][][]:
[][][][] - 2 + 3 || 1 + 3 wrote:Time to finish this stubborn target off: Fireball Swarm! With the Boost Staff.
And a Frost Storm with the Boost Staff.
You unleash a swarm of fireballs at the Ravaging Angel, some of the fireballs.(-1 Limit)
Combat Roll: 6 + 3 + 2 + 2 + 1 vs 1 + 3
Your Fireball Swarm completely incapacitates the head of of the Ravaging Angel! (80 damage)
However, the now motionless head seems to absorb some of the fireballs up. (-1 attack against the remaining targets)
Combat Roll: 1 + 3 + 1 + 2 vs 5 + 3 + 1 - 1
The legs seems to be unaffected by the attack for some reason. Some more fireballs were blocked off against the incapacitated torso of the giant, despite the part already being "defeated". (-1 attack against the wings)
Combat Roll: 5 + 3 + 2 vs 6 + 3 - 1
The left wing seems to be set aflame, but it swings the fire off, still recieving damage though. (10 damage)
Combat Roll: 2 + 3 + 2 vs 3 + 3 - 1
The right wing seems to also be set aflame, but it also swings the flames off, recieving minor damage only. (10 damage)
You then proceeded to use Frost Storm on the titanic being.
Combat Roll: 3 + 3 + 2 + 2 + 1 vs 6 + 3 + 1 - 1
The legs gets stormed upon by frost, recieving damage. (15 damage)
Combat Roll: 3 + 3 + 2 + 2 + 1 vs 6 + 3 - 1
The left wing gets pummelled by the storm of frost, clearly in really bad condition now. (15 damage)
Combat ROll: 3 + 3 + 2 + 2 + 1 vs 5 + 3 - 1
The right wing seems to recieve even more damage from the storm. (20 damage)
The tips of the wings of the Ravaging Angel comes together to form a large orb of light that flies upwards and rains downs feathers made of holy energy in a attempt to take you down.
Combat Roll: 4 + 3 + 1 vs 1 + 3 + 1 + 1
The feathers impact against you shield, although the shield seems to absorb the damage, although your staff also seemed to have done some work protecting you automatically by itself. (NULLED 10 damage, -1 Limit to Boost Staff)
The legs seems to kick desperately at you.
Combat Roll: 6 + 3 vs 2 + 3 + 1 + 1
The exact same thing happens as before. (NULLED 10 damage, -1 Limit to Boost Staff)
The Right Wing regains 5 HP.
The Ravaging Angel's body suddenly begin cracking apart. It appears to be trying to blow itself up in a last ditch attempt to take you down.
Ravaging Angel
TOTAL HP: 50
Global Ravaging Angel Statuses:
Titanic Power: +3 to attack rolls.
Titanic Defense: +3 to defense rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Inorganic: Attacks that only affects biological and organic beings do not work on this enemy.
Stop Counter: Having a higher defense roll than its attack roll does not result in the opponent countering against this enemy.
Status Immunity (Lv. 3): Immune to Death and most negative status effects.
Status Protection: Starting statuses cannot be removed.
Multi-Target: Multiple target parts.
Elemental Resistance: This enemy gains +1 defense to all holy, light, divine, darkness, corruption and infernal attacks.
Elemental Weakness: This enemy is gets a penalty of -1 against fire and ice attacks.
Limited Movement: Not all the parts will attack you every turn.
Special Case Actions: Some actions do not require rolls.
KAMIKAZE: Suicide Attack next turn. +4 attack.
Cooldown - Ravagance - 5 turns left
Ravaging Angel's Left Wing
HP: 5
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to wind.
Elemental Power: +1 attack when using divine, holy, light, darkness, infernal or corruption attacks.
Ravaging Angel's Right Wing
HP: 10(/80)
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to earth.
Regeneration: Constantly heals (5 HP for this enemy).
Location: Outer Space - ???Near Yellow Planet???
SnipeHeart:
SnipeHeart - 6 wrote:Wait for all the clocks to hit at a mark when they are all at 12:00 and see what happens. Heal myself while I wait.
You waited very patiently for all the clocks to hit 12 at the exact same time. In fact, a bit too patiently. You waited right through what appears to be 24 hours, although time runs differently in the place you're in comparison to well... Everywhere else. YOu began healing yourself while you're at it-through sleep. (+15 HP)
Waking up, you continue staring at the clocks. Whether or not they all hit 12:00 or not while you were sleeping, you don't know.
Location: Chamber of Temporal Interstice - Passage XII
Spriterkid:
Spriterkid wrote:>Spriterkid: Use Freezing Slash on the Infernal Knight.
You unleash Freezing Slash on the Infernal Knight, a trail of misty energy trailing behind the blade.
Combat Roll: 1 + 3 + 2 vs 1 + 3 - 2
Your slash strikes the living armour, the misty energy swirling erratically around the knight as you do so before freezing the air around it, causing the Infernal Knight to be incased in a giant glacial icicle. (40 damage, Status Infliction: Frozen) (+Cooldown: Freezing Slash - 3 turns)
The Infernal Knight's body (which is the armour), begins glowing bright red, before a blast energy bursts out of its body, shattering the ice. (-Status Effect: Frozen) It spent its turn to break out of the ice, and therefore, cannot perform any other actions this turn.
BOSS: Infernal Knight
HP: 90
Equipped: Underworld Slasher
Status Effects: Living Armour: Who said that this was an actual living knight? It's actually just an animated suit of armour.
Enhanced Strength: +1 to all physical attacks
Subterranean Might: +2 defence against earth and fire. +2 attack when using fire and earth attacks.
Magist: +1 to all magic attacks.
Enchanted Armour: +3 defense.
Weakness: Specifically weak against the weapon, Crystal Sword, and recieves -2 defense against it.
Stable Battler: Does not require a success roll to perform battle actions.
Infernal Being: ???
Status Protection: Starting statuses cannot be removed.
Location: Room of the Crystal Sword
Dr. Roboevil:
Dr. Roboevil - 4 || 4 wrote:Repeat Previous Command
You heal yourself. (+15 HP)
You then proceeded to scan the two paths. One path seems to lead into a tablet. The other path seems to lead into deeper into the area, along with a garanteed encounter with a Giant Worm, if you take that path the next turn that is.
Location: Shadowstice Pit Entrance
Alnylthyria:
Alnylthyria wrote:Approach humanoid cautiously, attempting to remain unseen.
As this is a vision generated through scrying, the being wouldn't be able to see you anyways since you're not really there. This also means you cannot interact with anything in this vision. You approach the being, examining it. The being is surrounded by a white aura, its entire body composed of what appears to be white energy. It doesn't seem to be doing anything right now.
Location: Sanctum of Darkness - Scry Vision
Ex-Rumia:
Ex-Rumia - 2 wrote:Head back to the desert, see if there are any rock formations similar to that one.
You are already and still in the desert, so you just wander around in the desert, to find more rock formations. Alas, no luck.
Devil
HP: 2000
SP: 50
Status Effects: Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Multi-Action (Lv. 3): Able to perform multiple actions in a single turn.
Extreme Power: +3 to attack.
Extreme Defense: +3 to defense.
Magic Mastery (Lv. 2): Bonus to casting rolls.
Action Roll Bonus (Lv. 1): Bonus to action rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Critical Hit (Lv. 1): Able to land critical hits.
Status Protection: Starting statuses cannot be removed.
Damage Reduction (Lv. 2): Recieves less damage from attacks.
Location: Endless Mountains
____________________________________________________________________ RANDOM EVENT!!
Event Roll: 2
A currently unknown being turns its attention to certain entities (Players), giving them the feeling that they're being watched.
(Players has a chance of recieving -1 on action rolls until the event passes)