I - Mind - Abilities Lightless Shift - Can cause myself, another being, or another object to be temporarily invisible, and can remove the invisibility from any object I made invisible. No roll required. Maximum of 3, 4th object and onwards require rolls, counts as an action. Sigil Warp - Can open portals via Teleportation Sigils to any sigil I have seen, whether it be via visiting it or seeing it through a portal created via another sigil. Can teleport to the Teleportation Sigil within the area I'm in if I have a memory of it, created by visiting it.
II - Spirit - Status Effects Regeneration - Heal 5 HP/turn. Permanent. Haste - 2 actions/turn. Aeon Shield: 200 HP Barrier, immune to status effects, +1 to Defense
IV - Dream - Health and Shields Health: 100 Aeon Shield: 200
V - Thought - Summon Points, Limits, etc. Summon Points: 8 Oblivion's Edge: 50/50
VI - Form - Weapons and Inventory Oblivion's Edge (2 SP) - +1 Attack, +1 Defense, Increases in power with every tier.
Lightless Stone
VII - Memory - Memories and Known Sigils Lightless World Teleportation Sigil
Death's Domain
Communicate with the Spectre some more. Be polite. Introduce myself, try and learn some information, etc.
Create a second Aeon Shield, that automatically coats any weapon/projectile I use, in a shape that will increase the effectiveness of my weapons.
Re: Survive RTD - Systematic Change
Posted: Sat Mar 17, 2012 4:50 am
by Halico
The Returning Number:0
Recurring Oneself:1
Life Condition:65/100
Spirit Condition:2/10
Segment:clouds
Components:none
Activated Components:Laser pistol(2)
Lightning Absorbsion Armor(3):lightning defense +2, 50% heal lightning attacks when defense roll is higher
Frost Blade(3):Ice element, +2 to physical strike attack rolls, all ice skills (doesn't need to be magic) gets a bonus +2 to attack rolls.
External Conditions:
Positive:
Advanced Flight:Can fly without wings, +1 to your attack and defense rolls while you are fighting while flying. +1 to reflex rolls.
Roll Boost: +1 to action rolls, overshot on 6 is moved to overshot on 7
Haste:Can perform a second action
Negative:
Conflict with:
BOSS: Cloud Demon
Life Condition: 68/200
Internal Conditions:
Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Slight Haste: Has a chance of performing two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 3 turns left
Current Tier: 1 Status Effects: Boost Staff:
EXP Level: 1
EXP: 0% Flight (allows for movement above walkable area) Attack +1 (+1 to ATK rolls) Reflex +1 (2 actions per turn) Suit Tweak +3 (+3 to action rolls) Shield Ver. 2 (250 HP, blocks all status effects, does not take damage from attacks with 10 HP damage or less, +1 to DEF rolls) Stability (no negative effects from overshots) Auto-Retaliation Portal Defense System (+3 to DEF rolls, 50% chance of counter-attack when hit) Radar System (detects nearby enemies) Personal Atmosphere (allows space travel) Targeting System (+2 to ATK rolls, allows critical hits) Absolute Clear Mind (immune to Intimidation, 4 turns left)
WARNING!! All - Action Attack - All actions are used up here.
Flare XX with the Boost Staff.
Fires off a large flare that burns the enemy, followed by a barrage of smaller flares knocking the target everywhere, which ends with a massive Flare slamming down on the target, drilling it to the ground. And of course, Fire type.
But let's see if you can dodge THIS!
Re: Survive RTD - Lots of stuff happening... Etc... Etc...
Posted: Sat Mar 17, 2012 11:12 am
by White Glint
Internal Condition: 100
Segment: Nameless Mountain Exterior Entrance
Hmm? Maybe there is a weapon. Enter the Tunnel.
bs
Posted: Sat Mar 17, 2012 11:21 am
by Spriterkid
HP: 60/100
Ice Shield: 75/100
Summon Points: 7/10
Inventory: 18 Rocks, Frost Slingshot, (Equipped) Crystal Sword
Status Effects:
Bonuses: Stable Cryomancy Level 1 (+1 on attack/performance rolls involving Ice Spells and no negative effects from them.)
Geomancy Level 1 (All Earth spells that you cast will now gain + 1 performance roll and +1 attack roll, negative overshot for performance rolls are move up from 6 and above to 7 and above.)
"That blade's the source of his power. Wonder if I'll kill him easier if I knock it out of him. But first..."
>Spriterkid: Attempt to tap into the hidden power of the Crystal Sword, believing in it and slashing the Infernal Knight.
Re: Survive RTD - Lots of stuff happening... Etc... Etc...
Prepare internal condition recontinuation process
Reinitiate possible karma source scan, selecting correct segment progression method
Re: Survive RTD - Lots of stuff happening... Etc... Etc...
Posted: Tue Mar 27, 2012 3:43 am
by Alnylthyria
Attempt to scry the landscape.
Re: Survive RTD - Suddenly, it started...
Posted: Fri Apr 06, 2012 1:50 am
by Ex-Rumia
Name: Ex-Rumia
Health: 95
Summon Points: 7 /10
Inventory: 1xTransdimensional Halo
----------------------------------
Model EX Powersuit (Limit: 35/35, 3 SP): +2 Defense, Equip-system [3 slots]:
Plasma Pistol [+1 attack, -1 SP to use]
Energy Sword [+3 attack+extra damage, -4 SP to use]
Laser Rifle [+2 attack and +20% chance critical, -3 SP to use]
Can change to another weapon for one of those slots as an action, weapon must be scientific and technological and would require less than or equal to 3 SP if it were to be summoned.
Default weapon: Powersuit guns [no special effect, no SP usage]
Default Counter: Powersuit Guns
----------------------------------
Location: Container V - ?Planet? - ?Field?
Enhancements: Night Vision, +2 to action rolls
Disadvantages: None
Essence Points: 0
"What is this? Looks quite interesting.
Explore the odd rock formation. Try to decipher the odd symbols.
Re: Survive RTD - Suddenly, it started...
Posted: Fri Apr 06, 2012 1:57 am
by SnipeHeart
Death Count: 0
Health: 90/100
Location: Chamber of Temporal Interstice
Inventory: Shine Rod
-Solar Energy: (||||||||||28%||||||||||)
Status Effects: +4% Charge to Shine Rod every turn.(Currently Disabled) +1 to Action Rolls
Jump from gear to gear to get to the other side. If that doesn't require a roll, then attempt to heal myself while doing so.
Re: Survive RTD - Moon Bustin'
Posted: Sun Apr 08, 2012 7:20 pm
by Xeilumardrox
Infinity's End:
Infinity's End - 5 + 3 || 4 + 3 wrote:Communicate with the Spectre some more. Be polite. Introduce myself, try and learn some information, etc.
Create a second Aeon Shield, that automatically coats any weapon/projectile I use, in a shape that will increase the effectiveness of my weapons.
You began communicating with the Vision Spectre. You introduced yourself, and it introduces itself as a mere inhabitant of the Lightless World. It tells you that this world doesn't get much visitors as this world lacks light. Even those beings who are able to see in absolute darkness do not visit the Lightless World much, as the significant locations in this world are hard to find as the landscape of this world mostly consists of just dull stone everywhere, making it hard to navigate through this world even if you're able to see in absolute darkness. It then offers a map of the one section of the Lightless World to you.
During the talk, you created a second Aeon Shield that will now coat around the weapons you use and make them sharper (+1 attack to physical weapon strikes).
You charge up your pistol (+2 charge, -4 Limit).
You then proceed to heal yourself, although only by a bit (+15 HP).
The Cloud Demon tries to strike you with its giant fist.
Attack vs Defense Roll: 2 + 1 + 1 vs 3 + 1
You narrowly fly out of the way of its giant fist.
The Cloud Demon exhales a giant windstorm on you!
Attack vs Defense Roll: 2 + 1 + 1 vs 5 + 1
You fly past the windstorm and strike it in the face. (10 damage)
BOSS: Cloud Demon
HP: 58
Status Effects: Storm Defense: +2 Defense to all water, wind and lightning attributed attacks.
Storm Power: +1 Attack to all water, wind and lightning attacks.
Demonic Strength: +1 attack to all physical attacks.
Status Protection: Starting statuses cannot be removed.
Intimidation (Lv. 1): Occasionally decrease rolls of enemies.
Haste: Is able to perform two actions in one turn.
Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Cumulus Boost: +1 to attack rolls and action rolls, is able to land critical hits.
Stabalized Body: Prevents negative overshots.
COOLDOWN(S):
Wind Slasher: 2 turns left
Location: The Sky
[][][][]:
[][][][] - 4+3 wrote:WARNING!! All - Action Attack - All actions are used up here.
Flare XX with the Boost Staff.
You fuse both of your actions together to double the attack power, at the cost of a lot of Limit. (-24 Limit)
Attack vs Defense Roll: (2 + 3 + 2 + 1 + 3)x2 = 22 vs 3 + 3 + 1 - 1
The initial flare instantly renders the torso useless, the smaller barrages of flares follow up and began to spray the other parts.
Attack vs Defense Roll: 6 + 3 + 2 + 1 + 3 vs 6 + 3 - 1 (Head)
4 + 3 + 2 + 1 + 3 vs 1 + 3 - 1 (Left Arm)
2 + 3 + 2 + 1 + 3 vs 5 + 3 - 1 (Right Arm)
1 + 3 + 2 + 1 + 3 vs 3 + 3 + 1 - 1 (Legs)
The shield of the Ravaging Angel's Head was instantly shattered, the head itself receiving massive damage. (40 damage)
The Left Arm was destroyed by the resulting flare.
The Right Arm recieves high damage from the resulting shrapnel flares. (30 damage)
The Legs recieve high damage from the resulting shrapnels. (25 damage)
The final massive flare strikes the Ravaging Angel, who summoned a giant shield around itself to protect itself.
Combat Roll: 4 + 3 + 2 + 1 + 3 x 1.5 vs 6 + 3 + 1 - 1 + 4
The resulting flare drills into the moon of the planet, destroying the moon at the process, the flaming debris of the moon showering the planet, while the Ravaging Angel's Right Arm was destroyed in the attack, the head recieving more massive damage (40 damage)
The legs recieve some damage too. (25 damage)
The wings both recieve massive damage. (50 damage to both)
COOLDOWN: You cannot use this move for another 13 turns.
The Left Wing and Right Wing crosses each other in front of the Head of the Ravaging Angel. Ravaging Angel's Left Wing, Right Wing, Head: Ravagance
Combat Roll: 4 + 1 + 3 + 6 vs 3 + 1 + 1 + 3
A massive golden laser flares out of the three parts, striking your shield. (-120 HP to shield)
Cooldown: Ravagance - 6 turns
The Right Wing recovers 5 HP.
Ravaging Angel
TOTAL HP: 145
Global Ravaging Angel Statuses:
Titanic Power: +3 to attack rolls.
Titanic Defense: +3 to defense rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Inorganic: Attacks that only affects biological and organic beings do not work on this enemy.
Stop Counter: Having a higher defense roll than its attack roll does not result in the opponent countering against this enemy.
Status Immunity (Lv. 3): Immune to Death and most negative status effects.
Status Protection: Starting statuses cannot be removed.
Multi-Target: Multiple target parts.
Elemental Resistance: This enemy gains +1 defense to all holy, light, divine, darkness, corruption and infernal attacks.
Elemental Weakness: This enemy is gets a penalty of -1 against fire and ice attacks.
Limited Movement: Not all the parts will attack you every turn.
Special Case Actions: Some actions do not require rolls.
Cooldown - Ravagance - 6 turns left
Ravaging Angel's Left Wing
HP: 30
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to wind.
Elemental Power: +1 attack when using divine, holy, light, darkness, infernal or corruption attacks.
Ravaging Angel's Right Wing
HP: 35(/80)
Status Effects: Fragile: -1 defense roll.
Accuracy: Inflicts damage when this part's attack roll is the same as the opposing defense roll.
Elemental Resistance: +1 defense to earth.
Regeneration: Constantly heals (5 HP for this enemy).
Location: Outer Space - ???Near Yellow Planet???
Phoenix Mk.II:
Phoenix MK.II wrote:Enter the Tunnel.
You enter the tunnel, eventually reach a point where the passage divides into two. It is too dark for you to see what either of the passages leads to from your current location.
Location: Unnamed Mountain Interior
Spriterkid:
Spriterkid wrote:>Spriterkid: Attempt to tap into the hidden power of the Crystal Sword, believing in it and slashing the Infernal Knight.
Apparently, the power of the Crystal Sword isn't unleash through belief.
Attack vs Defense Roll: 6 + 3 vs 6 + 3 - 2
You and the Infernal Knight clashes swords with each other, but you manage to overpower it blade and slash it across the chest area. (20 damage)
The Crystal sword seemed to have a small reaction with the Underworld Slasher. (remind me to send you a PM of it if I forget)
The Infernal knight retaliates by trying to slash back on you.
Combat Roll: 2 + 2 + 1 vs 1 + 1
The blade once again dents your ice shield again. (-20 HP to ice shield)
A line of fire comes out of the dent. (-5 HP to ice shield)
BOSS: Infernal Knight
HP: 90
Equipped: Underworld Slasher
Status Effects: Living Armour: Who said that this was an actual living knight? It's actually just an animated suit of armour.
Enhanced Strength: +1 to all physical attacks
Subterranean Might: +2 defence against earth and fire. +2 attack when using fire and earth attacks.
Magist: +1 to all magic attacks.
Enchanted Armour: +3 defense.
Weakness: Specifically weak against the weapon, Crystal Sword, and recieves -2 defense against it.
Stable Battler: Does not require a success roll to perform battle actions.
Infernal Being: ???
Status Protection: Starting statuses cannot be removed.
Location: Room of the Crystal Sword
Dr. Roboevil:
Dr. Roboevil - 2 || 1 wrote:Prepare internal condition recontinuation process
Reinitiate possible karma source scan, selecting correct segment progression method
You fail to heal yourself, and your scans kinda show a blur... Not exactly the events you were hoping for... Might nothing seems to be coming after you right now see you have quite a lot of time to try and try again. Or just move on.
Location: Shadowstice Pit Entrance
Alnylthyria:
Alnylthyria - 6 wrote:Attempt to scry the landscape.
You see a vision of a humanoid figure of energy levitating in front of a some kind of artifact that you can't really make out.
Location: Sanctum of Darkness
Ex-Rumia:
Ex-Rumia - 3 wrote:Explore the odd rock formation. Try to decipher the odd symbols.
You manage to decipher only a bit of the message, the message being "INSERT --- KEY -- --- ----- ------- HERE" with a small keyhole design under it. The rest, you cannot decipher.
Location: Location: Container V - ?Planet? - ?Desert?
SnipeHeart:
SnipeHeart - 6 + 1 wrote:Jump from gear to gear to get to the other side. If that doesn't require a roll, then attempt to heal myself while doing so.
You jump from gear to gear to get to the other side, the last jump being a bit too far then usual, so you slam yourself against the wall on the other side of the room (-5 HP). You then press on, eventually reaching a hallway with many glowing designs of clocks against the walls, all of them moving at a different speed.
Location: Chamber of Temporal Interstice - Passage XII - Hall of Chronological Distortion
Devil
HP: 2000
SP: 50
Status Effects: Status Immunity (Lv. 4): Immune to Death and most negative status effects.
Multi-Action (Lv. 3): Able to perform multiple actions in a single turn.
Extreme Power: +3 to attack.
Extreme Defense: +3 to defense.
Magic Mastery (Lv. 2): Bonus to casting rolls.
Action Roll Bonus (Lv. 1): Bonus to action rolls.
Intimidation (Lv. 2): Occasionally decrease rolls of enemies.
Critical Hit (Lv. 1): Able to land critical hits.
Status Protection: Starting statuses cannot be removed.
Damage Reduction (Lv. 2): Recieves less damage from attacks.
Location: Endless Mountains
________________________________________________
Congrats on deal a total of 535 damage and busting the planet's moon, [][][][].