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Re: Roll to Dodge - Chaos 2 - Turn 9 - This Title Is A Pumpk

Posted: Thu Nov 17, 2011 8:45 pm
by Spriterkid
>Focus on getting Haste.


Thank you, Guardian. I shall not disappoint.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Sat Dec 03, 2011 3:09 am
by Infinity's End
Bump.

Only 3 people have posted.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Sun Dec 11, 2011 4:16 am
by Infinity's End
Second bump.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Mon Dec 12, 2011 12:31 pm
by [][][][]
*taps feet*

"It's been a while."

"I know.

It's boring in this frozen time.

Those others haven't kept track of their own form in this area."

"Well. Guess we'll have to wait.

But I'm afraid of the possibility of them not continuing."


"True. I am afraid, too.

But I hope that never happens."

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Mon Dec 12, 2011 3:07 pm
by Ex-Rumia
The war against chaos had stalled, our preparation had gone to waste with the source of conflict disappearing. "Was there really even a need for all this? Has our plan really been wasted on a foe we no longer need to fight?" I asked myself this question again and again, until it utterly filled my thoughts. Me and the others would continue to build and train, because without that, we had nothing.

Rumia: Continue training the armies in defense.
Rachel: Increase efficiency in War Factories to reduce turns needed.
Shirley: Continue building Munitions Factory.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Mon Dec 19, 2011 5:48 am
by Xeilumardrox
AND THEN I RANDOMLY JOIN. 8D
Nothing wrong with that, right?
A mysterious cloaked figure began fading into existence and roaming the lands...
Appear and gather as much information as possible on the current events in this world using mental imaging magic.
... Am I doing this right?

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Mon Dec 19, 2011 2:05 pm
by AlexMdle
The sword is getting slightly restless.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Mon Dec 19, 2011 5:58 pm
by Infinity's End
The Overseer was occupied, the game shall continue tomorrow.

Re: Roll to Dodge - Chaos 2 - Turn 9 - This Title Is A Pumpk

Posted: Mon Dec 19, 2011 8:12 pm
by PureQuestion
A shift in the balance appears to have occurred

The guardian eyes this new appearance.

We shall see what comes of this. For now, I will ensure I am prepared for any eventuality.

The Guardian increases his endurance.

Re: Roll to Dodge - Chaos 2 - Turn 10 - Distraction (Skyrim)

Posted: Wed Dec 21, 2011 1:11 am
by Infinity's End
Silence - 6+1=7 wrote:"Hmm... a little weak, but this will do for now."
"True. Oh, and by the way, should we go to the farm?
"Of course."


Boost rolls, then head to farm.

"Silence... uh... Why am I glowing?"
"Attempting a stronger link. Just keep going."
"Okay, but do it fast, we might draw suspicion.
You absorb a large amount of energy from your surroundings, which turns out to be considerably more than you can handle.

The excess energy is released, annihilating the immediate area around you and damaging your body. -2 HP, additional +1 to all rolls.
SnipeHeart - 6+1=7 wrote:Go back to increasing my power.
You take the power your level possesses in an attempt to boost your rolls, and watch as the excess dissapates.

The shock from losing a part of your level is enough to injure you, but your regeneration negates the injury.
Spriterkid - 5+2=7 wrote:>Focus on getting Haste.

Thank you, Guardian. I shall not disappoint.
You succeed in getting Haste, gaining an extra action per tu-wait, no.

The rules of this game violently alter your Haste status into an ability to cancel exactly one attack against you per turn, and change it into an attack against your opponent, if you rolled a 4 or higher. This also hurts like hell. -2+1 HP, +Haste
Ex-Rumia - 3+1=4, 3+1=4, 6+1=7 wrote:The war against chaos had stalled, our preparation had gone to waste with the source of conflict disappearing. "Was there really even a need for all this? Has our plan really been wasted on a foe we no longer need to fight?" I asked myself this question again and again, until it utterly filled my thoughts. Me and the others would continue to build and train, because without that, we had nothing.

Rumia: Continue training the armies in defense.
Rachel: Increase efficiency in War Factories to reduce turns needed.
Shirley: Continue building Munitions Factory.
Your elite armies become more elite (+1 to defense), and your factories become more advanced (-1 turns required).

The munitions factory is built, but there's a large explosion, keeping it inactive for one turn and harming Shirley. -1 HP.

Three squadrons will be available next turn.
Xeilumardrox - 1 wrote:AND THEN I RANDOMLY JOIN. 8D
Nothing wrong with that, right?
A mysterious cloaked figure began fading into existence and roaming the lands...
Appear and gather as much information as possible on the current events in this world using mental imaging magic.
... Am I doing this right?
You attempt to use mental imaginary magic to gain information.

This magic is imaginary.

You injure yourself in a fit of rage. Mentally. Or something. -1 HP.
PureQuestion - 5+3=8 wrote:A shift in the balance appears to have occurred

The guardian eyes this new appearance.

We shall see what comes of this. For now, I will ensure I am prepared for any eventuality.

The Guardian increases his endurance.
The Ultimate Guardian indeed increases his endurance, granting him an additional +2 to combat, when the Ultimate Guardian is in combat for more than one turn consecutively.
[color=black]The End[/color] - 4 wrote:Devour.
The End absorbs what fragments of chaos remain from Pandimonium's departure, and gains strength. +1 to all rolls.